Activity
From 2014-02-04 to 2014-02-17
2014-02-17
- 19:02 Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
- 18:56 Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
- 18:26 Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
- 16:24 Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
- Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its... - 15:51 Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
- 15:40 Revision 60e9dd69 (github): libcommon: Cleanup
- 13:11 Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
- 12:02 Revision d6ed243e (github): Cleanup
- 11:15 Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
2014-02-16
- 10:44 Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
- Todo: Why is the save game module initialized so late on?
- 08:48 Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
- SaveInfo can be updated from a saved game state directly.
- 06:12 Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
- If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th... - 01:39 Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
- With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
2014-02-15
- 20:02 Revision 374aaee9 (github): Refactor|libcommon: Added IGameStateReader interface
- 19:38 Revision 5bfb27b0 (github): libheretic|HereticV13GameStateReader: Cleanup
- 19:35 Revision c8c3e127 (github): libcommon|SaveSlots: Updated include paths for legacy game state readers
- 19:34 Revision fc508e50 (github): Refactor|libheretic|HereticV13GameStateReader: Renamed source files for HereticV13GameStateReader, cleanup
- 19:06 Revision 5d90899e (github): Refactor|libdoom|DoomV9GameStateReader: Renamed source files for DoomV9GameStateReader, cleanup
2014-02-14
- 17:09 Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
- 11:30 Revision 7ffea3d7 (github): Client|libappfw: Cleanup
- 11:21 Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
- 06:49 Revision 269a7ba6 (github): Typo
- 06:18 Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
- 06:13 Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 01:47 Revision 576285eb (github): libcommon|SaveInfo: Cleanup
- 01:28 Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
- Todo: MapStateWriter should fully encapsulate it.
2014-02-13
- 22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
- BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa... - 14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
- 14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
- 13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
- WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem. - 10:28 Revision 84a54b71 (github): libgui: Cleanup
- 10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
- 08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 08:37 Revision 90212850 (github): Fixed|libgui: Build failure
- 08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
- 08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
- 07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
- 07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
- 07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
- 07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
- 05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
- 04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
- 01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
- 00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
- The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
2014-02-12
- 23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
- 22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
- 21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
- 21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
- 20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
- 20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
- 14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
- 14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
- 14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
- 14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
- GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after... - 09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
- Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
2014-02-11
- 16:09 Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
- 16:06 Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
- The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma... - 16:05 Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
- WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ... - 14:23 Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
- 13:39 Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
- 05:37 Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
- 04:39 Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
- 04:12 Revision b4774489 (github): libcommon|SaveInfo: Cleanup
- 03:57 Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
- 01:23 Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
- 01:14 Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
- 00:18 Revision fcd8f309 (github): libcommon: Cleanup
- 00:14 Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
2014-02-10
- 23:29 Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
- At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced... - 22:21 Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
- The term 'cluster' is less descriptive and map authors generally use
'hub' in any case. - 15:03 Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
- Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple... - 11:30 Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
- Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s - 10:32 Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 07:16 Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
2014-02-09
- 19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
- Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t...
- 19:33 Feature #1726 (New): Remapping the colours on a texture via material def
- Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
... - 15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
- 13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
- 11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
- 11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
- 10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
- 10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
- 09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
- 08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
- 08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
- 07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
- 07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
- Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin... - 03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
- As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab... - 01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
- 01:38 Revision 0dd755f5 (github): libhexen: Cleanup
- 01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
- At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
2014-02-07
- 15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
- The client handles these as cvars and updates VRConfig as necessary.
- 14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- Conflicts:
doomsday/client/src/ui/widgetactions.cpp
2014-02-06
- 15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
- Untested, but should work.
- 14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
- When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas... - 14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
- In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in... - 04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
2014-02-05
- 22:14 Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
- 20:56 Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
- The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget... - 19:54 Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
- 19:40 Revision 5f850956 (github): Cleanup
- 19:15 Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
- 18:28 Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
- Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to... - 18:27 Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
- Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with... - 16:14 Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
- Order groups differently and use different titles.
- 11:30 Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
- Also, when a fold is closed, show the number of items in parentheses
as part of the title. - 03:28 Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
- All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes. - 03:00 Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
- 02:59 Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
2014-02-04
- 19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
- 19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- 19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- 18:44 Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
- XSector's specialData should point to the new thinker_t instance.
- 18:04 Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
- 17:45 Revision a0975631 (github): Merge branch 'ui-multiplayer'
- 17:40 Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
- Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions... - 16:34 Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
- 09:02 Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
- 08:46 Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
- Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli... - 07:35 Revision 0807ce1b (github): libcommon: Cleanup
- 07:20 Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
- 07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
- With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete... - 06:29 Revision aea33950 (github): libcommon: Cleanup
- 05:28 Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
- 03:36 Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
- Also fixed a new regression with deserializing v.13 format info.
- 02:27 Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
- 02:19 Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
- The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ... - 01:22 Revision 30d105c0 (github): libcommon: Cleanup
- 01:00 Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
- 00:13 Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
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