Activity
From 2014-04-23 to 2014-05-06
2014-05-06
- 23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- 23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- 23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
2014-05-05
- 07:30 Feature #1637: Switch to Qt 5
- I have now switched to using Qt 5.3 on my development system (OS X).
2014-05-04
- 12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
- 06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- Marked as Resolved until cherry-picked.
- 06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
- 00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- 06:12 Bug #1791: [Hexen] Hub state reset after saving
- Marked as Resolved until cherry-picked.
- 06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
2014-05-03
- 23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
- 22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
- 08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... - 03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
2014-05-02
- 15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
2014-05-01
- 15:50 Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 11:21 Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
2014-04-30
- 20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... - 20:09 Bug #1790 (Closed): Crash after starting install of update
- 17:21 Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
2014-04-28
- 12:40 Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
2014-04-27
- 23:08 Bug #1093: Single Use Teleporter Malfunction
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is... - 22:31 Bug #1093: Single Use Teleporter Malfunction
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
2014-04-26
- 18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 18:06 Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
- 22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
- 22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
- 19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... - 15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
- 07:35 Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
- 06:23 Bug #1589: [Windows] Missing icons
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
- 07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- 07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
2014-04-24
- 12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... - 10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- 10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
- 10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
- 12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
- 12:02 Bug #1778 (Closed): Error when running doomsday-host
- 10:38 Bug #1778: Error when running doomsday-host
- It now works.
Thanks - 08:20 Bug #1778 (Feedback): Error when running doomsday-host
- 08:20 Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
- 02:14 Bug #1778 (Closed): Error when running doomsday-host
[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...- 10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
- 07:22 Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
- 07:21 Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
2014-04-23
- 19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ... - 14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a... - 18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
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