Activity
From 2012-07-01 to 2012-07-14
2012-07-14
- 12:49 Revision 0e682bc5 (github): Audio: Cleanup
- 11:21 Revision 76a6b52e (github): Documentation|Audio: Small apidoc improvements
- 10:45 Revision 56aa7dba (github): dsFluidSynth: Use libdeng2 for printing log messages
- 10:44 Revision f9fe6a08 (github): Audio: SF2 soundfonts with FMOD using FluidSynth
- When using dsFMOD, FluidSynth is automatically loaded in
addition to FMOD's music interface for playing back MIDI
usi... - 10:42 Revision feebfbc4 (github): Audio: Log message about changing sound fonts
- In general, the audio driver should not print user-visible
messages.
2012-07-13
- 22:25 Revision 576ef7c6 (github): qmake|Unix: Build config for glib-2.0
- 22:25 Revision 8abc57e4 (github): Fixed|Audio: Adding audio interfaces on the stack
- 22:00 Revision efd10a09 (github): Busy Mode: Start and end the sound frame in busy loop
- Like in the main loop, the sound frame is started and ended in the
busy mode loop. This ensures that audio drivers ar... - 21:58 Revision 638866ca (github): Refactor|Audio: Music interface stack
- All audio interfaces are now placed into a single stack in priority
order. There can be any number of Music and CD in... - 21:47 Revision f11a0873 (github): Added an AutoStr constructor from C string
- 21:14 Feature #1562: Use of native soundbank support in OS X
- I did not know that you can change the soundbank using a console command, so there is no need for this request anymore.
- 20:57 Feature #1568 (New): [Automap] Option for hiding non-blocking lines
- I'd like to suggest a control bind for the automap, that hides all lines linked to things that don't block the player...
- 20:54 Feature #1567 (Rejected): [Automap] Quick hide/show markers
- Currently you can place markers and clear them all. But I'd like to suggest a control binding to hide/show them in ca...
- 20:51 Bug #1066 (Closed): "Use custom automap colors" menu option broken
- The use custom automap colours menu option doesn't work; every time you close the menu it reset's to never. This can ...
- 20:49 Feature #1566 (New): [Automap] Reset line colors
- I'd like to suggest an option to reset the automap line colours to their defaults; I might change them and later want...
- 14:30 Revision efdbd302 (github): Refactor|Audio: Soundfont config and querying play state in audiodriver_music
- 14:21 Revision 45476e00 (github): Refactor|Audio: Added audiodriver_music module
- This low-level layer over the individual music interfaces
groups them together as an aggregate that can be controlled... - 13:55 Revision d2d35109 (github): Refactor|Audio: Unifying the low-level music playback setup
- The end goal of this refactoring is to allow multiple music
interfaces to be tried when a song has been chosen for
pl... - 12:01 Revision 7bf54136 (github): Refactor|Audio: First step in adding multiple music interfaces
- Starting music playback is now done via intermediary functions
AudioDriver_Music_PlayFile() and AudioDriver_Music_Pla... - 12:00 Revision 8f3e12ce (github): Refactor|FS: Added F_Dump() for writing data to a file
- Utility for writing a data buffer to a file.
- 11:29 Revision 0d8f0464 (github): Cleanup: Use AutoStr in composeBufferedMusicFilename()
- 11:28 Revision 9d759021 (github): Cleanup
- 10:27 Revision c171b04e (github): Clang: Fixed some compiler warnings
- 10:26 Revision 22bc606d (github): Bindings: Fixed a potentially dangerous assumption about cbdevtype_t
- The enumeration cbdevtype_e is now explicitly defined to match the
values of the ddevent types, as that how it is exp... - 10:23 Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
- 10:21 Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
- Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ... - 10:19 Revision a454d983 (github): libcommon: Cleanup
- 10:17 Revision 6562102a (github): Merge branch 'master' into dsfluidsynth
- 10:15 Bug #957: sudden slow down 1.9.x
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/d707/attachment/doomsday.out
- 10:10 Bug #1061: After map Infine causes duplicate Intermission
- - **labels**: --> libcommon, InFine
- **summary**: After map Infine causes Dday to crash --> After map Infine causes... - 09:49 Bug #1061: After map Infine causes duplicate Intermission
- It no longer crashes, but the after map infine and intermission still play twice.
- 10:02 Bug #251: [Doom] Nightmare monsters sometimes not fast
- Requires re-testing as of build 560, this may now be fixed.
- 10:02 Revision c7cbeaf5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:00 Bug #571: -fast option is broken
- Issue #2 (-fast handling) requires re-testing as of build 560, this may now be fixed.
- 09:56 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Seems fixed.
- 07:52 Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
- 07:50 Revision 4bfaee16 (github): libcommon: Cleanup
- 06:25 Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
- 06:12 Revision 40b5f3f4 (github): libcommon: Cleanup
- 05:33 Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
- 05:10 Revision 080d367c (github): libcommon: Cleanup
- 04:49 Revision 4f23b6d2 (github): libcommon: Cleanup
- 03:52 Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
- 03:38 Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
- 03:32 Revision 0ac8b0e4 (github): libcommon: Cleanup
- 03:04 Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
- A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()... - 01:34 Revision 027ed7ed (github): libcommon: Minor fixes
- 01:01 Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
- 00:44 Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
- 00:36 Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
- 00:25 Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
- 00:20 Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
- 00:09 Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:08 Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
2012-07-12
- 22:22 Revision c36b2bf5 (github): Clang: Fixed bunch of questionable/faulty code
- Clang's warnings are quite superior to gcc in informativeness.
Some of these are real bugs (e.g., materialvariant.c). - 21:35 Revision 22ad7943 (github): Debug: Added debug message about Mus_Start()
- 21:34 Revision 4e4011c0 (github): Clang: Fixed some compiler warnings
- 21:13 Revision a624f69f (github): Clang: Fixed a couple of compiler warnings
- 20:29 Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
- 18:48 Revision 4eddf356 (github): Merge branch 'master' into dsfluidsynth
- 18:46 Revision f48212a6 (github): dsFluidSynth: Cleanup
- 18:36 Revision f3e0e49b (github): dsFluidSynth: Allow changing music volume
- Also, clear the synth buffer when switching songs.
- 18:24 Revision aee1c176 (github): dsFluidSynth: Refuse non-MIDI input; fixed song looping/status check
- 17:14 Revision 47565ca8 (github): dsFluidSynth: Basic functionality working: playing MIDI using an SF2 soundfont
- The dsFluidSynth audio plugin is now able to use libfluidsynth and
an SF2 soundfont to synthesize MIDI music into raw... - 17:12 Revision 1b911a00 (github): Audio: Added a mechanism for streaming samples
- When a buffer is created with the SFXBF_STREAM flag, its sample's
data pointer is interpreted as a callback that will... - 08:24 Revision 71546587 (github): Builder|Mac OS X: Sign the applications with a Developer ID
- Apps need to be signed for Mountain Lion or otherwise the user has to
jump through some hoops to run them. - 06:32 Revision 1c07905b (github): dsFMOD: Do not call exported functions internally in the plugin
- If the same exported symbol (e.g., DM_Music_*) is present in multiple
concurrently loaded plugins, a call may not end... - 02:59 Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
2012-07-11
- 20:32 Revision f768a5e5 (github): libcommon|Refactor: G_GenerateSaveGameName() now returns an AutoStr
- 20:14 Revision bec2495c (github): libcommon|Refactor: Fog for a map can be initialised in G_LoadMapWorker()
- The engine's deferred GL task system means we can now setup the
fog properties for a given map from the worker thread. - 19:05 Revision c8263d48 (github): dsFluidSynth: Basic synthesizer functionality
- The dsFluidSynth audio plugin can now be loaded with -imusic. It will
load an SF2 soundfont, read MIDI data from a fi... - 16:28 Revision ecd17f3e (github): Merge branch 'dsfluidsynth' of ssh://Air-Force.local/~jaakko/Projects/deng into dsfluidsynth
- Conflicts:
doomsday/config.pri
doomsday/external/external.pro - 11:27 Bug #1042: [Windows] Alt key and console activation
- If you change the console activation key to some other key, does it affect this?
- 11:26 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I'll also tie this report to the other issue the Alt Key seems to cause with Dday on Windows:
https://sourceforge.... - 05:58 Bug #1056: Music does not restart after reloading
- A forum thread on this subject made by the OP, that provides further information.
http://www.dengine.net/forums/view... - 04:05 Revision 4b375c6e (github): Refactor: Removed R_SetupMap() mode DDSMM_AFTER_BUSY
- Enhanced public API type ddmapinfo_t to also include the fog setup
properties and exported the R_SetupFog() and R_Set... - 03:00 Revision c8869a3d (github): libcommon: Cleanup
- 02:59 Revision 45754021 (github): libcommon|Refactor: Relocated map banner printing to G_BeginMap()
- 02:35 Revision 8ee71a79 (github): libcommon|Refactor: Further reorganised G_DoLoadMap()
- 01:11 Revision 0e692d77 (github): libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
- Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map d...
2012-07-10
- 21:24 Revision 7b2c3776 (github): Added the dsFluidSynth music plugin
- The plan is that FluidSynth will render music into a streaming
memory buffer, which will be played by the audio plugi... - 19:47 Revision d1197144 (github): Merge branch 'master' into dsfluidsynth
- 19:45 Revision cbf36da6 (github): Merge branch 'master' into dsfluidsynth
- Conflicts:
doomsday/doomsday.pro - 19:19 Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
- 19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
- You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl...
- 14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
- Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou... - 14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
- After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin... - 19:03 Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:37 Revision 0235523a (github): Fixed|libcommon: Color palettes must be reloaded after engine reset
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3541968&group_id=74815
- 13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- - **status**: closed --> fixed
- 09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
- The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea...
- 09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
- Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite...
- 10:42 Revision b67f274c (github): Documentation|libdeng: Added comment about memoryzone_private.h
- 06:31 Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
- 05:34 Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
- 05:26 Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
- 04:59 Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
- 04:23 Revision 5396bb49 (github): Cleanup
- 03:54 Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
- The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar... - 02:48 Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
- 02:31 Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
- 02:27 Revision 9bf8c0be (github): Cleanup
- 02:04 Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
- The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level. - 01:49 Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
- 01:32 Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:31 Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
- Also separated the busy mode visual drawer to render/busyvisual
2012-07-09
- 22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l... - 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include...
- 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing.
- 22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA...
- 20:40 Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
- 19:56 Revision eabae760 (github): Hexen: Fighter is Yellow by default in single-player
- 17:59 Revision d8526d9f (github): Homepage: Fixed typo
- 17:56 Revision 1b1b3472 (github): Homepage: Added openSUSE repository, cleaned up the Linux page
- Added a link to the openSUSE repository and some missing icons.
Cleaned up the overall appearance of the page by addi... - 16:55 Revision c6fdd57c (github): Renderer: Adjusted default vignettte
- The default settings are now slightly wider + darker.
- 15:09 Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:07 Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
- 10:28 Revision 35fe9847 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:28 Revision fe6b6578 (github): Renderer: Added a camera vignette effect
- In a physical camera lens, less light is received from the edges
of the image compared to the center, making the cent... - 09:06 Revision b53a84ea (github): CallbackThread is internal to libdeng
2012-07-08
- 23:20 Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
- 19:18 Revision 687779be (github): Added source directory for v1 renderer
- All the rend_* files were moved to a subdirectory called "render". This
directory should include all the renderer-rel... - 12:21 Revision aeb631aa (github): Mac OS X|qmake: Remove the warning diagnostic gcc option with OS X 10.4u SDK
- The version of gcc in 10.5 doesn't support -fdiagnostics-show-option.
2012-07-06
- 07:05 Revision fc1e9bba (github): Win32: Fixed build
- The ZBlock methods should not be duplicated in the private header.
Also removed the forced log flush after each print... - 06:38 Revision 355ecd16 (github): libdeng1: Use appropriate header paths
- In libdeng1 sources, one should use #include "de/…" to include headers
so that the correct ones are used.
It would b... - 06:35 Revision 9ab25e8b (github): Brought back -zonedebug after refactoring
- The memory zone visualization was moved back to the engine, where it can
access the GL subsystem. In debug builds, th... - 05:48 Revision 387907b4 (github): Game Save|libcommon: Cleanup
2012-07-05
- 18:27 Revision 9396e6c2 (github): Refactor: Relocated memory zone, concurrency, Garbage to libdeng
- This big commit moves the memory zone, concurrency module, and
the garbage collector to the libdeng1 library. The cod... - 09:22 Revision 7cdb3ddf (github): Heretic|Hexen: Clients update clmobj color translation class and map
- The mobj tclass + tmap should be updated for all visible mobjs.
- 09:05 Revision 9a293398 (github): Fixed|Server: Merging mobj flags in the delta pool
- When mobjs deltas were being merged with deltas already existing
in a pool, the mobj flags were not being copied. Thi... - 08:10 Revision 2a7a5967 (github): Cleanup
- 07:58 Revision 597b2811 (github): Increased max number of generators to 512
- However, the Generators implementation is too reliant on O(n) operations.
In order to make it more efficient, those s... - 07:22 Revision 72c8f957 (github): Testing: Added a special mobj trigger type * for particle generators
- If the generator's mobj type is set to "*", it applies to all mobjs. This is
mostly useful for testing the renderer.
2012-07-04
- 08:39 Revision 0b7d1955 (github): Hexen|Fixed: Don't color translate the Pig class
- 08:24 Revision a70089db (github): Fixed: Sprite color translation not set when projecting sprites
- There was a bug in R_ProjectSprites() that caused the mobj's tclass and
tmap to be completely ignored when projecting... - 07:03 Revision fbbe34fe (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 03:02 Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
2012-07-03
- 21:17 Revision b31d3da8 (github): Hexen|libcommon: Cleanup
- 21:04 Revision 1ce804c0 (github): Hexen|libcommon: Simplifying color translations
- The player 'colorMap' member now stores the player's spawn color
in all games.
Removed special cases where translati... - 20:33 Revision aa4c5c66 (github): Hexen|Refactor: Unifying logic for setting mobj color translation
- It is not a good idea to spread the logic for player color translation
across many places in the code base. Now the f... - 13:08 Revision 5201984c (github): Hexen|Fixed: Loading color translation tables for class 2
- The lump name of the translation table was incorrectly determined,
as a printf formatting of %X only works up to tabl... - 12:48 Revision a0e0177a (github): Fixed|Hexen: Allow warp/setmap only to defined maps
- Warping is now only allowed to maps defined in MAPINFO. The "warp"
and "set map" commands will just report failure wh... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
- I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
- 12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
- Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr...
- 11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- - **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
- 10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
- At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou...
- 09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
- Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe... - 10:56 Revision 26ad7b71 (github): Fixed|Hexen: Player colors in the Player Setup menu
- In Hexen v1.0, there are only 9 translation tables available. When
loading the tables, they are mapped to indices 0-2... - 09:50 Revision a1cbee28 (github): Fixed|libcommon|Menu: Layout of items in the Multiplayer Player Setup menu
- The mobj preview was in the wrong position. Now it is manually laid out using
the MNF_POSITION_FIXED flag.
Applied s... - 09:48 Revision 510885d0 (github): libcommon|Added: Menu object flags for fixed position and layout offset
- The MNF_POSITION_FIXED flag causes the dynamic layout algorithm to
skip the object and just apply the predefined fixe... - 09:07 Revision d9cf2f22 (github): Hexen|Menu|Fixed: In v1.0, cycle through the four available colors
- In the Player Setup menu, the "Automatic" color setting is supposed to
cycle through colors 0-3 in Hexen v1.0. - 06:56 Revision fbb95e63 (github): GCC|Fixed: Compiler warnings about extra braces
- 06:52 Revision 836aa3f1 (github): Fixed: Int-to-pointer casts in 64-bit build
- When using the INT2PTR() macro, the difference between 32-bit integers
and 64-bit pointers is taken care of automatic...
2012-07-02
- 19:29 Revision 692b1d05 (github): GCC: Added warning diagnostics option
- 18:59 Revision e0aeb23f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:47 Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
- 07:05 Revision f80b1381 (github): Cleanup|Documentation: Cleaned up s_wav
- 06:55 Revision 52632ddf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:55 Revision 9820f125 (github): GCC: Attempting to fix a bogus (?) compiler warning about memset()
- As far as I can see, GCC 4.4 is misunderstanding how the "data" pointer is
manipulated in WAV_MemoryLoad(), so simpli... - 06:40 Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
- 06:02 Revision 2cdadd10 (github): Cleanup
- 05:48 Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
- 05:31 Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
- 04:02 Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
- 01:47 Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
2012-07-01
- 17:51 Revision 31a8a947 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:43 Revision fcc3b416 (github): Refactor: Clarifying the palette translation tables
- 16:13 Revision 8162e1ee (github): Hexen: Fixed color translations in the Player Setup menu
- Simplified the math for determining the translation table index in
loadDoomPatch(). Also added an assertion in the en... - 14:07 Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
- 13:27 Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:26 Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
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