Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values in a sprite texture. This means shadows will no longer be drawn for any Mobj using such sprites.
This fixes various issues in both HacX and Chex Quest, where "empty" sprites have been used to hide an object in the original games.
Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no longer be drawn for
any Mobj using such sprites.
This fixes various issues in both HacX and Chex Quest, where "empty"
sprites have been used to hide an object in the original games.