Activity
From 2012-05-03 to 2012-05-16
2012-05-16
- 23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
- Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi...
2012-05-15
- 19:48 Revision 1074eab8 (github): Revert "Console: Temporarily hardcoded F11 functionality while console open"
- This reverts commit 8cc2ab54eb99aa008e1c62ccc92faeea834afce3.
- 19:46 Revision 4d02b5b0 (github): Bindings: Removed special-case responders
- All event processing should occur within the binding context stack.
Fixes the issue of F11 not working in the Control... - 17:57 Revision c2a32684 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
- This functionality has been replaced with Qt.
- 16:26 Revision c0fc234c (github): Bumped version number to 1.9.9 Unstable
- 08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
- The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ...
- 08:16 Bug #1042 (New): [Windows] Alt key and console activation
- Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ... - 07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
- Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau...
- 07:11 Revision 3d3de9d5 (github): Homepage: Updated source download URI for Doomsday Engine version 1.9.8
- 07:03 Revision 3aedcde4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:02 Revision a6753c83 (github): Homepage: The latest stable Doomsday Engine is now version 1.9.8
- Hopefully I'll get around to automating this before the next release
- 06:54 Revision 84bbd050 (github): Builder: Use the base version for download URIs
- Omit anything that comes after a dash.
- 06:45 Revision c86b818e (github): Builder|Fixed: Version number parsing and stable download URI
- 05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
- 05:16 Bug #540: Alt+Tab disables mouse turning
- Mostly fixed for 1.9.8.
2012-05-14
- 20:04 Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
- 16:58 Revision 98b8e55f (github): Release type is "Stable" in the stable branch
- 16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
- Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ... - 16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok... - 15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal... - 15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne...
- 07:43 Revision 41ac1eae (github): Merge branch 'master' into stable
- Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
2012-05-13
- 11:34 Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
- 11:12 Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
- 09:55 Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
- Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s... - 09:20 Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
- 08:54 Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
- 06:51 Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
- Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr... - 05:19 Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
- It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
2012-05-12
- 22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ... - 19:10 Revision cc44c0c2 (github): Fixed bug in previous commit
- 18:47 Revision 95b9a645 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:44 Revision 53dd8b31 (github): Added: Crosshair rotation
- The crosshair can now be rotated offering greater customization
possibilities. The diamond-shaped crosshair has been ... - 17:13 Revision 0f28ae1e (github): Revert "Input: Never late process sharp axis/angle events"
- This reverts commit 477a59e0c0086332807ac1d595fd291dd7de3e79.
- 13:19 Revision f022b4c6 (github): Win32|Input: Added missing mapping for virtual key 0xE2
- Mapped virtual key 0xE2 to the DDKEY Tilde (96).
- 12:02 Revision 0891d32e (github): Improved debug message about cursor hiding
- 11:57 Revision 477a59e0 (github): Input: Never late process sharp axis/angle events
- Mouse and joystick movement needs low latency, so it's better to not
late process the events even though "input-sharp... - 11:08 Revision 832d11c6 (github): Refactor|Input: Separate function for updating device axes
2012-05-11
- 16:44 Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
- On the Mac, available plugins are installed via the bundling script.
- 00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci... - 00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta...
2012-05-10
- 21:24 Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
- 19:19 Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
- It seems no platform-specific exceptions are needed when drawing
with updateGL(). - 19:19 Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:18 Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
- The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n... - 19:00 Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
- 15:03 Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:03 Revision af270623 (github): GL: Experimenting with another window update method
- updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL(). - 07:45 Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
- Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ... - 07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- - **labels**: jDoom Gameplay --> Doom
- 07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
- Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim...
- 06:43 Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:43 Revision ac8c326f (github): GL: Set viewport in initialization
- Perhaps this will help the issue with a recreated Canvas.
2012-05-09
- 07:16 Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
- If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do. - 04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
- Fixed for 1.9.8
- 04:22 Bug #1036: Automatic game selection failed. No Registered Games.
- The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e...
- 04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
2012-05-08
- 19:26 Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
- 18:57 Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:56 Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
- The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ... - 18:50 Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
- The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ... - 17:00 Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
- Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ... - 14:44 Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
- Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void. - 14:26 Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
- A linedef with an unexpected NULL back side was causing the renderer
to crash. - 13:56 Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
- This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd.
- 13:31 Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:31 Bug #1036: Automatic game selection failed. No Registered Games.
- Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma... - 08:24 Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
- ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl... - 08:21 Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
- The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them. - 08:21 Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
- The loop was accessing the character at string index -1.
- 06:36 Revision ee900875 (github): Removed unnecessary debug messages
- These shouldn't be in the release build.
- 03:22 Bug #1037: [qmake] No check for required X11 extensions
- Added the appropriate checks to engine.pro.
- 01:44 Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-05-07
- 23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
- Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function... - 21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
- Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su... - 20:32 Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build
- 17:36 Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line
- Otherwise Doomsday will use the previously used mode, and not fall back
to fullscreen mode as before. - 17:16 Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8
- 17:10 Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08
- A linedef with an unexpected NULL back side was causing the renderer
to crash. - 10:17 Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:17 Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update
- Instead, just ask for the GL driver to flush its buffers.
- 08:29 Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization
- Assertion failed when trying to lock a mutex that hasn't yet been created.
- 07:25 Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
- 06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- - **labels**: jHexen Gameplay --> Hexen
- 06:42 Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:40 Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync
- The vid-fsaa and vid-vsync cvars can now be toggled in the control panel.
- 06:38 Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map
- 06:14 Bug #908: Detail texture maximum distance ignored
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
2012-05-06
- 17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
- When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa... - 17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
- A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ... - 11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
- Updated language strings provided by NTI. Thanks!
- 10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:03 Revision 70b3c779 (github): Fine-tuned frame update timing
- There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
2012-05-05
- 21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
- Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ... - 18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **labels**: jDoom Gameplay --> Doom
- 18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
- In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra...
- 17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
- I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an... - 14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage
2012-05-04
- 18:31 Revision 439f4230 (github): Cleanup
- 07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs
- 07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly
- The context is reset, losing all GL state and textures...
- 07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested
- If the requested refresh rate is lower than what the system is capable
of producing, an additional wait is applied ri... - 07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index
- 06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup
- Variables named "usejoystick" and "useJoystick", really?
- 06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
- 01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
2012-05-03
- 21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother)
- All devices axis positions are now interpolated using the Smoother
class. Fixes a juddering issue when turning around... - 21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions
- Added a new feature for detecting an out-of-input situation. Also added
a couple of convenient new methods. - 19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
- 18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking
- Mouse_Poll() must do nothing when using Qt mouse events for
tracking cursor position. - 14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
- 13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
- 11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles)
- Playsim uses sharp ticks to update view angles, so the mouse axis
position needs to be updated only at sharp ticks, i... - 09:49 Revision 48138a46 (github): Win32: Fixed build
- 09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position)
- Now correctly takes elapsed time into account when updating device axes.
Positions of relative filtered device axes ... - 09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame
- The state of the mouse is now polled always at the same point in time
in relation to a frame update.
This ensures th...
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