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From 2011-12-11 to 2011-12-24

2011-12-24

17:35 Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
danij
15:32 Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
danij
12:53 Revision df401fc5 (github): Minor cleanup
danij
12:52 Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
danij
09:53 Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
skyjake

2011-12-23

15:05 Revision fee83ff6 (github): jDoom64: Merge cleanup
skyjake
15:01 Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
14:46 Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
The client was spawning a missile locally in addition to
the one spawned on the server.
skyjake
14:44 Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
The client is allowed to locally spawn the spark mobjs
for the bolts.
skyjake
14:43 Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ...
skyjake
14:41 Revision a5bc870c (github): Server: Only change weapon when asked for
WT_NOCHANGE should naturally lead to no actions... skyjake
13:31 Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
The client-side weapon was changed, but the server was not
notified of the client's decision to change.
skyjake
13:14 Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
Compiler logs from dsfmod were not being copied to the
builds repository.
skyjake
12:59 Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
skyjake
12:08 Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
skyjake
11:46 Revision ffd01051 (github): Server: Fixed weapon change mixup
The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher...
skyjake
10:20 Revision 5469ba19 (github): Builder: Refined merge ignore condition
Do not ignore merges of the master branch into something else. skyjake
10:13 Revision 0061dd61 (github): Builder: Do not show master->master merges
Same-branch merges are not that interesting to warrant
listing in the commit list.
skyjake
09:28 Bug #980: Heretic - Sky not rendering correctly
I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay. fsolda
09:08 Bug #979: Screen melt and save games
This should already be fixed for today's build. skyjake
09:05 Bug #979 (Closed): Screen melt and save games
If one loads a save game, the screen melt background is from the start position of the map rather than from the save ... vermil

2011-12-22

15:28 Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
skyjake
15:17 Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:15 Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
Version number is extracted from the filename. skyjake
14:42 Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file.
skyjake
10:33 Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i...
skyjake
10:31 Revision 700ff4b0 (github): Fixed camera positioning
There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
skyjake

2011-12-21

21:53 Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
Also, now uses the subprocess module instead of spawnv. skyjake
21:15 Revision 2632f35d (github): Win32: Fixed snowberry.ico
The icon file only had the full sized icon image. skyjake
14:01 Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
Incorrect quoting for the osascript arguments. skyjake
10:12 Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
skyjake

2011-12-20

19:47 Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
Dedicated mode requires a text-based terminal. skyjake
19:45 Revision c4936321 (github): Fixed the -port option
skyjake
18:51 Bug #975: [Doom] Armour Helmets full bright
DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t... vermil
14:33 Bug #975: [Doom] Armour Helmets full bright
I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u...
danij
18:43 Bug #979: Screen melt and save games
Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ... vermil
18:42 Bug #669: 0 tic state issues
Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an...
danij
18:36 Bug #669: 0 tic state issues
Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ...
danij
12:17 Bug #669: 0 tic state issues
To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man...
vermil
16:48 Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
skyjake
16:43 Revision 0e3436e8 (github): Renamed the repository readme
skyjake
12:48 Revision 9958260d (github): Snowberry: Fixed configuration, version increment
Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str...
skyjake
12:28 Revision f1d5f00c (github): Updated Snowberry option configuration
Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ...
skyjake
12:27 Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
net-port-control was essentially an alias for net-ip-port. No need
to keep both names…
skyjake
12:13 Bug #978 (Closed): 0 tic weapon states no longer function
Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us... vermil
12:03 Revision 9bc0170b (github): Fixed typo
skyjake
12:02 Revision ea918df2 (github): Use FMOD as the default audio driver
If not present, falls back to SDL_mixer (and ultimately, dummy). skyjake
12:02 Revision d4770c7f (github): Servers can only be started in dedicated mode
skyjake
10:29 Revision d5751789 (github): Cleanup
danij
10:24 Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face.
danij
10:19 Revision 96673ecb (github): Menu drawer used incorrect leading
danij
10:18 Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ...
danij
10:07 Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
danij
09:58 Revision dd2b805f (github): Control binding drawer used incorrect leading
danij
09:56 Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
danij
05:14 Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
danij
03:21 Revision 9191ae3b (github): Cleanup
danij

2011-12-19

23:05 Revision c3217d55 (github): Relocated ST_doPaletteStuff from status/hud and into general refresh
Renamed ST_doPaletteStuff as R_UpdateViewFilter danij
22:25 Revision f6336cd4 (github): Cleanup
danij
20:41 Revision 2a5ace49 (github): Project files: Updated for Qt 4.8
skyjake
20:40 Revision 49ab620d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/plugins/common/src/mobj.c
skyjake
20:39 Revision 6dbfdf11 (github): common/mobj.c: Improved comments.
skyjake
19:37 Revision c02cc3ee (github): Refactor: Use Point2Raw to represent HUD widget origins
danij
17:12 Revision 93774b0b (github): Refactor: Use Point2Raw to represent menu page and object origins
danij
16:32 Revision f43f322a (github): Unify app icons
Use the main "DE" logo as the icon for Snowberry and for
Doomsday.app.
skyjake
15:58 Revision dab4c495 (github): Mobj_XYMoveStopping: Fixed friction for mobjs, voodoo dolls
Fixed the test for applying the walkstop threshold for non-player
mobjs. Also fixed the normal friction for voodoo do...
skyjake
15:31 Revision c7e56d81 (github): Minor API refactorings
danij
13:10 Revision 50995410 (github): Hexen: Nest bottom row of fullscreen HUD widgets inside a new group
danij
13:04 Revision 54c98d84 (github): Heretic: Nest bottom row of fullscreen HUD widgets inside a new group
danij
12:40 Revision 4846afb1 (github): Doom: Nest bottom row of fullscreen HUD widgets inside a new group
danij
10:44 Revision 12713bc0 (github): Rename UWG_BOTTOM as UWG_BOTTOMCENTER
danij
10:32 Revision 24cf906b (github): Decouple UIWidget geometry calculation from widget drawing
Geometry is still updated during the drawning process however this is
now encapsulated behind the UIWidget drawing API.
danij
10:09 Revision a2b22f0b (github): Doom: Fixed origin of fullscreen player status/face widget patches
danij
08:21 Revision 3717453f (github): Cleanup
danij

2011-12-18

18:39 Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code).
skyjake
17:31 Revision 9747ecec (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj...
danij
17:00 Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
danij
16:22 Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
The assumed default state for GL_TEXTURE_2D is disabled, not enabled. danij
14:44 Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
skyjake
14:37 Revision 3bd76f61 (github): Win32: Fixed build
skyjake
14:25 Revision 8da6eb8b (github): Fixed friction stopping threshold
The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi...
skyjake
13:50 Revision 44eb4769 (github): Minor refactorings
danij
13:40 Revision 72158eb4 (github): Cleanup
danij
10:46 Revision bcd7c5e3 (github): Cleanup
danij
09:26 Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
danij
06:28 Revision 05939ef8 (github): Cleanup
danij
06:05 Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
danij
05:21 Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2...
danij
03:10 Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/include/p_start.h
danij
03:07 Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored...
danij
02:58 Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
danij
01:52 Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
danij
01:13 Revision 951d06d7 (github): Cleanup
danij

2011-12-17

20:38 Revision c673be5f (github): Fixed merge issues
danij
20:23 Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_linedef.c
danij
20:09 Revision 60b9ac57 (github): Cleanup
danij
18:57 Revision 6c2ef742 (github): FMOD: Disabled trace messages
dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined.
skyjake
18:54 Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
Fixed the logic for turning wall torch mobjs to face the
nearest wall.
skyjake
18:53 Revision 13ef3167 (github): Hexen: Fixed "warp" command
Map numbers ending in zero were considered
illegal (10, 20, 30).
skyjake
18:52 Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-...
skyjake
16:57 Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
skyjake
16:54 Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
In Heretic, door key orb statues are turned away from the doors. skyjake
16:51 Revision d10c8a94 (github): Document deng_fluidsynth
skyjake
16:47 Revision e9974764 (github): Added config option deng_fluidsynth
skyjake
14:32 Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes.
skyjake
12:39 Bug #978: 0 tic weapon states no longer function
Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
danij
00:44 Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
danij
00:40 Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ...
danij
00:40 Revision eb403395 (github): Cleanup
danij
00:25 Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
danij
00:24 Revision 3252cc39 (github): Cleanup
danij

2011-12-16

22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
danij
19:49 Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
Cleanup danij
14:57 Revision f37af88c (github): Updated repository readme
skyjake
14:00 Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
skyjake
13:18 Revision 1b55ca8a (github): Debian: Also update the main changelog
skyjake
13:17 Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
skyjake
12:03 Revision 7279d234 (github): Builder: Fixed .deb changelog generation
skyjake

2011-12-15

18:40 Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
danij
18:36 Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
danij
17:10 Revision 46d33be9 (github): Cleanup
danij
15:43 Bug #444: demo writing writes strange "vibrations"
Demos will be fixed at a later point in time. skyjake
15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
Network messaging has been revised for 1.9.7. skyjake
15:39 Bug #94: Wrong flat textures on clientside
Will be addressed when the net code is revised further. skyjake
15:36 Bug #736: Player acceleration and movement
Turning vs. movement has been addressed. Next up: friction. skyjake
15:33 Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load...
skyjake
13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc... roffalcopter
13:33 Revision 6d466125 (github): Builder: XML feed platform identifiers
The platform identifier now contains OS and CPU arch. skyjake
13:17 Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
skyjake
13:10 Revision a08e0ad3 (github): Builder: Generate events.xml
Description of all the build events in XML format. skyjake
12:31 Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:30 Revision 407bce5c (github): dep_fmod.pri: Cleanup
skyjake
12:21 Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr...
skyjake
10:07 Revision 43d23df0 (github): Builder: Generate build commits for XML feed
skyjake

2011-12-14

18:40 Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:39 Revision 7c52ed21 (github): Win32: Fixed builder/config.py
The HOME environment variable might be missing. skyjake
18:36 Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
skyjake
18:16 Revision 97aa32dd (github): Builder: Fixes
skyjake
17:59 Revision df454ffe (github): Builder: Fixes
skyjake
17:47 Revision c033fea8 (github): Fixed platform_release.py
skyjake
17:40 Revision d5b5f278 (github): Builder: Fixes
skyjake
17:22 Revision 53b010c1 (github): Builder: Refactored changelog generator
skyjake
14:54 Revision 01c341db (github): Builder: Fixes
skyjake
14:52 Revision 07e2f4e3 (github): Builder: Further refactorings
Handling a specific event moved to builder/event.py. skyjake
13:35 Revision 0cd55434 (github): Builder: Fixes
skyjake
12:42 Revision 91fc71bb (github): Builder: Refactoring build_event script
The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder...
skyjake
11:29 Revision 3224249b (github): Added a .pro to the external subdir
skyjake

2011-12-13

16:16 Revision b3110569 (github): Builds: Fixed event report and buildlog handling
skyjake
15:51 Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no...
skyjake
15:08 Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
distrib/platform_release.py
skyjake
15:06 Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:00 Revision 02a43a7e (github): Build scripts: cleanup
skyjake
12:13 Revision 5f5c8846 (github): Fixed a couple of typos in a comment
danij
12:04 Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
danij
11:45 Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
All games once again use the correct text colors for their various
interludes and finales.
danij
08:23 Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather...
danij
08:04 Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect).
danij
07:40 Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw...
danij
05:31 Revision bd36555e (github): Renamed rcolord_t as ColorRawf
danij
05:11 Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
danij
04:42 Revision 70d11910 (github): Minor cleanup.
danij
04:01 Revision 4bd2302a (github): There may be no resource path associated with the texture record either
danij
03:58 Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need...
danij
03:52 Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
danij
03:03 Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
danij

2011-12-12

21:31 Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
Expanded the range of angles slightly in C_CheckViewRelSeg(). skyjake
18:06 Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
Conflicts:
doomsday/plugins/fmod/include/fmod_util.h
skyjake
18:04 Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug...
skyjake
15:52 Revision 749985e3 (github): Merge branch 'master' into dsfmod
skyjake
13:57 Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
skyjake
13:43 Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
skyjake
13:36 Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
skyjake
13:10 Revision eae5323a (github): FMOD: Cleanup
skyjake
13:08 Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
skyjake
12:23 Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:03 Revision 1245720d (github): Added a readme for Github
Brief description of the repository. skyjake
09:54 Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
skyjake
09:52 Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
vertex_t** vs. vertex_t const**. skyjake
09:46 Revision 64471ca6 (github): FMOD: Started work on reverb configuration
skyjake
09:16 Revision 36f48521 (github): Fix merge issues in previous commit
danij
08:46 Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
This timer once again figures in the time spent loading, processing and
uploading textures.
danij
08:03 Revision bf183f94 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
danij

2011-12-11

21:55 Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:55 Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c
danij
21:38 Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
skyjake
21:22 Revision 73442a31 (github): Cleanup
skyjake
17:54 Revision 9a793c9b (github): Win32: Include FMOD in the distribution
skyjake
17:16 Revision afacb086 (github): Merge branch 'master' into dsfmod
skyjake
17:05 Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
skyjake
16:33 Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
skyjake
16:23 Revision 6bda7796 (github): Cleaning up the .pri files
skyjake
04:13 Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/...
danij
03:17 Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix...
danij
02:51 Revision 0f3d0a7c (github): Added separate view variables for each local player
Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player.
danij
01:11 Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
danij
 

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