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From 2012-01-25 to 2012-02-07

2012-02-07

23:32 Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use...
danij
22:11 Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
danij
21:10 Revision 5fd94eba (github): GL|Win32: Use the correct calling convention for GL API calls
skyjake
20:53 Revision b6381418 (github): GL: Deferring glEnable() and glDisable()
Proof of concept for the GL call deferring. Testing on Unix. skyjake
20:30 Revision 2c999c92 (github): GL: Working on system for deferring GL calls
skyjake
18:04 Revision 8244c9e0 (github): Cleanup|Refactor: Cleaned up the GL deferred tasks module
Getting it ready for deferred GL API calls. skyjake
16:55 Revision 6f591a6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:55 Revision b77bd6b2 (github): Fixed: Attempt to use memory zone before it was initialized
ddstring_t will now automatically switch to using standard
memory allocation if the memory zone is not available.
skyjake
16:49 Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ...
danij
10:53 Revision 2913b299 (github): Documentation: Updates
skyjake
10:38 Revision caaf0a2a (github): Debug: Added a few more main thread assertions
skyjake
10:17 Revision c27b4166 (github): Mark the main thread as early as possible
Thread ID stored and used for subsequent assertions. skyjake
09:44 Revision 0612de17 (github): Memory Zone: Use a mutex for increased thread safety
The zone is now locked with a mutex whenever it is being
accessed or modified.
skyjake
09:41 Revision 57b7c058 (github): Debug: Adding GL main thread assertions
skyjake
08:39 Revision f20a1b74 (github): Debug: Adding GL main thread assertions
skyjake
08:23 Revision 5e494a19 (github): Refactor: Renamed Con_IsBusyWorker()
More consistent naming. skyjake
08:15 Revision 911f8045 (github): Cleanup
skyjake
08:11 Revision c8ce5d55 (github): Heretic|Hexen: Added audio feedback for "view-size" changes
Matches the behavior of the original games. skyjake
08:11 Revision c47026f4 (github): FileDirectory: Verbose message moved to level 2
"Adding paths to FileDirectory…" was moved to verbose level 2 as it
was providing little useful information and was b...
skyjake

2012-02-06

19:28 Revision cd3d7922 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:21 Revision 2cc6ac7e (github): Fixed: Malfunctioning M_StrnCat()
skyjake
18:55 Revision 7590bb57 (github): Unix: Improved fix for MatchDirectory, font loading
PathDirectoryNode_MatchDirectory() was not working in the 64-bit gcc
build. Applied more robust checking for a zero-l...
skyjake
17:05 Revision fd29d6e3 (github): Unix: Default runtime directory changed to ~/.doomsday/runtime (from ~/.deng)
This makes Doomsday behave like under Snowberry when started
directly from the command line in Unix.
skyjake
14:50 Revision a03be639 (github): Documentation: Explained the original use of BlackOutlines()
skyjake
14:39 Revision 0476e403 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
14:34 Revision bd77fd54 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:33 Revision 6d3ca692 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
14:17 Revision 9b082734 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:17 Revision 1584a453 (github): Unix|Fixed: Install cphelp.txt to the correct directory
skyjake
14:03 Revision 7b344845 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:03 Revision f6c3b735 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
13:50 Revision 656df99a (github): Host: Install to a user directory
Attempts to 'sudo make install' are not allowed for cron scripts. skyjake
13:40 Revision 59147eda (github): Host: Avoid repeated rebuilds
A time range's end is excluded from the check. skyjake
13:28 Revision 4628b47c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:26 Revision a8f27fb0 (github): Host: Fixed bug in rebuild time checker
skyjake
11:16 Revision 1f15dd43 (github): Cleanup|Win32: Moved message pump away from main loop
The Win32 message pump is better located in the input subsystem
so that it gets called also during busy mode. Also re...
skyjake
10:38 Revision 8dd648f7 (github): Deh Read|Fixed: Function declaration
ApplyDEH() was erroneously forward-declared as non-static. skyjake
09:14 Revision b5a8e5d4 (github): Fixed compile error
danij
09:09 Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe...
danij
09:04 Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
Not actually needed but this avoids any ambiguity. danij
08:11 Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ...
danij
08:00 Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal...
danij
04:25 Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
danij
04:22 Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
danij
03:52 Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
danij
03:07 Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
This is about as close as we're going to get without significant
work on the renderer.
danij
01:14 Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
danij
00:22 Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
danij

2012-02-05

23:38 Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
danij
12:13 Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
danij
10:50 Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made.
danij
07:37 Revision 27d230c7 (github): HacX: Use the original cheat codes
danij
06:57 Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
danij
06:49 Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:26 Revision 5edd3499 (github): Deh Read: Cleanup
danij

2012-02-04

18:12 Revision 079bd8cc (github): Mac: Removed inadvertently committed debug printout
skyjake
17:51 Revision e8c355e5 (github): Unix|Mac: Check file extension before loading a plugin
Valid shared libraries can only have certain file extensions. skyjake
17:50 Revision 98a7ffd9 (github): Documentation: Updated apidoc for the Library class
skyjake
16:05 Revision 5ff7f876 (github): Library|Unix: Check symlinks when loading plugins
Plugins to load are ultimately chosen based on the file extension.
It is also conceivable that symlinks are used to p...
skyjake
15:37 Revision 9aaaf36a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:37 Revision 594e5797 (github): PathDirectory: Fixed logic for matching file paths
A zero-length fragment's length was incorrectly calculated in
the case where the from and to pointers point to an emp...
skyjake
14:41 Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:40 Revision f599041b (github): HacX: Various lighting tweaks
Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or...
danij
12:23 Revision 16a49d7f (github): Debug: R_CreateFontFromFile prints missing resource path
skyjake
12:20 Revision c325156d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:19 Revision 5618020b (github): qmake: Install fonts and cphelp.txt under Data
Also removed fixed.dfn as there was no references to it
in the source.
skyjake
12:02 Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
danij
11:34 Revision 6415fa25 (github): HacX: Added default glows to various materials
danij
10:33 Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
danij
08:33 Revision 38257296 (github): HacX: Removed unused Map definitions
danij
08:14 Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
danij
07:50 Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
danij
07:39 Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
Todo: Should be handled at font level... danij
07:23 Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
danij
07:14 Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
danij
06:44 Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
danij
06:34 Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
danij
06:20 Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
danij
05:39 Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
Only show the cheat counter heads-up displays while the automap
is open (default: on).
danij
03:47 Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
danij
02:42 Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented...
danij
00:31 Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
Also fixed a bug in the calculation of a slider widget geometry. danij

2012-02-03

23:17 Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
danij
23:12 Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
danij
22:59 Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
danij
22:43 Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
Draw a GL_LINE_LOOP described by four point coordinates. danij
22:38 Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
danij
22:37 Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
danij
22:24 Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
22:21 Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
danij
20:41 Revision 8b6ec648 (github): Host: Tweaking time checks for rebuild
skyjake
12:38 Revision 2a218d01 (github): Builder: Force regeneration of the readme even when no changes
skyjake
10:32 Bug #982 (Closed): 3D-model problem (1.9.7 build 397)
Hello! I downloaded new version to test, switched on all my addons and detected that addons connected with 3D-models ... briannafixer
07:37 Revision e515ebe6 (github): Host: Cleaned up host.pro, added Python source and rc example
skyjake

2012-02-02

18:29 Revision 2de11684 (github): Host: Added --rebuild option for forcing a rebuild
skyjake
12:09 Revision aa4ec4f0 (github): Snowberry: Fixed default game mode for TNT/Plutonia
The config value was incorrectly named. skyjake
10:42 Revision fee740bc (github): Host: Use the new -daemon option
skyjake
10:32 Revision b443e8d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:32 Revision 0a38f13f (github): Unix: Added -daemon option for completely headless mode
With -daemon the curses system console is not opened.
Output still goes to stdout/stderr, though.
skyjake
10:11 Revision bc638047 (github): Host: Redirect stderr/out to a file
If the output is ignored, it'll eventually block the process. skyjake

2012-02-01

22:29 Revision e57bad4a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
22:28 Revision 63c35fc0 (github): Host: Combine arguments for -parse
skyjake
22:05 Revision 7d06a801 (github): Snowberry: Renamed chex profile to doomchex
The sort order for profiles is determined alphabetically based
on the identifier. Since we cannot rename the defaults...
skyjake
19:54 Revision 99575381 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:53 Revision 446e1735 (github): Host: Tweaks for server options, install with deng_host config option
skyjake
19:51 Revision 293738f3 (github): Added: -noinput option for dedicated servers
Ignores all local input events. skyjake
16:38 Revision 5cad6c3b (github): Host: Configuration tweaks
skyjake

2012-01-31

21:26 Revision 3f61aae3 (github): Host: Functionality fully implemented
But not tested yet. skyjake
19:32 Revision 5d1add09 (github): Refactor: Order flags replaced by public enum type order_t
danij
19:08 Revision 308e0504 (github): libcommon|Refactor: Split UIWidget order flags out of group flags
danij
19:05 Revision b5c0d34e (github): Implemented GL_DrawCutRectfTiled
Same as GL_DrawCutRectf2Tiled except the geometry is
defined using RectRawf rectangles.
danij
11:44 Revision 48d36b46 (github): Git: Added "stable" branch for stable releases
Since the master will keep on moving forward after a stable release
has been made, the "stable" branch has the latest...
skyjake
11:37 Revision 1a79cf65 (github): Host: Started work on doomsday-host
A new script for maintaining public multiplayer servers.
Just reading the config for now.
skyjake
09:09 Revision ed336ce1 (github): libcommon|Fixed: Update controls at sharp tics in non-map states
Fixes the problem where in intermission it was difficult to press
Use to skip to the next stage.
skyjake
08:45 Revision 7cdc6fdd (github): Doom: Play audio feedback for "view-size" changes
skyjake

2012-01-30

14:15 Revision 5c14d043 (github): Documentation|Readme: Small visual tweaks
skyjake
10:39 Revision 1e00eff3 (github): Documentation|Readme: Reorganized resource documentation in readme
Todo: The RTF output still needs some cleaning up: enumerated lists,
spacing after subsections, @notice{}.
skyjake
00:04 Revision a243b28d (github): Refactor: Update view angles during EndFrame
Updating the view angles of all local players during EndFrame allows
the engine to update it's internal viewer data (...
danij

2012-01-29

21:51 Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
Also added map-line-opacity as an alias for the older map-alpha-lines danij
21:15 Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
danij
18:36 Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
danij
18:07 Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
danij
17:36 Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
danij
16:46 Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ...
danij
16:35 Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
danij
16:26 Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
danij
16:11 Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
danij
16:08 Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
Although the original games do it the other way around, this order
looks better/cleaner.
danij
16:06 Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
danij
15:56 Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
danij
15:32 Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
danij
13:48 Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
When a fatal error occurs inside the busy worker, the main
thread will handle shutdown.
skyjake
11:09 Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
skyjake
03:12 Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
danij
02:49 Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
danij

2012-01-28

21:44 Revision 31ccc0d5 (github): Reinstated the use of a union in rtexmapunit_texture_t
This time with a named struct. danij
20:06 Revision ea9fd9f1 (github): libcommon|Fixed: viewScale and aspectScale not initialized during startup
danij
19:53 Revision b16ef4a3 (github): Scale the automap vertex points by aspectScale
danij
19:41 Revision 22aef089 (github): Scale the automap marked points by aspectScale
danij
19:40 Revision 88273bbd (github): Cleanup
danij
19:39 Revision f2291f00 (github): Automap border size is now fixed
danij
19:37 Revision 90dddc30 (github): libcommon|Added: Globally visible viewScale and aspectScale variables
These global vars hold scale factors which can be used to translate
points and dimensions between the current viewpor...
danij
19:28 Revision adc630b1 (github): Added DGL_Scissor - retrieve the current scissor geometry
Removed the now obsolete DGL_SCISSOR_BOX danij
19:23 Revision 8c1132df (github): Refactor: Renamed DGL_Scissor to DGL_SetScissor
danij
18:55 Revision 927a9c95 (github): Updated apidoc for libcommon's r_common.h
danij
18:51 Revision 21c66f8f (github): Exported V2_Sum and V2_Subtract via the public API
danij
18:50 Revision 775c95fc (github): Added DGL_Scissor alternative with the region specified as RectRaw
danij
17:02 Revision 980234f9 (github): Automap|Fixed: Background does not cover entire view
danij
16:14 Revision b2b10de3 (github): Bindings: Zero controls when receiving conflicting input
Added cvar "input-conflict-zerocontrol" (default: 1) that causes
controls that are being simultaneously affected by m...
skyjake
15:40 Revision 0bd0feb8 (github): Cleaned up view window geometry calculation
danij
15:14 Revision 2f8d966d (github): Fixed: View window geometry lacks aspect correction
danij
14:04 Revision 7cd2c9fc (github): GCC: Fixed build
The definition of rtexmapunit_texture_s was not accepted
by gcc. Removed the union/struct and placed all the members
...
skyjake
13:51 Revision c51e6b60 (github): Fixed: Ignoring input (e.g., during busy mode)
The "ignore input" mode was not fully functional. Now events will be
posted even during busy mode, but instead of nor...
skyjake
01:34 Revision 0397a332 (github): Fixed: "Flexing" sprites due to precision mismatch
danij

2012-01-27

23:40 Revision 4c6b7861 (github): GL texture wrap state can't presently be managed on-fly
danij
20:50 Revision e6390763 (github): Renderer: Render lists module is now aware of "managed" textures
The interface mechanics are little clunky due to the texture unit map
needing to support unmanaged textures also. Onc...
danij
17:58 Revision 90b59751 (github): Bindings: Added "multiplayer" binding state condition
The new "multiplayer" condition allows specifying bindings that only
apply during multiplayer (i.e., network) games.
...
skyjake
17:11 Revision 5751c799 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:10 Revision 32486d73 (github): Fixed: Compiler warnings
skyjake
17:08 Revision 526d0b23 (github): Network: Increased maximum network message size
The Hexen server was hitting the maximum size during handshake. skyjake
17:06 Revision f7766d6c (github): Fixed: Materials prepared for the sky used the sprite texture class
danij
15:34 Revision f79ebfcf (github): Print detailed variant specification info with inspecttexture
danij
14:26 Revision 70fb0438 (github): Implemented logical texture class "UI"
These logical texture classes are used with variant specifications
to allow defining a specification property as vari...
danij
13:54 Revision 00c7b03c (github): Fixed: BitmapCompositeFont ignored GL texture magnification option
danij
12:38 Revision fa9ad6a0 (github): Fixed: Texture and material variant spec comparison logic was inversed
danij
11:33 Revision 7cf5be43 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:32 Revision 25ee3ee4 (github): Git: Moved obsolete Mac Ministart launcher to the attic
skyjake
11:32 Revision e361c544 (github): Fixed: PSprites ignored the texture filter settings
PSprites now use the "Sprite" texture class for filter selection. danij
11:26 Revision 65635452 (github): Fixed: Allow processing sharp events when frametime is paused
There are no sharp ticks when frame time does not advance, so
process all sharp events immediately.
skyjake
11:17 Revision 2d007e95 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:17 Revision a0513a81 (github): Documentation|Readme: Added missing parts, updating old content
skyjake
11:16 Revision 1f910ab4 (github): Git: Moved all tools under /tools in repository
Also added "wadtool" sources under GPL. skyjake
10:12 Revision cf1910a9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:43 Revision 93e236bc (github): Fixed: Further mismanagement of GL texture state
Calling glBindTexture() outside the scope of the GL texture manager
is now forbidden. There are now two routines for ...
danij

2012-01-26

20:47 Revision 9ace863b (github): Adjusting player movement behavior
In the original Doom input was processed during the 35 Hz sharp
ticks because of ticcmd synchronization. However, sin...
skyjake
17:43 Revision 53c98273 (github): Refactor: Renamed GL_BindTexture() as GL_BindTextureUnmanaged()
danij
17:34 Revision 3e30e2d5 (github): Fixed: Mismanagement of GL texture state
Middle wall sections on two-sided linedefs use different wrap states
depending on whether the texture coordinates are...
danij
17:07 Revision c783f850 (github): Implemented Point3 for representing 3D space points
danij
13:25 Revision 48f2ac8b (github): Studing camera movement in real time after a keypress
skyjake
12:20 Revision b5a1d61a (github): Player 0 movement analysis
Studying player mobj movement on playsim ticks.
Enabled with define LIBDENG_PLAYER0_MOVEMENT_ANALYSIS.
skyjake
10:58 Revision 730c4041 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:57 Revision 14386681 (github): Working on camera movement analysis
Enabled with the define LIBDENG_CAMERA_MOVEMENT_ANALYSIS. skyjake

2012-01-25

23:28 Revision 8ab86361 (github): Homepage: Added Chex Quest to the Games browser
danij
17:09 Revision c65cc46b (github): Homepage: Added Danny Evanger's name to the foreword
Also added the external link class to the doomwiki total conversion
hyperlink.
danij
16:37 Revision 452c8b59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:36 Revision c221b350 (github): Builder: Adjusted RSS feed appearance
skyjake
16:35 Revision e9f9e3cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
16:33 Revision a4281454 (github): Homepage: Added HacX to the Games browser
danij
14:19 Revision 54611ab1 (github): Builder: Minor tweak in RSS output
Use a right-arrow character instead of "also". skyjake
13:56 Revision 108676aa (github): Output the variant count with ccmd listtextures
Allows for quickly scanning the texture list to detect potential
issues where multiple variants are being prepared un...
danij
13:30 Revision 5f322637 (github): Merge branch 'master' into autostr-and-garbage
skyjake
13:27 Revision b306d13e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:25 Revision cb7afc3d (github): Print extended info for all variants using ccmd inspecttexture
danij
13:20 Revision f6e37fe3 (github): Merge branch 'master' into remove-sdlnet
Conflicts:
.gitignore
distrib/win32/setup.iss.template
doomsday/build/build.pro
doomsday/config.pri
doomsday/dep...
skyjake
12:43 Revision 38978e58 (github): Clear the snapshot in Rend_RenderSprite if textures are disabled
danij
12:28 Revision d2398a3a (github): Refactor: Choose a sprite material at vissprite creation time
danij
11:36 Revision 8123b51e (github): Working on player movement analysis
skyjake
11:24 Revision 57cb0c50 (github): Working on player movement analysis
skyjake
11:23 Revision 6fab9fbe (github): Client|Minor: Use vector utility routines
skyjake
02:36 Revision 51df6f56 (github): Refactor: Store the variant material for a masked wall in vissprite
danij
00:41 Revision d7ebc286 (github): Refactor: Removed GL_SelectTexUnits()
This ancient function made the assumption that the only texture type
we use is GL_TEXTURE_2D, which, while presently ...
danij
00:18 Revision e247a142 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:17 Revision ecb8efce (github): Cleanup: Moved vertex arrays into the model renderer
As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the r...
danij
 

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