Activity
From 2012-07-07 to 2012-07-20
2012-07-20
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21:11 Revision 61ecacd8 (github): Fixed|Win32: Deploy config/deng.de and use appropriate paths for de::FS
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20:46 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- http://dengine.net/dew/index.php?title=Libhexen
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09:55 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Here's my reasoning: It is true that in order to faithfully emulate the Hexen demo/beta mode, the cheat codes would n...
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09:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- I disagree with this being an RFE. It's a baisc part of the game.
It's no different to this; https://sourceforge.... -
08:37 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Making this a feature request.
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20:41 Revision bf52c44a (github): Unix|Fixed: Compilation issues
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19:59 Revision 87e38cd5 (github): Fixed|Mac OS X: Deploy config/deng.de and fixed startup
- de::App now maps to folders relative to the path of the
application binary.
Note that only /home is writable, others... -
19:05 Revision 03040c21 (github): Catch exceptions during engine init
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18:44 Revision 98b0f0f9 (github): de::App: Conform to libdeng1 conventions for logging and runtime dir
- The log buffer outputs to /home/doomsday.out, which is mapped to
the same runtime directory that Doomsday 1.9 has bee... -
15:23 Revision 009e05f5 (github): de::LogBuffer: Output via the libdeng2 FS to /home/doomsday.log
- Currently /home maps to a "Doomsday2" runtime directory, although
during the transition it should keep using the same... -
10:49 Revision 09719b01 (github): libdeng2|Documentation: Apidoc improvements
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10:49 Revision 06e10903 (github): libdeng2: Tweaked the FOR_EACH macro
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10:26 Revision 7866dd30 (github): Merge branch 'master' into scriptsys
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10:25 Revision 10c2d3e3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:25 Revision 1669527f (github): Documentation: Set up a separate API documentation for libdeng2
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08:31 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7711abdd/0186/attachment/CLUSTERTEST.WAD
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06:07 Feature #1568: [Automap] Option for hiding non-blocking lines
- It should be relatively simple to implement a set of cvars which toggle whether a given class of line is visible (dev...
2012-07-19
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19:43 Revision fc85726a (github): Mac OS X: Fixing the Kitchen Sink script test
- The test_script.app is appropriately bundled with the libraries
and scripts. -
19:42 Revision ae347f93 (github): de::Config: Previous version kept available for upgrading
- When a new version is detected, the old config is read and its version
is stored as '__oldversion__' so that the re-r... -
19:40 Revision d098ee8f (github): de::App now hosts the LogBuffer instead of LegacyCore
- LegacyCore has served its purpose for transitioning when it comes to
hosting LogBuffer. Its rightful home is de::App. -
18:37 Revision 7b7b9e08 (github): libdeng2: Imported the Kitchen Sink scripting test from Hawthorn
- Added a source subdirectory for small test apps. The "script" test
will run through the kitchen_sink.de script that a... -
18:36 Revision 553ea3b7 (github): de::App|Refactor: More explicit "GUI enabled" argument
- It is a good idea to avoid plain bools in APIs for improved
code readability. -
17:57 Revision 2d354a58 (github): libdeng2: Added the basic engine config script
- "config/doomsday.de" is the read-only config script that contains the
default settings of the engine. -
17:36 Revision f93d29b7 (github): libdeng2: Initialize de::App's Config module and file system
- Also, cleaned up the de::FS class for libdeng2 conventions.
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15:54 Feature #1569 (New): [Hexen] Demo version cheat codes and "Beta" message
- The HeXen demo versions feature, near completely the same cheats as the full version, but with differnt combinations ...
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15:51 Revision d748ce54 (github): Merge branch 'master' into scriptsys
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15:51 Revision 819a3b51 (github): Clang: Fixed compiler warnings about sizeof() usage
- Clang says that in these cases the value returned by sizeof() is not
what was intended. Modified the sizeof()s to beh... -
12:10 Revision d09c360a (github): libdeng2: Imported more functionality from Hawthorn; updated code
- Vectors, Library and Config were added to the core module.
Everything in libdeng2 builds now without warnings.
2012-07-18
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21:57 Revision 25574303 (github): Imported filesys and scriptsys from Hawthorn
- Also included required classes from the Hawthorn data module.
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17:45 Revision 986e8761 (github): Documentation|Readme: Moved multiplayer overview from the wiki into readme
- This information should be included in the offline copy.
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12:48 Revision 91d5a84e (github): Builder|Documentation: Update Readme articles in wiki
- Whenever the Readme is regenerated for release packaging,
the pages in the wiki are updated also.
2012-07-17
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21:33 Revision 97ae9182 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:29 Revision 88b26049 (github): Documentation|Readme: Merged content from the wiki about engine features
- As this information needs to be included in the offline readme
as well, the wiki page will be generated out of the Am... -
20:11 Revision e1628278 (github): Documentation|DEW: Added template for the Readme articles
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11:57 Revision 1944f774 (github): Updater|Win32: Ask to stop Snowberry if it is running
- As Windows cannot update files that are in use, we must ask the
user to quit Snowberry before the installer is started. -
11:10 Revision 7c19ec37 (github): dsDirectSound|dsWinMM: Removed superfluous defines
- The DENG2_C_API_ONLY is now defined for all plugins in
config_plugin.pri.
2012-07-16
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21:44 Revision 73197e30 (github): Automap|Fixed: Polyobj lines not visible on automap
- See bug: http://sourceforge.net/tracker/?func=detail&aid=3538319&group_id=74815&atid=542099
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19:24 Revision 25898639 (github): Cleanup
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19:24 Revision 4100676a (github): Automap|Hexen|Fixed: Attempted out-of-range PLAYPAL lookup with "reveal 3"
- When playing Hexen and the full automap is revealed and invalid
palette index was used when attempting to draw the th... -
18:50 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- - **labels**: --> Hexen
- **summary**: [HeXen] Poly Objs not displayed on the automap --> [Hexen] Polyobjs not displ... -
18:45 Revision c3dc7a05 (github): Game Menu|Fixed: Cannot alter "Use custom automap colors"
- Caused during recent refactorings where the MNLIST objects were not
linked with the appropriate cvar name during menu... -
18:00 Revision 9a28a437 (github): Merge branch 'dsfluidsynth'
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17:58 Revision f6543f81 (github): GL: Fixed potential crash under a VM
- It seems that under a VM, glGetString(GL_VERSION) may return NULL under
certain circumstances, which makes Doomsday c... -
16:16 Revision c37dd5e2 (github): Merge branches 'dsfluidsynth' and 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
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15:49 Bug #1066: "Use custom automap colors" menu option broken
- - **labels**: User Interface --> Game Menu
2012-07-15
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16:56 Revision 6801cd58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:54 Revision bfc1fc55 (github): Game Menu|Added: Delete save state from "SaveGame" and "LoadGame" pages
- When not editing the name of a save state, the user can delete an
existing save by highlighting it's name and pressin... -
15:35 Revision 358751ab (github): Merge branch 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
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15:33 Revision 82d9ec8d (github): Ubuntu: Fixed dsFluidSynth build
- Also, check that the required dependency GLib 2.0 is available.
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15:11 Revision 40d01dec (github): Builder|Mac OS X: Deploy dependencies of dsFluidSynth
- glib-2.0, gthread-2.0, and libintl are required by FluidSynth.
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14:58 Revision 0cc2b8d8 (github): Added: Console command "deletegamesave"
- Delete a save slot by name or slot identifiers, with confirmation
dialog (unless affirmed with the "confirm" argument). -
14:20 Revision 73bb010b (github): Merge branch 'master' into dsfluidsynth
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14:19 Revision fed516c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-07-14
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12:49 Revision 0e682bc5 (github): Audio: Cleanup
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11:21 Revision 76a6b52e (github): Documentation|Audio: Small apidoc improvements
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10:45 Revision 56aa7dba (github): dsFluidSynth: Use libdeng2 for printing log messages
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10:44 Revision f9fe6a08 (github): Audio: SF2 soundfonts with FMOD using FluidSynth
- When using dsFMOD, FluidSynth is automatically loaded in
addition to FMOD's music interface for playing back MIDI
usi... -
10:42 Revision feebfbc4 (github): Audio: Log message about changing sound fonts
- In general, the audio driver should not print user-visible
messages.
2012-07-13
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22:25 Revision 576ef7c6 (github): qmake|Unix: Build config for glib-2.0
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22:25 Revision 8abc57e4 (github): Fixed|Audio: Adding audio interfaces on the stack
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22:00 Revision efd10a09 (github): Busy Mode: Start and end the sound frame in busy loop
- Like in the main loop, the sound frame is started and ended in the
busy mode loop. This ensures that audio drivers ar... -
21:58 Revision 638866ca (github): Refactor|Audio: Music interface stack
- All audio interfaces are now placed into a single stack in priority
order. There can be any number of Music and CD in... -
21:47 Revision f11a0873 (github): Added an AutoStr constructor from C string
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21:14 Feature #1562: Use of native soundbank support in OS X
- I did not know that you can change the soundbank using a console command, so there is no need for this request anymore.
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20:57 Feature #1568 (New): [Automap] Option for hiding non-blocking lines
- I'd like to suggest a control bind for the automap, that hides all lines linked to things that don't block the player...
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20:54 Feature #1567 (Rejected): [Automap] Quick hide/show markers
- Currently you can place markers and clear them all. But I'd like to suggest a control binding to hide/show them in ca...
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20:51 Bug #1066 (Closed): "Use custom automap colors" menu option broken
- The use custom automap colours menu option doesn't work; every time you close the menu it reset's to never. This can ...
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20:49 Feature #1566 (New): [Automap] Reset line colors
- I'd like to suggest an option to reset the automap line colours to their defaults; I might change them and later want...
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14:30 Revision efdbd302 (github): Refactor|Audio: Soundfont config and querying play state in audiodriver_music
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14:21 Revision 45476e00 (github): Refactor|Audio: Added audiodriver_music module
- This low-level layer over the individual music interfaces
groups them together as an aggregate that can be controlled... -
13:55 Revision d2d35109 (github): Refactor|Audio: Unifying the low-level music playback setup
- The end goal of this refactoring is to allow multiple music
interfaces to be tried when a song has been chosen for
pl... -
12:01 Revision 7bf54136 (github): Refactor|Audio: First step in adding multiple music interfaces
- Starting music playback is now done via intermediary functions
AudioDriver_Music_PlayFile() and AudioDriver_Music_Pla... -
12:00 Revision 8f3e12ce (github): Refactor|FS: Added F_Dump() for writing data to a file
- Utility for writing a data buffer to a file.
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11:29 Revision 0d8f0464 (github): Cleanup: Use AutoStr in composeBufferedMusicFilename()
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11:28 Revision 9d759021 (github): Cleanup
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10:27 Revision c171b04e (github): Clang: Fixed some compiler warnings
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10:26 Revision 22bc606d (github): Bindings: Fixed a potentially dangerous assumption about cbdevtype_t
- The enumeration cbdevtype_e is now explicitly defined to match the
values of the ddevent types, as that how it is exp... -
10:23 Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
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10:21 Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
- Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ... -
10:19 Revision a454d983 (github): libcommon: Cleanup
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10:17 Revision 6562102a (github): Merge branch 'master' into dsfluidsynth
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10:15 Bug #957: sudden slow down 1.9.x
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/d707/attachment/doomsday.out
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10:10 Bug #1061: After map Infine causes duplicate Intermission
- - **labels**: --> libcommon, InFine
- **summary**: After map Infine causes Dday to crash --> After map Infine causes... -
09:49 Bug #1061: After map Infine causes duplicate Intermission
- It no longer crashes, but the after map infine and intermission still play twice.
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10:02 Bug #251: [Doom] Nightmare monsters sometimes not fast
- Requires re-testing as of build 560, this may now be fixed.
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10:02 Revision c7cbeaf5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:00 Bug #571: -fast option is broken
- Issue #2 (-fast handling) requires re-testing as of build 560, this may now be fixed.
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09:56 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Seems fixed.
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07:52 Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
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07:50 Revision 4bfaee16 (github): libcommon: Cleanup
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06:25 Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
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06:12 Revision 40b5f3f4 (github): libcommon: Cleanup
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05:33 Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
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05:10 Revision 080d367c (github): libcommon: Cleanup
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04:49 Revision 4f23b6d2 (github): libcommon: Cleanup
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03:52 Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
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03:38 Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
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03:32 Revision 0ac8b0e4 (github): libcommon: Cleanup
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03:04 Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
- A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()... -
01:34 Revision 027ed7ed (github): libcommon: Minor fixes
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01:01 Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
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00:44 Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
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00:36 Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
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00:25 Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
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00:20 Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
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00:09 Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:08 Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
2012-07-12
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22:22 Revision c36b2bf5 (github): Clang: Fixed bunch of questionable/faulty code
- Clang's warnings are quite superior to gcc in informativeness.
Some of these are real bugs (e.g., materialvariant.c). -
21:35 Revision 22ad7943 (github): Debug: Added debug message about Mus_Start()
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21:34 Revision 4e4011c0 (github): Clang: Fixed some compiler warnings
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21:13 Revision a624f69f (github): Clang: Fixed a couple of compiler warnings
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20:29 Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
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18:48 Revision 4eddf356 (github): Merge branch 'master' into dsfluidsynth
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18:46 Revision f48212a6 (github): dsFluidSynth: Cleanup
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18:36 Revision f3e0e49b (github): dsFluidSynth: Allow changing music volume
- Also, clear the synth buffer when switching songs.
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18:24 Revision aee1c176 (github): dsFluidSynth: Refuse non-MIDI input; fixed song looping/status check
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17:14 Revision 47565ca8 (github): dsFluidSynth: Basic functionality working: playing MIDI using an SF2 soundfont
- The dsFluidSynth audio plugin is now able to use libfluidsynth and
an SF2 soundfont to synthesize MIDI music into raw... -
17:12 Revision 1b911a00 (github): Audio: Added a mechanism for streaming samples
- When a buffer is created with the SFXBF_STREAM flag, its sample's
data pointer is interpreted as a callback that will... -
08:24 Revision 71546587 (github): Builder|Mac OS X: Sign the applications with a Developer ID
- Apps need to be signed for Mountain Lion or otherwise the user has to
jump through some hoops to run them. -
06:32 Revision 1c07905b (github): dsFMOD: Do not call exported functions internally in the plugin
- If the same exported symbol (e.g., DM_Music_*) is present in multiple
concurrently loaded plugins, a call may not end... -
02:59 Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
2012-07-11
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20:32 Revision f768a5e5 (github): libcommon|Refactor: G_GenerateSaveGameName() now returns an AutoStr
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20:14 Revision bec2495c (github): libcommon|Refactor: Fog for a map can be initialised in G_LoadMapWorker()
- The engine's deferred GL task system means we can now setup the
fog properties for a given map from the worker thread. -
19:05 Revision c8263d48 (github): dsFluidSynth: Basic synthesizer functionality
- The dsFluidSynth audio plugin can now be loaded with -imusic. It will
load an SF2 soundfont, read MIDI data from a fi... -
16:28 Revision ecd17f3e (github): Merge branch 'dsfluidsynth' of ssh://Air-Force.local/~jaakko/Projects/deng into dsfluidsynth
- Conflicts:
doomsday/config.pri
doomsday/external/external.pro -
11:27 Bug #1042: [Windows] Alt key and console activation
- If you change the console activation key to some other key, does it affect this?
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11:26 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I'll also tie this report to the other issue the Alt Key seems to cause with Dday on Windows:
https://sourceforge.... -
05:58 Bug #1056: Music does not restart after reloading
- A forum thread on this subject made by the OP, that provides further information.
http://www.dengine.net/forums/view... -
04:05 Revision 4b375c6e (github): Refactor: Removed R_SetupMap() mode DDSMM_AFTER_BUSY
- Enhanced public API type ddmapinfo_t to also include the fog setup
properties and exported the R_SetupFog() and R_Set... -
03:00 Revision c8869a3d (github): libcommon: Cleanup
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02:59 Revision 45754021 (github): libcommon|Refactor: Relocated map banner printing to G_BeginMap()
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02:35 Revision 8ee71a79 (github): libcommon|Refactor: Further reorganised G_DoLoadMap()
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01:11 Revision 0e692d77 (github): libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
- Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map d...
2012-07-10
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21:24 Revision 7b2c3776 (github): Added the dsFluidSynth music plugin
- The plan is that FluidSynth will render music into a streaming
memory buffer, which will be played by the audio plugi... -
19:47 Revision d1197144 (github): Merge branch 'master' into dsfluidsynth
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19:45 Revision cbf36da6 (github): Merge branch 'master' into dsfluidsynth
- Conflicts:
doomsday/doomsday.pro -
19:19 Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
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19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
- You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl...
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14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
- Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou... -
14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
- After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin... -
19:03 Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:37 Revision 0235523a (github): Fixed|libcommon: Color palettes must be reloaded after engine reset
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3541968&group_id=74815
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13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- - **status**: closed --> fixed
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09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
- The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea...
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09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
- Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite...
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10:42 Revision b67f274c (github): Documentation|libdeng: Added comment about memoryzone_private.h
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06:31 Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
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05:34 Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
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05:26 Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
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04:59 Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
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04:23 Revision 5396bb49 (github): Cleanup
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03:54 Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
- The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar... -
02:48 Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
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02:31 Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
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02:27 Revision 9bf8c0be (github): Cleanup
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02:04 Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
- The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level. -
01:49 Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
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01:32 Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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01:31 Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
- Also separated the busy mode visual drawer to render/busyvisual
2012-07-09
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22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l... -
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include...
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22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing.
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22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA...
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20:40 Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
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19:56 Revision eabae760 (github): Hexen: Fighter is Yellow by default in single-player
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17:59 Revision d8526d9f (github): Homepage: Fixed typo
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17:56 Revision 1b1b3472 (github): Homepage: Added openSUSE repository, cleaned up the Linux page
- Added a link to the openSUSE repository and some missing icons.
Cleaned up the overall appearance of the page by addi... -
16:55 Revision c6fdd57c (github): Renderer: Adjusted default vignettte
- The default settings are now slightly wider + darker.
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15:09 Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:07 Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
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10:28 Revision 35fe9847 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:28 Revision fe6b6578 (github): Renderer: Added a camera vignette effect
- In a physical camera lens, less light is received from the edges
of the image compared to the center, making the cent... -
09:06 Revision b53a84ea (github): CallbackThread is internal to libdeng
2012-07-08
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23:20 Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
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19:18 Revision 687779be (github): Added source directory for v1 renderer
- All the rend_* files were moved to a subdirectory called "render". This
directory should include all the renderer-rel... -
12:21 Revision aeb631aa (github): Mac OS X|qmake: Remove the warning diagnostic gcc option with OS X 10.4u SDK
- The version of gcc in 10.5 doesn't support -fdiagnostics-show-option.
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