libcommon|Refactor: Further unified game actions for all games
A saved map state for a previously visited map (in the current game session) is now deserialized during G_DoLoadMap() if the 'revisit' argument is specified. Note that this does nothing about the players which are handled with another mechanism.
libcommon|Refactor: Further unified game actions for all games
A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap() if the 'revisit'
argument is specified. Note that this does nothing about the players
which are handled with another mechanism.