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From 2012-01-16 to 2012-01-29

2012-01-29

21:51 Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
Also added map-line-opacity as an alias for the older map-alpha-lines danij
21:15 Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
danij
18:36 Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
danij
18:07 Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
danij
17:36 Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
danij
16:46 Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ...
danij
16:35 Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
danij
16:26 Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
danij
16:11 Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
danij
16:08 Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
Although the original games do it the other way around, this order
looks better/cleaner.
danij
16:06 Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
danij
15:56 Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
danij
15:32 Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
danij
13:48 Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
When a fatal error occurs inside the busy worker, the main
thread will handle shutdown.
skyjake
11:09 Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
skyjake
03:12 Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
danij
02:49 Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
danij

2012-01-28

21:44 Revision 31ccc0d5 (github): Reinstated the use of a union in rtexmapunit_texture_t
This time with a named struct. danij
20:06 Revision ea9fd9f1 (github): libcommon|Fixed: viewScale and aspectScale not initialized during startup
danij
19:53 Revision b16ef4a3 (github): Scale the automap vertex points by aspectScale
danij
19:41 Revision 22aef089 (github): Scale the automap marked points by aspectScale
danij
19:40 Revision 88273bbd (github): Cleanup
danij
19:39 Revision f2291f00 (github): Automap border size is now fixed
danij
19:37 Revision 90dddc30 (github): libcommon|Added: Globally visible viewScale and aspectScale variables
These global vars hold scale factors which can be used to translate
points and dimensions between the current viewpor...
danij
19:28 Revision adc630b1 (github): Added DGL_Scissor - retrieve the current scissor geometry
Removed the now obsolete DGL_SCISSOR_BOX danij
19:23 Revision 8c1132df (github): Refactor: Renamed DGL_Scissor to DGL_SetScissor
danij
18:55 Revision 927a9c95 (github): Updated apidoc for libcommon's r_common.h
danij
18:51 Revision 21c66f8f (github): Exported V2_Sum and V2_Subtract via the public API
danij
18:50 Revision 775c95fc (github): Added DGL_Scissor alternative with the region specified as RectRaw
danij
17:02 Revision 980234f9 (github): Automap|Fixed: Background does not cover entire view
danij
16:14 Revision b2b10de3 (github): Bindings: Zero controls when receiving conflicting input
Added cvar "input-conflict-zerocontrol" (default: 1) that causes
controls that are being simultaneously affected by m...
skyjake
15:40 Revision 0bd0feb8 (github): Cleaned up view window geometry calculation
danij
15:14 Revision 2f8d966d (github): Fixed: View window geometry lacks aspect correction
danij
14:04 Revision 7cd2c9fc (github): GCC: Fixed build
The definition of rtexmapunit_texture_s was not accepted
by gcc. Removed the union/struct and placed all the members
...
skyjake
13:51 Revision c51e6b60 (github): Fixed: Ignoring input (e.g., during busy mode)
The "ignore input" mode was not fully functional. Now events will be
posted even during busy mode, but instead of nor...
skyjake
01:34 Revision 0397a332 (github): Fixed: "Flexing" sprites due to precision mismatch
danij

2012-01-27

23:40 Revision 4c6b7861 (github): GL texture wrap state can't presently be managed on-fly
danij
20:50 Revision e6390763 (github): Renderer: Render lists module is now aware of "managed" textures
The interface mechanics are little clunky due to the texture unit map
needing to support unmanaged textures also. Onc...
danij
17:58 Revision 90b59751 (github): Bindings: Added "multiplayer" binding state condition
The new "multiplayer" condition allows specifying bindings that only
apply during multiplayer (i.e., network) games.
...
skyjake
17:11 Revision 5751c799 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:10 Revision 32486d73 (github): Fixed: Compiler warnings
skyjake
17:08 Revision 526d0b23 (github): Network: Increased maximum network message size
The Hexen server was hitting the maximum size during handshake. skyjake
17:06 Revision f7766d6c (github): Fixed: Materials prepared for the sky used the sprite texture class
danij
15:34 Revision f79ebfcf (github): Print detailed variant specification info with inspecttexture
danij
14:26 Revision 70fb0438 (github): Implemented logical texture class "UI"
These logical texture classes are used with variant specifications
to allow defining a specification property as vari...
danij
13:54 Revision 00c7b03c (github): Fixed: BitmapCompositeFont ignored GL texture magnification option
danij
12:38 Revision fa9ad6a0 (github): Fixed: Texture and material variant spec comparison logic was inversed
danij
11:33 Revision 7cf5be43 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:32 Revision 25ee3ee4 (github): Git: Moved obsolete Mac Ministart launcher to the attic
skyjake
11:32 Revision e361c544 (github): Fixed: PSprites ignored the texture filter settings
PSprites now use the "Sprite" texture class for filter selection. danij
11:26 Revision 65635452 (github): Fixed: Allow processing sharp events when frametime is paused
There are no sharp ticks when frame time does not advance, so
process all sharp events immediately.
skyjake
11:17 Revision 2d007e95 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:17 Revision a0513a81 (github): Documentation|Readme: Added missing parts, updating old content
skyjake
11:16 Revision 1f910ab4 (github): Git: Moved all tools under /tools in repository
Also added "wadtool" sources under GPL. skyjake
10:12 Revision cf1910a9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:43 Revision 93e236bc (github): Fixed: Further mismanagement of GL texture state
Calling glBindTexture() outside the scope of the GL texture manager
is now forbidden. There are now two routines for ...
danij

2012-01-26

20:47 Revision 9ace863b (github): Adjusting player movement behavior
In the original Doom input was processed during the 35 Hz sharp
ticks because of ticcmd synchronization. However, sin...
skyjake
17:43 Revision 53c98273 (github): Refactor: Renamed GL_BindTexture() as GL_BindTextureUnmanaged()
danij
17:34 Revision 3e30e2d5 (github): Fixed: Mismanagement of GL texture state
Middle wall sections on two-sided linedefs use different wrap states
depending on whether the texture coordinates are...
danij
17:07 Revision c783f850 (github): Implemented Point3 for representing 3D space points
danij
13:25 Revision 48f2ac8b (github): Studing camera movement in real time after a keypress
skyjake
12:20 Revision b5a1d61a (github): Player 0 movement analysis
Studying player mobj movement on playsim ticks.
Enabled with define LIBDENG_PLAYER0_MOVEMENT_ANALYSIS.
skyjake
10:58 Revision 730c4041 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:57 Revision 14386681 (github): Working on camera movement analysis
Enabled with the define LIBDENG_CAMERA_MOVEMENT_ANALYSIS. skyjake

2012-01-25

23:28 Revision 8ab86361 (github): Homepage: Added Chex Quest to the Games browser
danij
17:09 Revision c65cc46b (github): Homepage: Added Danny Evanger's name to the foreword
Also added the external link class to the doomwiki total conversion
hyperlink.
danij
16:37 Revision 452c8b59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:36 Revision c221b350 (github): Builder: Adjusted RSS feed appearance
skyjake
16:35 Revision e9f9e3cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
16:33 Revision a4281454 (github): Homepage: Added HacX to the Games browser
danij
14:19 Revision 54611ab1 (github): Builder: Minor tweak in RSS output
Use a right-arrow character instead of "also". skyjake
13:56 Revision 108676aa (github): Output the variant count with ccmd listtextures
Allows for quickly scanning the texture list to detect potential
issues where multiple variants are being prepared un...
danij
13:30 Revision 5f322637 (github): Merge branch 'master' into autostr-and-garbage
skyjake
13:27 Revision b306d13e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:25 Revision cb7afc3d (github): Print extended info for all variants using ccmd inspecttexture
danij
13:20 Revision f6e37fe3 (github): Merge branch 'master' into remove-sdlnet
Conflicts:
.gitignore
distrib/win32/setup.iss.template
doomsday/build/build.pro
doomsday/config.pri
doomsday/dep...
skyjake
12:43 Revision 38978e58 (github): Clear the snapshot in Rend_RenderSprite if textures are disabled
danij
12:28 Revision d2398a3a (github): Refactor: Choose a sprite material at vissprite creation time
danij
11:36 Revision 8123b51e (github): Working on player movement analysis
skyjake
11:24 Revision 57cb0c50 (github): Working on player movement analysis
skyjake
11:23 Revision 6fab9fbe (github): Client|Minor: Use vector utility routines
skyjake
02:36 Revision 51df6f56 (github): Refactor: Store the variant material for a masked wall in vissprite
danij
00:41 Revision d7ebc286 (github): Refactor: Removed GL_SelectTexUnits()
This ancient function made the assumption that the only texture type
we use is GL_TEXTURE_2D, which, while presently ...
danij
00:18 Revision e247a142 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:17 Revision ecb8efce (github): Cleanup: Moved vertex arrays into the model renderer
As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the r...
danij

2012-01-24

18:03 Revision 258be8e0 (github): Plugin version bump, copyright year update
Incremented minor version of game plugins for the upcoming
stable release.
skyjake
17:52 Revision bc291a61 (github): Documentation|Mac: Replaced old Mac readme, updated content
Incorporated the updated parts of the old Mac readme into
the revised document. Replaced the readme included in the M...
skyjake
16:55 Revision e74d7b5d (github): Cleanup: Use double for rectangle coords with floating point precision
The GL_DrawRect* routines now also have implicit normalized coords if
not specified by the caller (i.e., they work th...
danij
15:45 Revision 61cea154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:44 Revision f86a1b26 (github): Cleanup: Use consistent names for the GL_DrawRect family of functions
danij
13:49 Revision 7d918dfd (github): Documentation: Shortened a badly laid out long link in readme
skyjake
13:23 Revision f6aca0c8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:02 Revision 8db988cd (github): libcommon|Fixed: GL matrices in the score board drawer
The drawer was pushing the projection stack and popping
the model-view one. Now both stacks are pushed/popped.
skyjake
10:35 Revision e4f0faad (github): Protocol: Fixed small deflated packets
The protocol was unable to prepare a small-sized (<128) deflated
packet. How such a packet is now sent with the mediu...
skyjake
10:01 Revision cd23db04 (github): Builder: RSS feed events link to dengine.net repository
As we're slowly moving away from the iDisk file hosting, changed
all RSS event links to the dengine.net Build Reposit...
skyjake
09:11 Revision e6a4c301 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2012-01-23

16:36 Revision b409b1aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:23 Revision 4396c431 (github): qmake|Unix: Fixed path to man page
Tried to get it from doomsday/engine/doc/, which was moved to doomsday/doc/. skyjake
10:48 Revision 5d5c4405 (github): Documentation: Minor edit
skyjake
08:43 Revision 8b677817 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:42 Revision 51011fca (github): Documentation|Unix: Added options synopsis
Describes some of the most commonly needed options. skyjake

2012-01-22

20:05 Revision 7596a3f7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:05 Revision 88a23678 (github): Documentation|Win32: readme.txt needs cr+nl newlines
skyjake
18:07 Revision a2968f12 (github): Game Menu: Implemented default constructors for all MNObject types
danij
18:03 Revision 4e19b0a8 (github): Documentation: Minor edit in readme
skyjake
15:36 Revision 673c0347 (github): Game Menu|Refactor: Dynamically locate objects on the PlayerSetup page
danij
15:17 Revision 3e9ef7bc (github): Game Menu|Refactor: Dynamic construction of SaveGame and LoadGame pages
danij

2012-01-21

14:49 Revision 64b2abc1 (github): libcommon: Enhanced loadgame and savegame console commands
These two commands now also implement the logic for prompting the user
to confirm a load/save game request, previousl...
danij
14:32 Revision 21d0201c (github): Game Menu|Fixed: Edit boxes accept one character less than maximum
danij
13:39 Revision c20b9a16 (github): MaterialArchive|Fixed: Failed deserializing version 2
Also bumped the version number to 4 as each material record now uses
Uri's own serialization mechanism rather than wr...
danij
09:01 Revision 88af3fd9 (github): Added: Console variable "game-save-quick-confirm"
A new alias for the existing cvar "menu-quick-ask" with a name that
better fits our naming conventions.
danij
07:55 Revision 0401ae0e (github): Fixed: Prevent an infinite loop in PTR_ShootTraverse
As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the g...
danij
07:49 Revision f43eb899 (github): Doom: Reduced dynamic light brightness for radiation suit
Presumably the suit is fullbright simply to draw attention to it
and not because its self-luminous. Also removed it's...
danij
06:53 Revision ad369672 (github): Improved dlight.pcx
Added low frequency noise around the periphery of the light to help
counteract the visual impact of banding due to fi...
danij
04:21 Revision 07f964a3 (github): Fixed: Texture content flag NO_COMPRESSION was ignored
danij
04:19 Revision bd0001e1 (github): Renderer: Tweaks; larger halos and dimmer dynlights
danij
04:16 Revision 80a94c14 (github): Reworked the material stage glow property into an intensity factor
Material glow is now an intensity factor rather than a normalized
multiplier, giving users greater scope for tweaking...
danij
01:14 Revision 92e88b3c (github): Fixed: Light decoration y origin on two-sided middle wall sections
In this situation the sidedef's y texture offset translates the
geometry itself.
Todo: This "Doomisim" could be hand...
danij

2012-01-20

20:40 Revision 74a9ead3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:50 Revision a785b4eb (github): Doom|Fixed: Backward compatibility issue with God Health
Earlier versions did not implement a separate value for God Health,
consequently old mods that modified Max Health ex...
danij
19:44 Revision 99b4ef7a (github): Win32: Install readme.txt in the doc folder
skyjake
19:29 Revision c1bb56b6 (github): Unix: Include man page in the installation
skyjake
19:18 Revision 8a4c0e70 (github): Fixed compiler warnings in Protocol_Receive()
skyjake
19:14 Revision 391b351f (github): Documentation: Updated networking instructions
skyjake
18:09 Revision c235514a (github): Documentation: Win32-only audio features
skyjake
18:06 Revision 9c072e12 (github): Documentation: Author section is only for the man page
skyjake
17:59 Revision 81666c31 (github): Documentation: Updated author.ame
skyjake
17:53 Revision 6850c356 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:53 Revision 4446ea8a (github): Builder: Update readme before the build
skyjake
17:46 Revision 337d94e5 (github): Documentation: Moved generated readme files to doc/output/
skyjake
17:21 Revision 455b0e84 (github): Documentation: Use the canonical address for dengine.net
danij
17:19 Revision 61452a3b (github): Documentation: Added "clean" to readme Makefile
skyjake
17:18 Revision 0af728e5 (github): Documentation: Updated plugins.ame removing section covering glBSP
Doomsday now implements its own internal node builder, which is based
on glBSP 2.24
danij
17:12 Revision e1765a07 (github): Documentation: Added DOOMWADPATH to the list of environment variables
danij
17:10 Revision b8162b86 (github): Documentation: Tweaked credit description for Daniel Swanson
danij
16:46 Revision 4b1f8e6e (github): Documentation: Generating the readme
Added a Makefile for running Amethyst to generate a read me
document for all platforms.
Todo: Amethyst needs better ...
skyjake
16:13 Revision 3d5eed6f (github): Documentation: Setting up Amethyst for the readme
skyjake
14:28 Revision ceac6451 (github): Documentation: Cleaned up engine/doc/, added doc/
Reorganizing and updating old documentation files. skyjake
09:47 Revision b4bddcfe (github): Added fixme comment to FR_Ticker about timing issues
danij
09:37 Revision 0a8f19ae (github): Control Panel|Fixed: Slider/list buttons ineffective and fade away missing
Re-instated trigger_t and the associated timing functions. Not all
subsystems are timed according to game's sharp tic...
danij
08:29 Revision 19db470b (github): Fixed: Finales eating events destined for the engine's console/ui
danij
06:52 Revision 514980e1 (github): Doom: Reduced strength of default glow effect for NUKAGE
Toning down on the in-your-face lighting fx. We should aim to subtly
emblish and/or enhance, rather than dramatically...
danij
06:41 Revision 3b41b7d8 (github): Fixed: Material y origin on non-clipped middle wall sections
In this situation the sidedef's y texture offset translates the
geometry itself and so should not also be applied as ...
danij
04:15 Revision a3d48835 (github): Font Renderer|Fixed: Incorrect horizontal positioning of right-aligned fragments
danij
02:42 Revision e9e259ab (github): Doom: Reduced strength of default glow effect for FWATER
The default glow has now been reduced further, making it look less
like a glowing etheral body and more like the eart...
danij
02:32 Revision ab04243c (github): Doom|Fixed: Certain switches do not animate when playing Doom II
danij

2012-01-19

23:52 Revision c986f5dc (github): Fixed: Material's custom status not updated after loading an addon
Loading an addon post game load did not result in Material's custom
status being updated, resulting in various issues...
danij
22:40 Revision 6c3c609d (github): Fixed: Lower sky sphere texture clamping
danij
20:23 Revision db36ae5d (github): Protocol: Check protocol version before joining
The join query is now "JOIN xxxx (plr-name)" , where xxxx is the
client's protocol version. If it does not match, the...
skyjake
20:21 Revision 9d54848c (github): Multiplayer: Fixed thing and state ID lookup
Now only prints the things and states not found in the local
definitions.
skyjake
14:27 Revision 1e21653b (github): Protocol: Take advantage of Huffman coding for medium-sized messages
Increased the input data size that was allowed for Huffman coding. skyjake
14:00 Revision 907dea11 (github): Fixed: Network connection close
When a client was disconnected, it was possible that
messages were received during the close and they
were left in th...
skyjake
11:58 Revision e9b9795d (github): Protocol: Choose either Huffman or deflate for medium-sized messages
The smallest compressed payload is chosen. skyjake
11:39 Revision c55e3ead (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/engine/portable/src/sys_network.c
skyjake
11:34 Revision da00821f (github): Refactor|Cleanup: Cleaned up low-level networking
Moved the network protocol implementation into protocol.c.
Moved the sent byte frequency monitor to monitor.c (debug ...
skyjake
11:25 Revision cf2f25d0 (github): Bump protocol version number
However, the protocol version should be checked already in
unjoined mode, when the client is querying info about a
se...
skyjake
10:40 Revision 758fe14c (github): Fixed compile warnings in sys_network.c
danij
10:39 Revision b235949f (github): Updated MaterialArchive for percent-encoded uris
danij
10:21 Revision 2be084fa (github): Fixed potentially, doubly percent encoding a flat name
danij
10:04 Revision e4d0872e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:03 Revision f101a6d2 (github): Model Renderer|Fixed: Mismanagement of GL_TEXTURE_2D state
danij
10:03 Revision 3248b194 (github): Fixed: Search paths added to ResourceNamespaces in reverse order
danij
10:01 Revision d8e92793 (github): Fixed: Str_PartAppend could copy from outside the source buffer
danij
09:59 Revision 80a3ddfe (github): Implemented percent-encoding of lump, texture and material paths
The Wad format allows characters in lump names not generally allowed
for file and/or directory names on the local fil...
danij

2012-01-18

21:46 Revision e0d61605 (github): Dedicated server|Fixed: Fatal error on server
Don't look up particle generator definitions in dedicated mode. skyjake
21:45 Revision b2e54aff (github): Improved network protocol
The revised protocol uses either Huffman or zlib to compress
outgoing messages. Message header size was reduced to
1-...
skyjake
20:59 Revision f06eb758 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:14 Revision c57ffa7b (github): Further improvements to StringPool class
Use a const pointer to StringPool instance in read-only methods.
Implemented StringPool_Iterate for traversing String...
danij
14:56 Revision be743c75 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:54 Revision 4701645a (github): Fixed: Replacement sprite patches scaled to iwad original dimensions
Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by nam...
danij
14:21 Revision 84ade728 (github): ZipFile: Allow uncompress without knowing output size
In non-raw mode, it is not necessary to know the size of the
output beforehand.
Renamed ZipFile_Uncompress2 to ZipFi...
skyjake
14:07 Revision 3bc3eaf8 (github): Documentation: Added a page for Low-Level Networking
skyjake
13:48 Revision e0cd4efe (github): Documentation: Description of the revised network protocol
skyjake
10:05 Revision 553c61d5 (github): Fixed: Compiler warnings
skyjake
09:54 Revision c1098edf (github): Transmission efficiency
"net info" now shows transmission efficiency, which includes protocol
header overhead.
Todo: Reduce the overhead by ...
skyjake
09:51 Revision ccd2ce67 (github): ZipFile: Regular compression in addition to raw mode
Data produced by ZipFile_Deflate() needs to be uncompressed
in non-raw mode.
skyjake
08:59 Revision f3d7e4f1 (github): Debugging revised network transmission
skyjake
08:58 Revision a46fb02b (github): Fixed: Added missing extern "C" in stringarray.h
skyjake
07:49 Revision 02fe7ee9 (github): Documentation: Adjusted Doxygen config
Removed "included by" graphs from the internal docs as they
were too large/wide to be useful.
Added "referenced by" ...
skyjake
07:46 Revision add61e85 (github): Refactor: Renamed StrArray to StringArray
More consistent with existing naming conventions. skyjake
07:24 Revision 34b745dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2012-01-17

16:01 Revision 432993b9 (github): Unix|Fixed: Apply PREFIX when installing .desktop file
skyjake
15:43 Revision 241aaf8c (github): Multiplayer: Translate server's mobj types and states to local equivalents
The server sends a lookup table of mobj type IDs and state
IDs, so that the client can translate any differences due ...
skyjake
15:33 Revision b1d09ca4 (github): Fixed build after previous commit's removed code
skyjake
14:27 Revision ee552125 (github): Documentation|Hexen: Updated apidoc for p_sound.h
danij
14:20 Revision 61cacb0c (github): Hexen|Fixed: No music beyond title
The arguments to S_MapMusic() are now logical episode and map numbers
rather than the "warp" numbers used by Hexen's ...
danij
14:15 Revision 91e49fc3 (github): Use deflate for network messages, removed Huffman encoding
The Huffman encoding implementation that was used for compressing
all data sent over the network was rather inadequat...
skyjake
13:23 Revision fc5afe40 (github): Experimented with deflated network packets
I was attempting to auto-compress large network packets before
remembering that all data already undergoes Huffman en...
skyjake
13:15 Revision b2fe587d (github): Hexen|Fixed: Skies not scrolling
danij
11:55 Revision bc2c94d1 (github): ZipFile: General purpose (un)compression routines
Added ZipFile_Compress() which calls zlib to deflate a data buffer.
Renamed ZipFile_InflateLump() to ZipFile_Uncompre...
skyjake
11:07 Revision 16ebab76 (github): Fixed typedef in strarray.h
skyjake
10:15 Revision 966cde84 (github): Unix: Fixed build
skyjake
10:05 Revision 3229dd38 (github): Unix|qmake: Adjusted linker options
It seems dep_zlib.pri was missing options for regular
Unix builds. Also added -ldl to engine.pro.
skyjake
09:23 Revision 21cb57c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:21 Revision 7161911b (github): Documentation: Fixed warnings from Doxygen
skyjake
09:21 Revision 968ca71e (github): Further improvements to StrArray class
Added API documentation for the entire interface. Using a const pointer
to StrArray instance in read-only members.
skyjake
04:23 Revision 64f3e56e (github): PathMap: Be more generous with built-in fragment buffer
Increased the size of the fragment buffer allocated with the PathMap
instance to 24 fragments. Now that PathMap no lo...
danij
04:15 Revision f6cd6d5a (github): PathMap|Refactor: Assume the cstring which defines the path remains accessible
Do not take a copy of the path when mapping it. Instead it is assumed
that the string remains accessible until PathMa...
danij
04:01 Revision e44fcf12 (github): Cleanup|PathMap: Removed unnecessary noise from the implementation
danij
03:45 Revision c8571364 (github): LumpDirectory|Fixed: Search pattern was re-mapped unnecessarily
LumpDirectory::IndexForPath would re-map the search pattern each
time it was compared against a path in the hash chain.
danij
02:53 Revision 72f1348b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
02:52 Revision a6efb8fa (github): LumpDirectory|Refactor: Added flag LDF_UNIQUE_PATHS
LumpDirectory's instantiated with this flag will self-manage their
contents to ensure they contain only unique paths ...
danij

2012-01-16

21:02 Revision 557a9d2a (github): Allow using ddstring_t in C++ source files
skyjake
20:18 Revision b95e4c91 (github): Cleanup
skyjake
19:13 Revision 413476b2 (github): Added StrArray, a dynamic array of text strings
Note that the implementation is in C++. The de::Str wrapper
should be useful elsewhere as well; moving it into includ...
skyjake
16:26 Revision f3983d75 (github): Documentation: Adjusted grouping
skyjake
15:48 Revision 952a7c77 (github): Fixed comment in DD_ChangeGame about shutdown and task name selection
danij
15:42 Revision 79f9c917 (github): Fixed: Do not reload resources or parse DEDs when shutting down
danij
15:42 Revision 4033a771 (github): Added DD_IsShuttingDown()
Hooks into the system layer to determine if an engine shutdown
is presently in progress. For use by higher level subs...
danij
14:07 Revision 6edc728f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
14:01 Revision 473c4f05 (github): Console: Reverted shutdown message
skyjake
11:27 Revision 2a2f8228 (github): Win32: Fixes and cleanup
Added missing export for Str_InitStatic().
Fixed missing return value in ClMobj_LocalActionsEnabled().
Removed some u...
skyjake
11:13 Revision 3b14f3d7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/engine/api/doomsday.def
skyjake
11:10 Revision 391be74c (github): Multiplayer: Handling of GPT_LOCAL_MOBJ_STATE
The local mobj state packet is broadcasted to all clients, and
it will enable temporarily local action functions for ...
skyjake
11:08 Revision c0ad2949 (github): Server|Fixed: Handling of mobjs with state=0
The server was sending incorrect mobj delta flags for a mobj
whose state was NULL.
skyjake
11:06 Revision 57465298 (github): Network: Allow sending packets larger than 32KB
Hexen's material archive was hitting the maximum packet
size boundary.
skyjake
08:19 Revision a327e580 (github): Builder|Fixed: Incorrect cwd for Doxygen
skyjake
02:59 Revision c6dceec8 (github): LumpDirectory|Refactor: Store references to lumps as LumpInfo pointers
Now that all files hold their own instances of LumpInfo and so too
lumps in containers such as Zip, we can now store ...
danij
00:16 Revision c3d2bad4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:14 Revision ac48f910 (github): FileSys|Refactor: Various interwoven refactorings
Now that the full path to a file/lump in the virtual file system is
no longer stored as a unit (WadFile and ZipFile s...
danij
 

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