Activity
From 2014-01-09 to 2014-01-22
2014-01-22
- 12:59 Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
- 12:58 Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
- 10:59 Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog
- The dialog can be accessed via the DE menu.
2014-01-20
- 16:36 Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
- 15:43 Revision a743a92c (github): Cleanup
- 14:48 Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
- 14:48 Revision 2a577ab9 (github): Fixed|Hexen: Build failure
- 14:11 Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
- This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th... - 09:50 Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing
- 09:05 Revision b3991ba3 (github): libhexen: Cleanup
- 08:20 Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access)
- 08:08 Revision d8a2224a (github): libcommon: Typos
- 07:38 Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info
- Map author and title info is now primarily available through read-only
console variables 'map-author' and 'map-name'.... - 01:21 Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:21 Revision b5aaabf0 (github): Console: Improved output of 'inspectmap'
- Now includes more pertinent map information, such as the full title
(which is presently obtained by querying a game r... - 01:13 Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers
- 01:11 Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree
- 01:08 Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec
2014-01-17
- 14:55 Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
- Mouse buttons and position was already mapped, however the wheel
position was not. - 13:03 Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
- 12:49 Revision 30d05b26 (github): Cleanup
- 12:34 Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
- Now using “Function_” as the prefix.
- 12:33 Revision b2c31bdb (github): Fixed|All Games: Errors in release build
- Log entries were being printed with debug-only variables or functions.
- 09:07 Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
- The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
2014-01-16
- 20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
- Binder automates the tasks for registering and unregistering native
entry points that appear as script functions. - 20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
- 19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
- The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we... - 18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- 17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
- 17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
- 17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
- 17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
- 16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
- 16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate... - 14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are... - 13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
- 17:26 Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
- 17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
- 12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-15
- 13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
- 13:54 Revision f47d5089 (github): Cleanup|Client: Log entry
- 13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material
- Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver... - 12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
- 12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
- 11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
- 10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
- 09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi... - 09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
- These belong in an internal header.
- 09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
- 09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
- Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak... - 09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
- Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big. - 09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
- Also added a convenience header for Generator.
- 08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
- 07:56 Revision 2a3ce816 (github): Client: Cleanup
- 07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
- The server executable no longer depends on any source file in the
render domain.
2014-01-14
- 20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
- However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used. - 18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
- 18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
- 14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
- 12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output
- 12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
- Unicode if possible.
- 11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
- The game renderer assumes that both color and depth attachments are
being used. - 11:10 Feature #1700: Warning/error alerts
- The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly... - 11:09 Feature #1708 (Closed): Logging by domain (with filtering)
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
- 10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
- All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s... - 10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
- Demos are currently not supported, so no point in warning about them.
- 10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
- Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
2014-01-13
- 21:31 Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
- Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794. - 17:49 Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
- 17:30 Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
- 17:07 Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
- The g_ctrl.* files were not needed any more since libcommon handles
player control setup. - 17:07 Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC). - 14:54 Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
- They were kept separate in the client, and it's good to keep them
separate in libappfw. - 13:12 Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management
- 10:34 Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray
- 10:11 Revision 1f858131 (github): Map: Cleanup
- Todo: Is it really necessary to link generators to sectors?
- 09:27 Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:27 Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction
- 08:55 Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
- On the Mac, the client app and libs need to be built anyway.
- 08:52 Revision ec69976f (github): Fixed: Library build order
- libappfw requires libdeng1.
- 08:45 Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map
- Todo: Continue tearing down this now obsolete abstraction.
- 07:29 Revision 6523743c (github): Renderer: Cleanup
- 06:57 Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map
- Also began remodeling the particle generator representation toward a
more object-oriented model (note that a particle... - 01:32 Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists)
- Note that presently this merely resolves to a WorldSystem::map() call.
- 00:44 Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning
- 00:37 Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System
2014-01-12
- 23:26 Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup
- 21:22 Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
- 20:51 Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
- 16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... - 13:50 Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
- App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app... - 13:09 Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
- 12:28 Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... - 12:25 Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... - 12:13 Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... - 12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- 12:11 Bug #1704 (Closed): Busy mode background images
- 12:11 Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... - 11:23 Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... - 11:23 Revision 5fb6de69 (github): Client|libgui: Added some log messages
- 11:22 Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... - 10:03 Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
- The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
2014-01-11
- 21:13 Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 20:30 Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued)
- Reduced redundancy and use of fatal errors in fi_main.cpp.
- 18:39 Revision a0d050eb (github): Map|Client: Cleanup
- 17:48 Revision 3ce88f87 (github): Console: Improved output of “listcontrols”
- 17:27 Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map
- 16:18 Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp
- 15:18 Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 12:18 Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 11:29 Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info
- The log entry “sections” contain information about where in the
native code the entry was created. This information i... - 10:56 Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool"
- Windows system headers define a "boolean" with a different size. To
avoid this conflict, libdeng1's boolean is now dd... - 08:50 Revision 5188efa3 (github): Merge branch 'libappfw'
- 08:35 Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll
- 08:34 Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw
- The generic portions of the UI framework have now been migrated to
libappfw. - 07:06 Revision 023b82a5 (github): Refactor: Updating client to use libappfw
2014-01-10
- 19:41 Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client
- 15:10 Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib
- The client's UI framework has grown large enough to warrant moving
it into its own shared library called "libappfw" (... - 13:08 Revision 1f64756e (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
- 13:06 Revision 93964519 (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
- 10:50 Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 10:30 Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:29 Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 10:28 Revision 07927d41 (github): World|Client: Cleanup
- 10:05 Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 08:57 Revision 97a6152e (github): Map|Client: Cleanup
- 08:21 Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg
- 08:06 Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance
- 07:46 Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class
- 06:26 Revision 30b17945 (github): Map|Client: Cleanup
- 06:01 Revision c12b14a6 (github): Client: Cleanup
- 05:55 Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024)
- 05:06 Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map
- 04:53 Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp
- 04:23 Revision fcfec832 (github): ClPlaneMover|Client: Cleanup
- 04:21 Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer)
- 03:56 Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files
- 03:50 Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files
- 03:10 Revision c3fbda76 (github): World|Client: Cleanup
- 02:27 Revision 63b65707 (github): World|Client: Cleanup
- 01:12 Revision 5ea7600e (github): World: Cleanup
- 00:18 Revision 4e051503 (github): World|Server: Cleanup
2014-01-09
- 23:53 Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup
- 23:50 Revision cbffd0e1 (github): World: Cleanup
- 20:52 Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 20:35 Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued)
- 19:41 Revision e8af1a95 (github): Fixed: Build error
- 19:40 Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued)
- 18:33 Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero
- 18:27 Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files
- 17:41 Revision 1a26e85c (github): ResourceSystem: Cleanup
- 17:40 Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file
- 17:38 Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error)
- 17:11 Revision ff2c1fc5 (github): Fixed: Compiler warnings
- 17:11 Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception
- The format string is included in the error message.
- 16:44 Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry
- Trying to delete an invalid pointer when setting Arg value.
- 16:44 Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
- 16:36 Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:36 Revision 6e34d450 (github): Console: Cleanup
- 15:38 Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
- 15:18 Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message)
- 12:55 Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued)
- Converted remaining Con_Message() calls in the network domain to
use LOG. - 12:51 Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances
- To avoid repeatedly allocating and freeing memory for log entry
arguments, the existing ones are now kept in a shared... - 12:26 Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
- 12:09 Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu... - 09:59 Revision 916647c5 (github): Fixed: Compilation errors
- 09:05 Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.)
- 09:02 Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued)
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