libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
Todo for later: This logic doesn't belong in P_ResetWorldState() either - players should explicitly "join" each map during the load process (and at which time (re)initialized as necessary).
libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map during the load
process (and at which time (re)initialized as necessary).