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From 2012-01-17 to 2012-01-30

2012-01-30

14:15 Revision 5c14d043 (github): Documentation|Readme: Small visual tweaks
skyjake
10:39 Revision 1e00eff3 (github): Documentation|Readme: Reorganized resource documentation in readme
Todo: The RTF output still needs some cleaning up: enumerated lists,
spacing after subsections, @notice{}.
skyjake
00:04 Revision a243b28d (github): Refactor: Update view angles during EndFrame
Updating the view angles of all local players during EndFrame allows
the engine to update it's internal viewer data (...
danij

2012-01-29

21:51 Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
Also added map-line-opacity as an alias for the older map-alpha-lines danij
21:15 Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
danij
18:36 Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
danij
18:07 Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
danij
17:36 Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
danij
16:46 Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ...
danij
16:35 Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
danij
16:26 Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
danij
16:11 Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
danij
16:08 Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
Although the original games do it the other way around, this order
looks better/cleaner.
danij
16:06 Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
danij
15:56 Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
danij
15:32 Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
danij
13:48 Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
When a fatal error occurs inside the busy worker, the main
thread will handle shutdown.
skyjake
11:09 Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
skyjake
03:12 Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
danij
02:49 Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
danij

2012-01-28

21:44 Revision 31ccc0d5 (github): Reinstated the use of a union in rtexmapunit_texture_t
This time with a named struct. danij
20:06 Revision ea9fd9f1 (github): libcommon|Fixed: viewScale and aspectScale not initialized during startup
danij
19:53 Revision b16ef4a3 (github): Scale the automap vertex points by aspectScale
danij
19:41 Revision 22aef089 (github): Scale the automap marked points by aspectScale
danij
19:40 Revision 88273bbd (github): Cleanup
danij
19:39 Revision f2291f00 (github): Automap border size is now fixed
danij
19:37 Revision 90dddc30 (github): libcommon|Added: Globally visible viewScale and aspectScale variables
These global vars hold scale factors which can be used to translate
points and dimensions between the current viewpor...
danij
19:28 Revision adc630b1 (github): Added DGL_Scissor - retrieve the current scissor geometry
Removed the now obsolete DGL_SCISSOR_BOX danij
19:23 Revision 8c1132df (github): Refactor: Renamed DGL_Scissor to DGL_SetScissor
danij
18:55 Revision 927a9c95 (github): Updated apidoc for libcommon's r_common.h
danij
18:51 Revision 21c66f8f (github): Exported V2_Sum and V2_Subtract via the public API
danij
18:50 Revision 775c95fc (github): Added DGL_Scissor alternative with the region specified as RectRaw
danij
17:02 Revision 980234f9 (github): Automap|Fixed: Background does not cover entire view
danij
16:14 Revision b2b10de3 (github): Bindings: Zero controls when receiving conflicting input
Added cvar "input-conflict-zerocontrol" (default: 1) that causes
controls that are being simultaneously affected by m...
skyjake
15:40 Revision 0bd0feb8 (github): Cleaned up view window geometry calculation
danij
15:14 Revision 2f8d966d (github): Fixed: View window geometry lacks aspect correction
danij
14:04 Revision 7cd2c9fc (github): GCC: Fixed build
The definition of rtexmapunit_texture_s was not accepted
by gcc. Removed the union/struct and placed all the members
...
skyjake
13:51 Revision c51e6b60 (github): Fixed: Ignoring input (e.g., during busy mode)
The "ignore input" mode was not fully functional. Now events will be
posted even during busy mode, but instead of nor...
skyjake
01:34 Revision 0397a332 (github): Fixed: "Flexing" sprites due to precision mismatch
danij

2012-01-27

23:40 Revision 4c6b7861 (github): GL texture wrap state can't presently be managed on-fly
danij
20:50 Revision e6390763 (github): Renderer: Render lists module is now aware of "managed" textures
The interface mechanics are little clunky due to the texture unit map
needing to support unmanaged textures also. Onc...
danij
17:58 Revision 90b59751 (github): Bindings: Added "multiplayer" binding state condition
The new "multiplayer" condition allows specifying bindings that only
apply during multiplayer (i.e., network) games.
...
skyjake
17:11 Revision 5751c799 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:10 Revision 32486d73 (github): Fixed: Compiler warnings
skyjake
17:08 Revision 526d0b23 (github): Network: Increased maximum network message size
The Hexen server was hitting the maximum size during handshake. skyjake
17:06 Revision f7766d6c (github): Fixed: Materials prepared for the sky used the sprite texture class
danij
15:34 Revision f79ebfcf (github): Print detailed variant specification info with inspecttexture
danij
14:26 Revision 70fb0438 (github): Implemented logical texture class "UI"
These logical texture classes are used with variant specifications
to allow defining a specification property as vari...
danij
13:54 Revision 00c7b03c (github): Fixed: BitmapCompositeFont ignored GL texture magnification option
danij
12:38 Revision fa9ad6a0 (github): Fixed: Texture and material variant spec comparison logic was inversed
danij
11:33 Revision 7cf5be43 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:32 Revision 25ee3ee4 (github): Git: Moved obsolete Mac Ministart launcher to the attic
skyjake
11:32 Revision e361c544 (github): Fixed: PSprites ignored the texture filter settings
PSprites now use the "Sprite" texture class for filter selection. danij
11:26 Revision 65635452 (github): Fixed: Allow processing sharp events when frametime is paused
There are no sharp ticks when frame time does not advance, so
process all sharp events immediately.
skyjake
11:17 Revision 2d007e95 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:17 Revision a0513a81 (github): Documentation|Readme: Added missing parts, updating old content
skyjake
11:16 Revision 1f910ab4 (github): Git: Moved all tools under /tools in repository
Also added "wadtool" sources under GPL. skyjake
10:12 Revision cf1910a9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:43 Revision 93e236bc (github): Fixed: Further mismanagement of GL texture state
Calling glBindTexture() outside the scope of the GL texture manager
is now forbidden. There are now two routines for ...
danij

2012-01-26

20:47 Revision 9ace863b (github): Adjusting player movement behavior
In the original Doom input was processed during the 35 Hz sharp
ticks because of ticcmd synchronization. However, sin...
skyjake
17:43 Revision 53c98273 (github): Refactor: Renamed GL_BindTexture() as GL_BindTextureUnmanaged()
danij
17:34 Revision 3e30e2d5 (github): Fixed: Mismanagement of GL texture state
Middle wall sections on two-sided linedefs use different wrap states
depending on whether the texture coordinates are...
danij
17:07 Revision c783f850 (github): Implemented Point3 for representing 3D space points
danij
13:25 Revision 48f2ac8b (github): Studing camera movement in real time after a keypress
skyjake
12:20 Revision b5a1d61a (github): Player 0 movement analysis
Studying player mobj movement on playsim ticks.
Enabled with define LIBDENG_PLAYER0_MOVEMENT_ANALYSIS.
skyjake
10:58 Revision 730c4041 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:57 Revision 14386681 (github): Working on camera movement analysis
Enabled with the define LIBDENG_CAMERA_MOVEMENT_ANALYSIS. skyjake

2012-01-25

23:28 Revision 8ab86361 (github): Homepage: Added Chex Quest to the Games browser
danij
17:09 Revision c65cc46b (github): Homepage: Added Danny Evanger's name to the foreword
Also added the external link class to the doomwiki total conversion
hyperlink.
danij
16:37 Revision 452c8b59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:36 Revision c221b350 (github): Builder: Adjusted RSS feed appearance
skyjake
16:35 Revision e9f9e3cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
16:33 Revision a4281454 (github): Homepage: Added HacX to the Games browser
danij
14:19 Revision 54611ab1 (github): Builder: Minor tweak in RSS output
Use a right-arrow character instead of "also". skyjake
13:56 Revision 108676aa (github): Output the variant count with ccmd listtextures
Allows for quickly scanning the texture list to detect potential
issues where multiple variants are being prepared un...
danij
13:30 Revision 5f322637 (github): Merge branch 'master' into autostr-and-garbage
skyjake
13:27 Revision b306d13e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:25 Revision cb7afc3d (github): Print extended info for all variants using ccmd inspecttexture
danij
13:20 Revision f6e37fe3 (github): Merge branch 'master' into remove-sdlnet
Conflicts:
.gitignore
distrib/win32/setup.iss.template
doomsday/build/build.pro
doomsday/config.pri
doomsday/dep...
skyjake
12:43 Revision 38978e58 (github): Clear the snapshot in Rend_RenderSprite if textures are disabled
danij
12:28 Revision d2398a3a (github): Refactor: Choose a sprite material at vissprite creation time
danij
11:36 Revision 8123b51e (github): Working on player movement analysis
skyjake
11:24 Revision 57cb0c50 (github): Working on player movement analysis
skyjake
11:23 Revision 6fab9fbe (github): Client|Minor: Use vector utility routines
skyjake
02:36 Revision 51df6f56 (github): Refactor: Store the variant material for a masked wall in vissprite
danij
00:41 Revision d7ebc286 (github): Refactor: Removed GL_SelectTexUnits()
This ancient function made the assumption that the only texture type
we use is GL_TEXTURE_2D, which, while presently ...
danij
00:18 Revision e247a142 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:17 Revision ecb8efce (github): Cleanup: Moved vertex arrays into the model renderer
As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the r...
danij

2012-01-24

18:03 Revision 258be8e0 (github): Plugin version bump, copyright year update
Incremented minor version of game plugins for the upcoming
stable release.
skyjake
17:52 Revision bc291a61 (github): Documentation|Mac: Replaced old Mac readme, updated content
Incorporated the updated parts of the old Mac readme into
the revised document. Replaced the readme included in the M...
skyjake
16:55 Revision e74d7b5d (github): Cleanup: Use double for rectangle coords with floating point precision
The GL_DrawRect* routines now also have implicit normalized coords if
not specified by the caller (i.e., they work th...
danij
15:45 Revision 61cea154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:44 Revision f86a1b26 (github): Cleanup: Use consistent names for the GL_DrawRect family of functions
danij
13:49 Revision 7d918dfd (github): Documentation: Shortened a badly laid out long link in readme
skyjake
13:23 Revision f6aca0c8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:02 Revision 8db988cd (github): libcommon|Fixed: GL matrices in the score board drawer
The drawer was pushing the projection stack and popping
the model-view one. Now both stacks are pushed/popped.
skyjake
10:35 Revision e4f0faad (github): Protocol: Fixed small deflated packets
The protocol was unable to prepare a small-sized (<128) deflated
packet. How such a packet is now sent with the mediu...
skyjake
10:01 Revision cd23db04 (github): Builder: RSS feed events link to dengine.net repository
As we're slowly moving away from the iDisk file hosting, changed
all RSS event links to the dengine.net Build Reposit...
skyjake
09:11 Revision e6a4c301 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2012-01-23

16:36 Revision b409b1aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:23 Revision 4396c431 (github): qmake|Unix: Fixed path to man page
Tried to get it from doomsday/engine/doc/, which was moved to doomsday/doc/. skyjake
10:48 Revision 5d5c4405 (github): Documentation: Minor edit
skyjake
08:43 Revision 8b677817 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:42 Revision 51011fca (github): Documentation|Unix: Added options synopsis
Describes some of the most commonly needed options. skyjake

2012-01-22

20:05 Revision 7596a3f7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:05 Revision 88a23678 (github): Documentation|Win32: readme.txt needs cr+nl newlines
skyjake
18:07 Revision a2968f12 (github): Game Menu: Implemented default constructors for all MNObject types
danij
18:03 Revision 4e19b0a8 (github): Documentation: Minor edit in readme
skyjake
15:36 Revision 673c0347 (github): Game Menu|Refactor: Dynamically locate objects on the PlayerSetup page
danij
15:17 Revision 3e9ef7bc (github): Game Menu|Refactor: Dynamic construction of SaveGame and LoadGame pages
danij

2012-01-21

14:49 Revision 64b2abc1 (github): libcommon: Enhanced loadgame and savegame console commands
These two commands now also implement the logic for prompting the user
to confirm a load/save game request, previousl...
danij
14:32 Revision 21d0201c (github): Game Menu|Fixed: Edit boxes accept one character less than maximum
danij
13:39 Revision c20b9a16 (github): MaterialArchive|Fixed: Failed deserializing version 2
Also bumped the version number to 4 as each material record now uses
Uri's own serialization mechanism rather than wr...
danij
09:01 Revision 88af3fd9 (github): Added: Console variable "game-save-quick-confirm"
A new alias for the existing cvar "menu-quick-ask" with a name that
better fits our naming conventions.
danij
07:55 Revision 0401ae0e (github): Fixed: Prevent an infinite loop in PTR_ShootTraverse
As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the g...
danij
07:49 Revision f43eb899 (github): Doom: Reduced dynamic light brightness for radiation suit
Presumably the suit is fullbright simply to draw attention to it
and not because its self-luminous. Also removed it's...
danij
06:53 Revision ad369672 (github): Improved dlight.pcx
Added low frequency noise around the periphery of the light to help
counteract the visual impact of banding due to fi...
danij
04:21 Revision 07f964a3 (github): Fixed: Texture content flag NO_COMPRESSION was ignored
danij
04:19 Revision bd0001e1 (github): Renderer: Tweaks; larger halos and dimmer dynlights
danij
04:16 Revision 80a94c14 (github): Reworked the material stage glow property into an intensity factor
Material glow is now an intensity factor rather than a normalized
multiplier, giving users greater scope for tweaking...
danij
01:14 Revision 92e88b3c (github): Fixed: Light decoration y origin on two-sided middle wall sections
In this situation the sidedef's y texture offset translates the
geometry itself.
Todo: This "Doomisim" could be hand...
danij

2012-01-20

20:40 Revision 74a9ead3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:50 Revision a785b4eb (github): Doom|Fixed: Backward compatibility issue with God Health
Earlier versions did not implement a separate value for God Health,
consequently old mods that modified Max Health ex...
danij
19:44 Revision 99b4ef7a (github): Win32: Install readme.txt in the doc folder
skyjake
19:29 Revision c1bb56b6 (github): Unix: Include man page in the installation
skyjake
19:18 Revision 8a4c0e70 (github): Fixed compiler warnings in Protocol_Receive()
skyjake
19:14 Revision 391b351f (github): Documentation: Updated networking instructions
skyjake
18:09 Revision c235514a (github): Documentation: Win32-only audio features
skyjake
18:06 Revision 9c072e12 (github): Documentation: Author section is only for the man page
skyjake
17:59 Revision 81666c31 (github): Documentation: Updated author.ame
skyjake
17:53 Revision 6850c356 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:53 Revision 4446ea8a (github): Builder: Update readme before the build
skyjake
17:46 Revision 337d94e5 (github): Documentation: Moved generated readme files to doc/output/
skyjake
17:21 Revision 455b0e84 (github): Documentation: Use the canonical address for dengine.net
danij
17:19 Revision 61452a3b (github): Documentation: Added "clean" to readme Makefile
skyjake
17:18 Revision 0af728e5 (github): Documentation: Updated plugins.ame removing section covering glBSP
Doomsday now implements its own internal node builder, which is based
on glBSP 2.24
danij
17:12 Revision e1765a07 (github): Documentation: Added DOOMWADPATH to the list of environment variables
danij
17:10 Revision b8162b86 (github): Documentation: Tweaked credit description for Daniel Swanson
danij
16:46 Revision 4b1f8e6e (github): Documentation: Generating the readme
Added a Makefile for running Amethyst to generate a read me
document for all platforms.
Todo: Amethyst needs better ...
skyjake
16:13 Revision 3d5eed6f (github): Documentation: Setting up Amethyst for the readme
skyjake
14:28 Revision ceac6451 (github): Documentation: Cleaned up engine/doc/, added doc/
Reorganizing and updating old documentation files. skyjake
09:47 Revision b4bddcfe (github): Added fixme comment to FR_Ticker about timing issues
danij
09:37 Revision 0a8f19ae (github): Control Panel|Fixed: Slider/list buttons ineffective and fade away missing
Re-instated trigger_t and the associated timing functions. Not all
subsystems are timed according to game's sharp tic...
danij
08:29 Revision 19db470b (github): Fixed: Finales eating events destined for the engine's console/ui
danij
06:52 Revision 514980e1 (github): Doom: Reduced strength of default glow effect for NUKAGE
Toning down on the in-your-face lighting fx. We should aim to subtly
emblish and/or enhance, rather than dramatically...
danij
06:41 Revision 3b41b7d8 (github): Fixed: Material y origin on non-clipped middle wall sections
In this situation the sidedef's y texture offset translates the
geometry itself and so should not also be applied as ...
danij
04:15 Revision a3d48835 (github): Font Renderer|Fixed: Incorrect horizontal positioning of right-aligned fragments
danij
02:42 Revision e9e259ab (github): Doom: Reduced strength of default glow effect for FWATER
The default glow has now been reduced further, making it look less
like a glowing etheral body and more like the eart...
danij
02:32 Revision ab04243c (github): Doom|Fixed: Certain switches do not animate when playing Doom II
danij

2012-01-19

23:52 Revision c986f5dc (github): Fixed: Material's custom status not updated after loading an addon
Loading an addon post game load did not result in Material's custom
status being updated, resulting in various issues...
danij
22:40 Revision 6c3c609d (github): Fixed: Lower sky sphere texture clamping
danij
20:23 Revision db36ae5d (github): Protocol: Check protocol version before joining
The join query is now "JOIN xxxx (plr-name)" , where xxxx is the
client's protocol version. If it does not match, the...
skyjake
20:21 Revision 9d54848c (github): Multiplayer: Fixed thing and state ID lookup
Now only prints the things and states not found in the local
definitions.
skyjake
14:27 Revision 1e21653b (github): Protocol: Take advantage of Huffman coding for medium-sized messages
Increased the input data size that was allowed for Huffman coding. skyjake
14:00 Revision 907dea11 (github): Fixed: Network connection close
When a client was disconnected, it was possible that
messages were received during the close and they
were left in th...
skyjake
11:58 Revision e9b9795d (github): Protocol: Choose either Huffman or deflate for medium-sized messages
The smallest compressed payload is chosen. skyjake
11:39 Revision c55e3ead (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/engine/portable/src/sys_network.c
skyjake
11:34 Revision da00821f (github): Refactor|Cleanup: Cleaned up low-level networking
Moved the network protocol implementation into protocol.c.
Moved the sent byte frequency monitor to monitor.c (debug ...
skyjake
11:25 Revision cf2f25d0 (github): Bump protocol version number
However, the protocol version should be checked already in
unjoined mode, when the client is querying info about a
se...
skyjake
10:40 Revision 758fe14c (github): Fixed compile warnings in sys_network.c
danij
10:39 Revision b235949f (github): Updated MaterialArchive for percent-encoded uris
danij
10:21 Revision 2be084fa (github): Fixed potentially, doubly percent encoding a flat name
danij
10:04 Revision e4d0872e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:03 Revision f101a6d2 (github): Model Renderer|Fixed: Mismanagement of GL_TEXTURE_2D state
danij
10:03 Revision 3248b194 (github): Fixed: Search paths added to ResourceNamespaces in reverse order
danij
10:01 Revision d8e92793 (github): Fixed: Str_PartAppend could copy from outside the source buffer
danij
09:59 Revision 80a3ddfe (github): Implemented percent-encoding of lump, texture and material paths
The Wad format allows characters in lump names not generally allowed
for file and/or directory names on the local fil...
danij

2012-01-18

21:46 Revision e0d61605 (github): Dedicated server|Fixed: Fatal error on server
Don't look up particle generator definitions in dedicated mode. skyjake
21:45 Revision b2e54aff (github): Improved network protocol
The revised protocol uses either Huffman or zlib to compress
outgoing messages. Message header size was reduced to
1-...
skyjake
20:59 Revision f06eb758 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:14 Revision c57ffa7b (github): Further improvements to StringPool class
Use a const pointer to StringPool instance in read-only methods.
Implemented StringPool_Iterate for traversing String...
danij
14:56 Revision be743c75 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:54 Revision 4701645a (github): Fixed: Replacement sprite patches scaled to iwad original dimensions
Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by nam...
danij
14:21 Revision 84ade728 (github): ZipFile: Allow uncompress without knowing output size
In non-raw mode, it is not necessary to know the size of the
output beforehand.
Renamed ZipFile_Uncompress2 to ZipFi...
skyjake
14:07 Revision 3bc3eaf8 (github): Documentation: Added a page for Low-Level Networking
skyjake
13:48 Revision e0cd4efe (github): Documentation: Description of the revised network protocol
skyjake
10:05 Revision 553c61d5 (github): Fixed: Compiler warnings
skyjake
09:54 Revision c1098edf (github): Transmission efficiency
"net info" now shows transmission efficiency, which includes protocol
header overhead.
Todo: Reduce the overhead by ...
skyjake
09:51 Revision ccd2ce67 (github): ZipFile: Regular compression in addition to raw mode
Data produced by ZipFile_Deflate() needs to be uncompressed
in non-raw mode.
skyjake
08:59 Revision f3d7e4f1 (github): Debugging revised network transmission
skyjake
08:58 Revision a46fb02b (github): Fixed: Added missing extern "C" in stringarray.h
skyjake
07:49 Revision 02fe7ee9 (github): Documentation: Adjusted Doxygen config
Removed "included by" graphs from the internal docs as they
were too large/wide to be useful.
Added "referenced by" ...
skyjake
07:46 Revision add61e85 (github): Refactor: Renamed StrArray to StringArray
More consistent with existing naming conventions. skyjake
07:24 Revision 34b745dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2012-01-17

16:01 Revision 432993b9 (github): Unix|Fixed: Apply PREFIX when installing .desktop file
skyjake
15:43 Revision 241aaf8c (github): Multiplayer: Translate server's mobj types and states to local equivalents
The server sends a lookup table of mobj type IDs and state
IDs, so that the client can translate any differences due ...
skyjake
15:33 Revision b1d09ca4 (github): Fixed build after previous commit's removed code
skyjake
14:27 Revision ee552125 (github): Documentation|Hexen: Updated apidoc for p_sound.h
danij
14:20 Revision 61cacb0c (github): Hexen|Fixed: No music beyond title
The arguments to S_MapMusic() are now logical episode and map numbers
rather than the "warp" numbers used by Hexen's ...
danij
14:15 Revision 91e49fc3 (github): Use deflate for network messages, removed Huffman encoding
The Huffman encoding implementation that was used for compressing
all data sent over the network was rather inadequat...
skyjake
13:23 Revision fc5afe40 (github): Experimented with deflated network packets
I was attempting to auto-compress large network packets before
remembering that all data already undergoes Huffman en...
skyjake
13:15 Revision b2fe587d (github): Hexen|Fixed: Skies not scrolling
danij
11:55 Revision bc2c94d1 (github): ZipFile: General purpose (un)compression routines
Added ZipFile_Compress() which calls zlib to deflate a data buffer.
Renamed ZipFile_InflateLump() to ZipFile_Uncompre...
skyjake
11:07 Revision 16ebab76 (github): Fixed typedef in strarray.h
skyjake
10:15 Revision 966cde84 (github): Unix: Fixed build
skyjake
10:05 Revision 3229dd38 (github): Unix|qmake: Adjusted linker options
It seems dep_zlib.pri was missing options for regular
Unix builds. Also added -ldl to engine.pro.
skyjake
09:23 Revision 21cb57c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:21 Revision 7161911b (github): Documentation: Fixed warnings from Doxygen
skyjake
09:21 Revision 968ca71e (github): Further improvements to StrArray class
Added API documentation for the entire interface. Using a const pointer
to StrArray instance in read-only members.
skyjake
04:23 Revision 64f3e56e (github): PathMap: Be more generous with built-in fragment buffer
Increased the size of the fragment buffer allocated with the PathMap
instance to 24 fragments. Now that PathMap no lo...
danij
04:15 Revision f6cd6d5a (github): PathMap|Refactor: Assume the cstring which defines the path remains accessible
Do not take a copy of the path when mapping it. Instead it is assumed
that the string remains accessible until PathMa...
danij
04:01 Revision e44fcf12 (github): Cleanup|PathMap: Removed unnecessary noise from the implementation
danij
03:45 Revision c8571364 (github): LumpDirectory|Fixed: Search pattern was re-mapped unnecessarily
LumpDirectory::IndexForPath would re-map the search pattern each
time it was compared against a path in the hash chain.
danij
02:53 Revision 72f1348b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
02:52 Revision a6efb8fa (github): LumpDirectory|Refactor: Added flag LDF_UNIQUE_PATHS
LumpDirectory's instantiated with this flag will self-manage their
contents to ensure they contain only unique paths ...
danij
01:45 Bug #982: 3D-model problem (1.9.7 build 397)
This is not the place to perform user support. Please create a new thread in our user support forum here: http://deng... danij
01:44 Bug #980: Heretic - Sky not rendering correctly
Is this bug still present in the stable 1.9.7? I can't reproduce it.
Any resource packs in use?
skyjake
01:22 Bug #980 (Rejected): Heretic - Sky not rendering correctly
The sky in Heretic maps are not being rendered properly, only with half of the image completely rendered in the backg... fsolda
01:23 Bug #981 (Closed): No sound
There is no sound at all when playing the games in Mac - no music nor effects.
*Labels:* Sound Effects
fsolda
 

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