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From 2014-01-30 to 2014-02-12

2014-02-12

23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
danij
22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
danij
21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
danij
21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
danij
20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
danij
20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
danij
14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
skyjake
14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
skyjake
14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
skyjake
14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after...
skyjake
09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
skyjake

2014-02-11

16:09 Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
skyjake
16:06 Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma...
skyjake
16:05 Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ...
skyjake
14:23 Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
skyjake
13:39 Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
skyjake
05:37 Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
danij
04:39 Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
danij
04:12 Revision b4774489 (github): libcommon|SaveInfo: Cleanup
danij
03:57 Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
danij
01:23 Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
danij
01:14 Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
danij
00:18 Revision fcd8f309 (github): libcommon: Cleanup
danij
00:14 Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
danij

2014-02-10

23:29 Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced...
danij
22:21 Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
The term 'cluster' is less descriptive and map authors generally use
'hub' in any case.
danij
15:03 Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple...
skyjake
11:30 Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s
skyjake
10:32 Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:16 Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
skyjake

2014-02-09

19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t... vermil
19:33 Feature #1726 (New): Remapping the colours on a texture via material def
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
...
vermil
15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
danij
13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
danij
11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
danij
11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
danij
10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
danij
09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
danij
08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
danij
08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
danij
07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
danij
07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin...
danij
03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab...
danij
01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
danij
01:38 Revision 0dd755f5 (github): libhexen: Cleanup
danij
01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
danij

2014-02-07

15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
The client handles these as cvars and updates VRConfig as necessary. skyjake
14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
Conflicts:
doomsday/client/src/ui/widgetactions.cpp
skyjake

2014-02-06

15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
Untested, but should work. skyjake
14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas...
skyjake
14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
skyjake
04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
BFG10K

2014-02-05

22:14 Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
danij
20:56 Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget...
skyjake
19:54 Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
skyjake
19:40 Revision 5f850956 (github): Cleanup
skyjake
19:15 Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
danij
18:28 Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to...
skyjake
18:27 Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with...
skyjake
16:14 Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
Order groups differently and use different titles. skyjake
11:30 Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
Also, when a fold is closed, show the number of items in parentheses
as part of the title.
skyjake
03:28 Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes.
danij
03:00 Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
danij
02:59 Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
danij

2014-02-04

19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
skyjake
19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
skyjake
19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
skyjake
18:44 Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
XSector's specialData should point to the new thinker_t instance. danij
18:04 Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
skyjake
17:45 Revision a0975631 (github): Merge branch 'ui-multiplayer'
skyjake
17:40 Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions...
skyjake
16:34 Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
skyjake
09:02 Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
skyjake
08:46 Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli...
danij
07:35 Revision 0807ce1b (github): libcommon: Cleanup
danij
07:20 Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
danij
07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
euphoricallydead
06:29 Revision aea33950 (github): libcommon: Cleanup
danij
05:28 Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
danij
03:36 Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
Also fixed a new regression with deserializing v.13 format info. danij
02:27 Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
danij
02:19 Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ...
danij
01:22 Revision 30d105c0 (github): libcommon: Cleanup
danij
01:00 Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
danij
00:13 Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
danij

2014-02-03

23:55 Revision f477cd27 (github): Refactor|SaveInfo|libcommon: Group values comprising the saved ruleset for the game session
danij
23:21 Revision d00a767d (github): Refactor|libcommon: Updated save state IO to use SaveInfo's C++ API, directly
danij
23:00 Revision b9b93e80 (github): SaveInfo|libcommon: Began transforming SaveInfo into a C++ class
danij
22:57 Revision 7d7806ed (github): Refactor|UI|Client: Use reference-counted Action instances
skyjake
22:56 Revision b61e600a (github): Refactor|libappfw: Use reference-counted Action instances
skyjake
22:55 Revision eb973f9b (github): Refactor|libshell: Use reference-counted Action instances
skyjake
22:55 Revision aae0f355 (github): Refactor|libdeng2|Action|Counted: Actions are reference counted
Rather than requiring duplication of Action instances, they are now
reference counted so they can be conveniently sha...
skyjake
22:53 Revision fd92237e (github): Fixed|libdeng2|Time: Printing the correct time
skyjake
22:28 Revision 72968209 (github): Refactor|libheretic: Switched Heretic v1.3 save state interpreter/reader to C++
danij
22:02 Revision 84b2733f (github): Refactor|libdoom: Switched DOOM v1.9 save state interpreter/reader to C++
danij
20:51 Revision 06b4c96b (github): Refactor|libcommon: Switched all remaining sources dealing with save state IO to C++
danij
12:52 Revision c6ee1296 (github): UI|Client: Close Games dialog when a game session has been selected
A signal is emitted from GameSelectionWidget after a selection
has been made.
skyjake
12:52 Revision 22a18166 (github): UI|Task Bar: "Games" is only accessible when not in Ring Zero
skyjake
12:17 Revision 87fa8467 (github): UI|Client: Replaced "Multiplayer Games" with a "Games" dialog
The Games dialog shows both the available game sessions and the
multiplayer games. It uses the same game selection wi...
skyjake

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil
21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that...
skyjake
19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change...
skyjake
19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
skyjake
19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
The sum of the left and right margins wasn't always updated properly. skyjake
19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
Previously the title button would be created but never deleted, if
it was unused.
skyjake
19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
Also added a helper template method for getting widgets representing
items.
skyjake
19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
skyjake
19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
skyjake

2014-02-01

16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
skyjake
16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
skyjake
16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
skyjake
16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog
skyjake
15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
skyjake
15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
skyjake
15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
skyjake
15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
skyjake
12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
If more than an hour has elapsed, separate hours from seconds. skyjake
10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
09:09 Revision 1b850e5c (github): Typos
danij
08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
danij
08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ...
danij
07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ...
danij
06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
danij
05:14 Revision 3265a0b1 (github): libcommon: Cleanup
danij
05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
danij
02:29 Revision e7225765 (github): ACS|Hexen: Cleanup
danij
01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
danij

2014-01-31

23:50 Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
23:03 Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update
danij
22:04 Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer
danij
22:02 Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap)
Until a game has begun (and a map has been loaded) there is no valid
value for the current or next map. In previous v...
danij
21:54 Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs
danij
21:52 Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo)
danij
19:56 Revision a312b17e (github): Merge branch 'master' into ui-multiplayer
skyjake
19:56 Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration
skyjake
14:07 Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references)
One of the references to the created LibOVR objects was not freed, thus
causing shutdown of de::OculusRift to hang wa...
skyjake
10:05 Revision 83b73c71 (github): Debug|libdeng1: Added an assert
skyjake
09:10 Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build
The qmake project was still including the Core Text based fonts in
the 10.6 build.
skyjake
06:00 Bug #1091: No sound effect played when pressing F7 or F8
Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or... sonicdoommario

2014-01-30

22:15 Revision 0c9c94ce (github): UI|Client: Close MP server info popup when joining the server
skyjake
22:14 Revision 643114e8 (github): Fixed: Build error
skyjake
21:48 Revision 3dda1dee (github): Windows|Fixed|libgui: Accessing main window even if it doesn't exist
During a fatal error shutdown, DisplayMode was asked to set the color
transfer function after the window had been dis...
skyjake
21:46 Revision 5af6fefe (github): Windows|Fixed|libappfw: Missing export
skyjake
20:47 Revision 9c243b26 (github): Merge branch 'ui-multiplayer'
skyjake
20:46 Revision 07c52dcb (github): Refactor|Client|Network: Cleaned up server info functions
skyjake
19:25 Revision 77f0d708 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:23 Revision 52a23ffa (github): Refactor|XG|libcommon: Implement XG plane-mover (de)serialization in C++, with Reader/Writer
danij
19:16 Revision 09977379 (github): Refactor|Hexen: Implement sound sequence (de)serialization with Reader/Writer
danij
19:16 Revision cecbd1ed (github): Refactor|ACS|Hexen: Implement ACS state (de)serialization in C++, with Reader/Writer
danij
19:14 Revision 22c54103 (github): Refactor|libcommon: Switched p_xgsave.c to C++
danij
18:40 Revision 9572fcbd (github): Fixed|Client|All Games: Busy mode transition when map changes in netgame
skyjake
18:40 Revision c9152b18 (github): libdeng2|Log: Print log entry timestamp using seconds since start
More compact and informative than omitting the hour. skyjake
17:22 Revision 0f09aa8e (github): Refactor|Client: Moved VRConfig to libappfw
Also, removed some of the public member variables of VRConfig. skyjake
15:09 Revision 01ba33d3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
15:09 Revision 6731d5a3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
15:02 Revision a2971cd2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:34 Revision 9d981f3c (github): Refactor|Client|libappfw: Renamed stereo 3D mode enums
skyjake
14:06 Revision 2bee2e23 (github): Refactor|libcommon: Implement thinker (de)serialization in C++, with Reader/Writer
Todo: mobj_t and Hexen's polyevent_t danij
13:55 Revision ce5f6a33 (github): Refactor: Switched each games' p_lights.c to C++
danij
13:03 Revision f22b3292 (github): Refactor|Oculus Rift: Migrated head tracking to libappfw
de::OculusRift accesses LibOVR and provides head tracking information. skyjake
10:52 Revision ad9e78b3 (github): Refactor|Stereo 3D: Cleaning up VR state and Oculus Rift
To objective of this is to move the generic portion of the VR state and
Oculus Rift rendering into libappfw.
skyjake
 

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