Activity
From 2013-12-14 to 2013-12-27
2013-12-26
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22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
 - commit:85a37c89 will hopefully fix this.
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11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
 - Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
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14:29 Bug #1689 (Closed): game options
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11:08 Bug #1689: game options
 - Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
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02:45 Bug #1689 (Closed): game options
 - Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
 
2013-12-23
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14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators
 - Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
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13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
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13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
 - This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
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13:45 Feature #1688 (New): Command line options documented with Amethyst
 - All command line options should be documented using Amethyst, much like the console variables and commands are docume...
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13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
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13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
 - Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
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12:29 Feature #1678: Optimize stereoscopic pixel formats
 - Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
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12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config
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12:24 Feature #1636 (Closed): Support for Oculus Rift
 - I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
 
2013-12-22
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20:33 Feature #1636: Support for Oculus Rift
 - This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey... - 
  
18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated
 - You've got it the wrong way around. Warping manually messes it up.
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12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated
 - Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w...
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11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated
 - I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas...
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04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated
 - Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question?
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00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
 
2013-12-21
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19:34 Feature #1686: Derived resource packs
 - Another use case would be a HiDPI UI pack for OS X retina displays.
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19:21 Feature #1686 (Closed): Derived resource packs
 - It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
 
2013-12-19
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21:38 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
 - Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu...
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12:30 Feature #1680 (Closed): Quad-buffered GL framebuffer
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02:30 Feature #1680: Quad-buffered GL framebuffer
 - skyjake wrote:
> I pushed some changes to master that might fix VR mode 13.
>
> @cmbruns: could you test this, pl... 
2013-12-18
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21:04 Feature #1684: Launching without Snowberry
 - Given that yourselves want users to be able to launch Dday without any Iwads, I wonder if the best way to display the...
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13:03 Feature #1684: Launching without Snowberry
 - skyjake wrote:
> The IWAD path must be specified somehow, as without it no games can be played. Perhaps make it poss... - 
  
17:51 Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
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13:21 Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
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10:34 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
 - Indeed, it seems to have been fixed since the build I noticed and tested this issue in.
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06:26 Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred
 - Doomsday appears to replicate the expected behavior. See the attached secspec10.wad, which has a door that closes 30 ...
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10:22 Bug #1599 (Closed): Double Quit sound
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09:40 Bug #1670 (Closed): [Automap] Yellow/Red key activated switches don't glow
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07:46 Bug #1670 (Resolved): [Automap] Yellow/Red key activated switches don't glow
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05:38 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
 - The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been ...
 
2013-12-17
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17:23 Feature #1605: Tutorial
 - It is important to bear in mind that within the traditional sphere of a DOOM source port there is basically no parall...
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13:44 Feature #1605: Tutorial
 - vermil wrote:
> Something I have also thought about, is that the taskbar and main taskbar menu should open by defaul... - 
  
10:02 Feature #1605: Tutorial
 - I know you want to highlight the cool UI, but is it actually best to wait until such a time comes that the typical us...
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02:17 Feature #1605: Tutorial
 - May I suggest to have the tutorial as an optional button, that for people to see the tutorial, they have to click, ra...
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13:50 Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
 - The new "postfx" command can be used to draw the game world with an inverted monochrome shader. This should be used i...
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13:47 Feature #1682 (Closed): [UI] Button click behavior outside an open popup
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08:52 Feature #1682 (In Progress): [UI] Button click behavior outside an open popup
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08:46 Feature #1682: [UI] Button click behavior outside an open popup
 - This is the intended behavior at the moment. All popups are dismissed with a click outside the popup -- the dismissal...
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02:25 Feature #1682 (Closed): [UI] Button click behavior outside an open popup
 - Switching between the video and render sub-menus
You are in the "Render" sub-menu and you want to go to the "video" ... - 
  
13:29 Feature #1684 (Closed): Launching without Snowberry
 - As a first step toward making #1600 a reality, it should be possible to start Doomsday directly in an officially supp...
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13:22 Feature #6: Draw lens flares using GL2
 - vermil wrote (in #1605):
> Of course, I won't lie, I also think the new lens flares are coming in too early; that th... 
2013-12-16
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21:21 Feature #1680: Quad-buffered GL framebuffer
 - I pushed some changes to master that might fix VR mode 13.
@cmbruns: could you test this, please? - 
  
09:35 Feature #1680 (Closed): Quad-buffered GL framebuffer
 - Support for VR mode 13 (quad buffered, stereoscopic framebuffer). @GLFramebuffer@ must provide a way to set which bac...
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19:45 Bug #1681: Garbled screen build 1080
 - > Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
> Renderer: Gallium 0.4 on AMD BARTS
We should fir... - 
  
13:07 Bug #1681: Garbled screen build 1080
 - 1073 Is the last working version
Forgot to add
This is running ubuntu 13.10 64bit - 
  
12:51 Bug #1681 (Closed): Garbled screen build 1080
 - Screenshot of problem attached
dave@theBeast:/usr/bin$ ./doomsday -vv
Application path: /usr/bin/doomsday
Enabled ... 
2013-12-15
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13:23 Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
 - Fixed for the next build.
 
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