Activity
From 2013-12-26 to 2014-01-08
2014-01-08
- 20:05 Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued)
- 19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi... - 18:31 Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins
- 18:30 Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently
- 13:07 Revision 6febdd14 (github): Merge branch 'ui-alerts'
- 13:07 Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains
- Todo: Much more of this to come…
- 13:06 Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy
- 11:06 Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries
- Only the first applicable domain is printed. Upper case letters are
for non-dev entries and lower case is for dev ent... - 11:04 Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults
- 10:25 Revision 263ff468 (github): Cleanup
- 10:25 Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting
- Rich formatting would override the button hover color, which would
result in a potential clash with the hover backgro... - 10:02 Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts
- 09:14 Revision 13c29204 (github): Cleanup
- 09:12 Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains
- The Config.alert record now determines which domains raise alerts
on which levels.
AlertMask composes a LUT that is ... - 08:33 Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries
- This makes it simpler to check which levels and enabled, etc.
2014-01-07
- 21:50 Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... - 21:49 Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... - 20:56 Bug #1709 (New): Infine events interfere with taskbar
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
- 18:55 Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog
- Now the App’s LogFilter is updated when values are changed in the
widgets. - 18:53 Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width
- 16:27 Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog
- Better layout and implementation.
- 16:26 Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns
- 16:26 Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings
- It just shows the Log Filter & Alerts dialog, the same one that is
in the console menu. - 16:24 Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables
- For convenience, Record now provides methods for setting member
variable values in such as a way that the variable is...
2014-01-06
- 21:49 Revision 77e84d2e (github): UI|Client: Put together the log settings dialog’s contents
- Todo: Better layout and full functionality.
- 21:48 Revision 7a36ac45 (github): UI|Client: Various widget improvements
- PopupWidget that opens to the right is now clamped vertically
into the view.
VariableToggleWidget can use any two va... - 21:46 Revision 6b1f2e3a (github): Client|Config: Set default alert levels
- 21:45 Revision 51ce7c83 (github): UI|Client: Added VariableChoiceWidget
- 17:34 Revision 11c746ee (github): Console: Added the “Log Filter & Alerts” dialog in the console menu
- 17:34 Revision fe0ad0f2 (github): libdeng2|Config: Include default alert levels in Config.log.filter
- Also, clean up the obsolete Config.log.level.
- 16:34 Revision 1cb02e79 (github): UI|Log|Client: Added a stub for the log settings dialog
- 13:58 Revision 285358a1 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
- 13:58 Revision 783411f3 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
- 13:56 Feature #1708 (Closed): Logging by domain (with filtering)
- It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes...
- 13:47 Revision 5374534c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into ui-alerts
- Conflicts:
doomsday/libgui/include/de/gui/glentrypoints.h
doomsday/libgui/src/glentrypoints.cpp
doomsday/libgui/sr... - 13:44 Revision 24524fdf (github): libdeng2|Script: Functions retain their original namespace
- A function should use the global namespace where it was originally
created in. - 13:43 Revision 0aee88e7 (github): Fixed|Log|libdeng2: Checking the Dev flag in log entries
- 12:39 Revision c8a6ca93 (github): Log|libdeng2|Client: Filtering log entries
- LogBuffer can now use a separate filter object to decide whether
a log entry should be entered into the buffer or not... - 10:56 Revision 3ced433b (github): Script|libdeng2: Creating records with expressions
- Previously it was only possible to create a new record using the
“record” statement or the Record() function. This co... - 10:46 Revision a336ba83 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
- 09:17 Revision cb72a741 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
- 09:12 Revision c161f213 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
- 08:41 Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen)
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic
- 08:39 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ...
- 08:27 Bug #1681: Garbled screen build 1080
- appending "-nofsaa" to doomsday in the terminal fixes the garbled screen
- 07:00 Revision b6cf8b45 (github): Sky|Added: Support scrolling skies vertically
- The sky renderer now supports scrolling layers on both axes. However,
the fadeout colors are not currently updated an... - 06:11 Bug #788 (Closed): Momentary pause during looped MIDI playback
- 00:31 Bug #788: Momentary pause during looped MIDI playback
- Gave the new 1.13.1 release a shot, and this seems to be working great with the new SDL. Tried out a short MIDI, like...
- 03:42 Revision 0554ea73 (github): Map|World: Associate and index Skys in the owning Map
- 03:19 Revision 4db95387 (github): Map API: Sky properties are now available via this API
- Various properties of the map's sky can now be manipulated using the
map API (DMU):
- DMU_COLOR (Ambient color)
- DM... - 02:42 Revision ff93b5a9 (github): Sky|World: Sky is a MapElement addressable via the Map API (DMU)
- 02:14 Revision 4ae122e2 (github): Refactor|Sky: Sky is a world-domain component; Map owns an instance
- A Sky is now considered a logical component of the world, with each
map owning an instance.
Todo: Separate drawing o...
2014-01-05
- 22:37 Revision fe55b4e9 (github): Sky|Renderer: Use shared hemisphere geometry for all Sky instances
- 16:22 Revision 5b9cfe1f (github): Merge branch 'master' into ui-alerts
- 16:22 Revision 857ccef8 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
- 16:20 Revision fb54d784 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
- 16:19 Revision 91d6448d (github): Bumped version to 1.13.2
- 15:48 Revision 1c12341a (github): Tests|Log: Trying out the Dev flags
- 15:38 Revision 8d9088f1 (github): Refactor|Log: Dev flag can be used together with other domain flags
- Added a new set of macros for logging developer-only entries.
These are named LOGDEV_* compared to the regular LOG_* ... - 14:33 Revision b70d2174 (github): API|Refactor: Bumped WAD API to v2, removed a function
- W_CheckLumpNumForName2() is not really needed, as the only purpose
of the extra parameter was to suppress a log messa... - 14:30 Revision 0fe54faa (github): Client|Cleanup: Continued updated logging with domain-specific LOG macros
- Also, removed old client-specific VERBOSE or other log-related macros.
2014-01-04
- 23:00 Revision 785c0770 (github): Client: Continued updated logging with domain-specific LOG macros
- 22:02 Revision 167d3280 (github): Client: Started updated logging with domain-specific LOG macros
- Also, reworded some messages to be more appropriate for the context
and usage. - 20:17 Revision 8190f598 (github): DehRead|WadMapConverter: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
- 20:16 Revision 29c56254 (github): Shell|libshell: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
- 20:16 Revision ce7572fd (github): libgui: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
- 20:15 Revision edc678b9 (github): libdeng2: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
- 19:43 Revision cba0940a (github): Spelling
- 19:42 Revision 3ef8d8f0 (github): Refactor|Log|libdeng2: Renamed the INFO/Important level to Note
- “Note” as in “please note this important detail”. Also, the term
“info” is already used for Info files. - 18:46 Revision 0ccbc888 (github): Merge branch 'master' into ui-alerts
- 18:42 Revision d3eb9829 (github): GL: Request OpenGL 2.1 compatibility profile
- This might help with some newer OpenGL drivers (hopefully).
- 18:39 Revision 7e0a6c3b (github): Refactor|Log: Added bits for target audience, more LOG_* macros
- It is now possible to mark log entries for specific user groups
and/or domains. While the DEV group is intended for p... - 15:01 Revision 7ffc2979 (github): UI|Client: Crash when deleting a menu widget
- The ownership of menu items’ sub-widgets is dual: as popups, they
always have a parent and if the parent is deleted, ... - 14:50 Revision 4fec9c68 (github): Game|Resources: Applied rich formatting to "inspectgame" output
- 14:41 Revision 8dd40b3e (github): Fixed|OS X: Build failure (missing header)
- 13:17 Bug #788: Momentary pause during looped MIDI playback
- This should be re-tested now that SDL has been upgraded.
- 13:16 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12.
- 00:55 Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer
- 13:15 Revision 4d200241 (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
- 13:13 Revision 5d8a6dd3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 13:12 Revision bc3ab40a (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
- 13:11 Revision 82e36899 (github): Game|Resources: Added method of querying the logical status of a Game
- 12:49 Revision 3b8e0b54 (github): Refactor|Game|Resources: Removed the now redundant Game::print()
- 12:24 Revision 240fc60c (github): Console: Improved "help (identity-key)" output
- Rather than assume the user is interested in the status of the game
specified, the console will output:
- Name the g... - 11:49 Revision bf5bd201 (github): Resources: Added cmd "inspectgame" for logging details of a registered game
- The 'inspectgame' command can be used to obtain detailed information
about a registered game. If no identity key is s... - 09:39 Revision e14a7613 (github): Console|Cleanup: Renamed Con_StyledCommandUsage() as Con_CmdUsageAsStyledText()
- In line with existing naming conventions.
- 09:19 Revision 67687898 (github): Typos
- 09:11 Revision fd84de0c (github): Console: Applied rich formatting to "help (what)" output
- 07:20 Revision 863df595 (github): Refactor|Game|Resources: Continued cleaning up the de::Game API
- 06:25 Revision d066e507 (github): Refactor|Manifest|Resources: Moved logic for Manifest::consolePrint() into Game::printFiles()
- 06:12 Revision a278c958 (github): Refactor: Removed Con_PrintPathList()
- This routine is now obsolete as there more flexible ways of preparing
and printing a concatenated list of paths. - 05:15 Revision 20509d3a (github): Resources|Manifest: Cleanup
- 05:15 Revision 8d95e864 (github): Console: Cleanup
- 04:36 Revision 3e530c9d (github): Cleanup
- 04:18 Revision 33d4b989 (github): Refactor|Game: Game now uses de::String and de::Path to represent attributes
- 01:11 Revision 5a0dffc6 (github): Windows: Use backslashes when querying the registry via QSettings
- Evidently one must use backslashes else the query will fail.
- 00:24 Bug #1704 (In Progress): Busy mode background images
2014-01-03
- 23:57 Bug #1706 (Closed): Default Mapinfo music glitch
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
- 23:52 Bug #1705 (Closed): Flickering light decoration on moving platform
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th... - 23:50 Bug #1704 (Closed): Busy mode background images
- Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i... - 22:48 Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam
- Doomsday will now search the platform specific SteamApps directory
on Windows and OS X when locating IWADS, unless th... - 22:37 Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight)
- 20:40 Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
- 20:40 Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
- 20:32 Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons
- Renamed methods that check for singleton existence to
“somethingExists()”. Also don’t have redundant methods in Clien... - 20:12 Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
- 20:12 Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
- 20:12 Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
- 20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http... - 20:08 Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
- 20:02 Bug #1691 (Closed): UI and full screen/window toggle
- 20:01 Bug #1702 (Closed): Crash when multiple clients join a game
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound... - 19:55 Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection
- 19:55 Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. - 19:55 Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). - 19:55 Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection
- 19:49 Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. - 19:45 Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). - 19:03 Revision 26b87a6b (github): Typo
- 17:06 Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling
- When scrolling, it is beneficial to have things ready before they
become visible. Clip-culling will now use a hardcod... - 17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t... - 17:00 Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures
- Instead of warning, print an INFO-level message about which textures
were successfully loaded.
Warnings are still pr... - 16:58 Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges
- 16:58 Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window
- 16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
- 16:36 Feature #1509: Option to stop active/sight sounds if emitter killed
- I think the 'sound-overlap-stop' cvar covers this old RFE.
- 11:38 Feature #1509: Option to stop active/sight sounds if emitter killed
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
- 11:18 Feature #1509: Option to stop active/sight sounds if emitter killed
- Withdrawn; my apologies.
- 16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
- 16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b... - 16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails
- 16:24 Feature #1700 (Closed): Warning/error alerts
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
- 16:17 Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog
- 16:09 Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog
- 14:37 Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping
- Widgets that lie outside the visible clip rectangles will not be
drawn at all. Previously all widgets were always dra... - 12:40 Feature #1699 (New): Particle renderer 2.0
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
- 12:36 Feature #1698 (New): Editor for particle generators
- There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th... - 11:10 Revision e56696a7 (github): UI|Client: Adjusted dialog content margins
- Now the buttons don’t have a top margin, which allows the content
to be laid out without overlapping the buttons. - 11:09 Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins
- The sums were not correctly updated when margins were changed.
2014-01-02
- 23:25 Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
- Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,... - 23:18 Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
- 22:53 Revision d73cce29 (github): Debug|Renderer: Added assertion
- 22:10 Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
- 21:25 Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
- 19:53 Revision ed2d1361 (github): Cleanup
- 19:09 Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
- The list of alerts is scrollable, and the latest alert appears at
the top of the list. - 19:08 Revision 5a34193c (github): UI|Client: Dialog and popup improvements
- Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition... - 19:04 Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
- 18:10 Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
- For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo... - 15:21 Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
- This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts... - 15:20 Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
- One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons... - 15:18 Revision 24be7e67 (github): Cleanup
- 15:17 Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
- 09:50 Revision 23e7e2ad (github): Default Style: Revised the VR icon
- 09:37 Revision b6875e4c (github): Default Style: Revised the VR icon
- 09:37 Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
2014-01-01
- 22:31 Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 22:31 Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 - 22:30 Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
- 17:53 Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:52 Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++
- Supporting Boom maps requires the ability to draw multiple skies at
once. This commit signals the beginnings of suppo... - 17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- 16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
- 17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- 16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
- 17:08 Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:08 Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 17:06 Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... - 17:04 Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
- 15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... - 12:23 Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:21 Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
- 12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
- 12:17 Revision f3ad5fd8 (github): Bumped version to 1.13.1
- 12:09 Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-31
- 08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
- 20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
- 18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
- 10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
- 10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-29
- 19:43 Bug #1691: UI and full screen/window toggle
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
- 19:41 Bug #1691 (Closed): UI and full screen/window toggle
- I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta... - 19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- 16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
- 11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
- If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
2013-12-28
- 09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
- If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
2013-12-26
- 22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
- commit:85a37c89 will hopefully fix this.
- 11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
- 21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
- This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though... - 14:29 Bug #1689 (Closed): game options
- 11:08 Bug #1689: game options
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
- 02:45 Bug #1689 (Closed): game options
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
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