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From 2014-02-01 to 2014-02-14

2014-02-14

17:09 Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
skyjake
11:30 Revision 7ffea3d7 (github): Client|libappfw: Cleanup
skyjake
11:21 Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
skyjake
06:49 Revision 269a7ba6 (github): Typo
danij
06:18 Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
danij
06:13 Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
01:47 Revision 576285eb (github): libcommon|SaveInfo: Cleanup
danij
01:28 Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
Todo: MapStateWriter should fully encapsulate it. danij

2014-02-13

22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa...
skyjake
14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
skyjake
14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
skyjake
13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem.
skyjake
10:28 Revision 84a54b71 (github): libgui: Cleanup
skyjake
10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
skyjake
08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
08:37 Revision 90212850 (github): Fixed|libgui: Build failure
skyjake
08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
skyjake
08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
skyjake
07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
skyjake
07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
skyjake
07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
skyjake
07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
skyjake
05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
danij
04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
danij
01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
danij
00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
danij

2014-02-12

23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
danij
22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
danij
21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
danij
21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
danij
20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
danij
20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
danij
14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
skyjake
14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
skyjake
14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
skyjake
14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after...
skyjake
09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
skyjake

2014-02-11

16:09 Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
skyjake
16:06 Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma...
skyjake
16:05 Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ...
skyjake
14:23 Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
skyjake
13:39 Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
skyjake
05:37 Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
danij
04:39 Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
danij
04:12 Revision b4774489 (github): libcommon|SaveInfo: Cleanup
danij
03:57 Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
danij
01:23 Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
danij
01:14 Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
danij
00:18 Revision fcd8f309 (github): libcommon: Cleanup
danij
00:14 Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
danij

2014-02-10

23:29 Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced...
danij
22:21 Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
The term 'cluster' is less descriptive and map authors generally use
'hub' in any case.
danij
15:03 Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple...
skyjake
11:30 Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s
skyjake
10:32 Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:16 Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
skyjake

2014-02-09

19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t... vermil
19:33 Feature #1726 (New): Remapping the colours on a texture via material def
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
...
vermil
15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
danij
13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
danij
11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
danij
11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
danij
10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
danij
09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
danij
08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
danij
08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
danij
07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
danij
07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin...
danij
03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab...
danij
01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
danij
01:38 Revision 0dd755f5 (github): libhexen: Cleanup
danij
01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
danij

2014-02-07

15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
The client handles these as cvars and updates VRConfig as necessary. skyjake
14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
Conflicts:
doomsday/client/src/ui/widgetactions.cpp
skyjake

2014-02-06

15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
Untested, but should work. skyjake
14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas...
skyjake
14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
skyjake
04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
BFG10K

2014-02-05

22:14 Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
danij
20:56 Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget...
skyjake
19:54 Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
skyjake
19:40 Revision 5f850956 (github): Cleanup
skyjake
19:15 Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
danij
18:28 Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to...
skyjake
18:27 Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with...
skyjake
16:14 Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
Order groups differently and use different titles. skyjake
11:30 Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
Also, when a fold is closed, show the number of items in parentheses
as part of the title.
skyjake
03:28 Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes.
danij
03:00 Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
danij
02:59 Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
danij

2014-02-04

19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
skyjake
19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
skyjake
19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
skyjake
18:44 Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
XSector's specialData should point to the new thinker_t instance. danij
18:04 Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
skyjake
17:45 Revision a0975631 (github): Merge branch 'ui-multiplayer'
skyjake
17:40 Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions...
skyjake
16:34 Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
skyjake
09:02 Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
skyjake
08:46 Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli...
danij
07:35 Revision 0807ce1b (github): libcommon: Cleanup
danij
07:20 Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
danij
07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
euphoricallydead
06:29 Revision aea33950 (github): libcommon: Cleanup
danij
05:28 Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
danij
03:36 Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
Also fixed a new regression with deserializing v.13 format info. danij
02:27 Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
danij
02:19 Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ...
danij
01:22 Revision 30d105c0 (github): libcommon: Cleanup
danij
01:00 Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
danij
00:13 Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
danij

2014-02-03

23:55 Revision f477cd27 (github): Refactor|SaveInfo|libcommon: Group values comprising the saved ruleset for the game session
danij
23:21 Revision d00a767d (github): Refactor|libcommon: Updated save state IO to use SaveInfo's C++ API, directly
danij
23:00 Revision b9b93e80 (github): SaveInfo|libcommon: Began transforming SaveInfo into a C++ class
danij
22:57 Revision 7d7806ed (github): Refactor|UI|Client: Use reference-counted Action instances
skyjake
22:56 Revision b61e600a (github): Refactor|libappfw: Use reference-counted Action instances
skyjake
22:55 Revision eb973f9b (github): Refactor|libshell: Use reference-counted Action instances
skyjake
22:55 Revision aae0f355 (github): Refactor|libdeng2|Action|Counted: Actions are reference counted
Rather than requiring duplication of Action instances, they are now
reference counted so they can be conveniently sha...
skyjake
22:53 Revision fd92237e (github): Fixed|libdeng2|Time: Printing the correct time
skyjake
22:28 Revision 72968209 (github): Refactor|libheretic: Switched Heretic v1.3 save state interpreter/reader to C++
danij
22:02 Revision 84b2733f (github): Refactor|libdoom: Switched DOOM v1.9 save state interpreter/reader to C++
danij
20:51 Revision 06b4c96b (github): Refactor|libcommon: Switched all remaining sources dealing with save state IO to C++
danij
12:52 Revision c6ee1296 (github): UI|Client: Close Games dialog when a game session has been selected
A signal is emitted from GameSelectionWidget after a selection
has been made.
skyjake
12:52 Revision 22a18166 (github): UI|Task Bar: "Games" is only accessible when not in Ring Zero
skyjake
12:17 Revision 87fa8467 (github): UI|Client: Replaced "Multiplayer Games" with a "Games" dialog
The Games dialog shows both the available game sessions and the
multiplayer games. It uses the same game selection wi...
skyjake

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil
21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that...
skyjake
19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change...
skyjake
19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
skyjake
19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
The sum of the left and right margins wasn't always updated properly. skyjake
19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
Previously the title button would be created but never deleted, if
it was unused.
skyjake
19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
Also added a helper template method for getting widgets representing
items.
skyjake
19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
skyjake
19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
skyjake

2014-02-01

16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
skyjake
16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
skyjake
16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
skyjake
16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog
skyjake
15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
skyjake
15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
skyjake
15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
skyjake
15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
skyjake
12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
If more than an hour has elapsed, separate hours from seconds. skyjake
10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
09:09 Revision 1b850e5c (github): Typos
danij
08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
danij
08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ...
danij
07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ...
danij
06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
danij
05:14 Revision 3265a0b1 (github): libcommon: Cleanup
danij
05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
danij
02:29 Revision e7225765 (github): ACS|Hexen: Cleanup
danij
01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
danij
 

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