Project

General

Profile

« Previous | Next » 

Revision 3e0dadf9

Added by danij almost 13 years ago

Renderer: Factor a sprite's alpha average and coverage on shadow strength

Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no longer be drawn for
any Mobj using such sprites.

This fixes various issues in both HacX and Chex Quest, where "empty"
sprites have been used to hide an object in the original games.

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences