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From 2012-05-03 to 2012-05-16

2012-05-16

23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi... martyfender

2012-05-15

19:48 Revision 1074eab8 (github): Revert "Console: Temporarily hardcoded F11 functionality while console open"
This reverts commit 8cc2ab54eb99aa008e1c62ccc92faeea834afce3. skyjake
19:46 Revision 4d02b5b0 (github): Bindings: Removed special-case responders
All event processing should occur within the binding context stack.
Fixes the issue of F11 not working in the Control...
skyjake
17:57 Revision c2a32684 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
This functionality has been replaced with Qt. skyjake
16:26 Revision c0fc234c (github): Bumped version number to 1.9.9 Unstable
skyjake
08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ... vermil
08:16 Bug #1042 (New): [Windows] Alt key and console activation
Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ...
vermil
07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau... vermil
07:11 Revision 3d3de9d5 (github): Homepage: Updated source download URI for Doomsday Engine version 1.9.8
danij
07:03 Revision 3aedcde4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:02 Revision a6753c83 (github): Homepage: The latest stable Doomsday Engine is now version 1.9.8
Hopefully I'll get around to automating this before the next release danij
06:54 Revision 84bbd050 (github): Builder: Use the base version for download URIs
Omit anything that comes after a dash. skyjake
06:45 Revision c86b818e (github): Builder|Fixed: Version number parsing and stable download URI
skyjake
05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
vvv1
05:16 Bug #540: Alt+Tab disables mouse turning
Mostly fixed for 1.9.8. skyjake

2012-05-14

20:04 Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
skyjake
16:58 Revision 98b8e55f (github): Release type is "Stable" in the stable branch
skyjake
16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ...
skyjake
16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok...
danij
15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal...
vermil
15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne... vermil
07:43 Revision 41ac1eae (github): Merge branch 'master' into stable
Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
skyjake

2012-05-13

11:34 Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
danij
11:12 Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
danij
09:55 Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s...
danij
09:20 Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
danij
08:54 Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
danij
06:51 Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr...
danij
05:19 Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
danij

2012-05-12

22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
legluondunet
19:10 Revision cc44c0c2 (github): Fixed bug in previous commit
danij
18:47 Revision 95b9a645 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:44 Revision 53dd8b31 (github): Added: Crosshair rotation
The crosshair can now be rotated offering greater customization
possibilities. The diamond-shaped crosshair has been ...
danij
17:13 Revision 0f28ae1e (github): Revert "Input: Never late process sharp axis/angle events"
This reverts commit 477a59e0c0086332807ac1d595fd291dd7de3e79. skyjake
13:19 Revision f022b4c6 (github): Win32|Input: Added missing mapping for virtual key 0xE2
Mapped virtual key 0xE2 to the DDKEY Tilde (96). skyjake
12:02 Revision 0891d32e (github): Improved debug message about cursor hiding
skyjake
11:57 Revision 477a59e0 (github): Input: Never late process sharp axis/angle events
Mouse and joystick movement needs low latency, so it's better to not
late process the events even though "input-sharp...
skyjake
11:08 Revision 832d11c6 (github): Refactor|Input: Separate function for updating device axes
skyjake

2012-05-11

16:44 Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
On the Mac, available plugins are installed via the bundling script. skyjake
00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci...
skyjake
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta... alepulver

2012-05-10

21:24 Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
danij
19:19 Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
It seems no platform-specific exceptions are needed when drawing
with updateGL().
skyjake
19:19 Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:18 Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n...
danij
19:00 Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
skyjake
15:03 Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:03 Revision af270623 (github): GL: Experimenting with another window update method
updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL().
skyjake
07:45 Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ...
skyjake
07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- **labels**: jDoom Gameplay --> Doom
danij
07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim... vermil
06:43 Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:43 Revision ac8c326f (github): GL: Set viewport in initialization
Perhaps this will help the issue with a recreated Canvas. skyjake

2012-05-09

07:16 Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do.
skyjake
04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
Fixed for 1.9.8 danij
04:22 Bug #1036: Automatic game selection failed. No Registered Games.
The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e... danij
04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
alepulver

2012-05-08

19:26 Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
danij
18:57 Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:56 Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ...
danij
18:50 Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:41 Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ...
skyjake
17:00 Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ...
danij
14:44 Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void.
danij
14:26 Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
A linedef with an unexpected NULL back side was causing the renderer
to crash.
danij
13:56 Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd. danij
13:31 Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
08:31 Bug #1036: Automatic game selection failed. No Registered Games.
Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma...
skyjake
08:24 Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl...
skyjake
08:21 Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them.
skyjake
08:21 Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
The loop was accessing the character at string index -1. skyjake
06:36 Revision ee900875 (github): Removed unnecessary debug messages
These shouldn't be in the release build. skyjake
03:22 Bug #1037: [qmake] No check for required X11 extensions
Added the appropriate checks to engine.pro. skyjake
01:44 Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij

2012-05-07

23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function...
legluondunet
21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su...
legluondunet
20:32 Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build
skyjake
17:36 Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line
Otherwise Doomsday will use the previously used mode, and not fall back
to fullscreen mode as before.
skyjake
17:16 Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8
skyjake
17:10 Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08
A linedef with an unexpected NULL back side was causing the renderer
to crash.
skyjake
10:17 Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:17 Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update
Instead, just ask for the GL driver to flush its buffers. skyjake
08:29 Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization
Assertion failed when trying to lock a mutex that hasn't yet been created. skyjake
07:25 Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
danij
06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- **labels**: jHexen Gameplay --> Hexen
danij
06:42 Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:40 Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync
The vid-fsaa and vid-vsync cvars can now be toggled in the control panel. skyjake
06:38 Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map
skyjake
06:14 Bug #908: Detail texture maximum distance ignored
Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d... danij

2012-05-06

17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa...
danij
17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ...
danij
11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
Updated language strings provided by NTI. Thanks! skyjake
10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:03 Revision 70b3c779 (github): Fine-tuned frame update timing
There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
skyjake

2012-05-05

21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ...
danij
18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **labels**: jDoom Gameplay --> Doom
danij
18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra... vermil
17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an...
vermil
14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage
skyjake

2012-05-04

18:31 Revision 439f4230 (github): Cleanup
skyjake
07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs
skyjake
07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly
The context is reset, losing all GL state and textures... skyjake
07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested
If the requested refresh rate is lower than what the system is capable
of producing, an additional wait is applied ri...
skyjake
07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index
skyjake
06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup
Variables named "usejoystick" and "useJoystick", really? skyjake
06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
danij
01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
danij

2012-05-03

21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother)
All devices axis positions are now interpolated using the Smoother
class. Fixes a juddering issue when turning around...
skyjake
21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions
Added a new feature for detecting an out-of-input situation. Also added
a couple of convenient new methods.
skyjake
19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
danij
18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking
Mouse_Poll() must do nothing when using Qt mouse events for
tracking cursor position.
skyjake
14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
danij
13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
danij
11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles)
Playsim uses sharp ticks to update view angles, so the mouse axis
position needs to be updated only at sharp ticks, i...
skyjake
09:49 Revision 48138a46 (github): Win32: Fixed build
skyjake
09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position)
Now correctly takes elapsed time into account when updating device axes.
Positions of relative filtered device axes ...
skyjake
09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame
The state of the mouse is now polled always at the same point in time
in relation to a frame update.
This ensures th...
skyjake
 

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