When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of aaverage pixel alpha calculation and a fraction called coverage,which is the ratio of alpha to non-alpha pixels.
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When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction called coverage,
which is the ratio of alpha to non-alpha pixels.