Activity
From 2011-12-01 to 2011-12-14
2011-12-14
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18:40 Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:39 Revision 7c52ed21 (github): Win32: Fixed builder/config.py
 - The HOME environment variable might be missing.
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18:36 Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
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18:16 Revision 97aa32dd (github): Builder: Fixes
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17:59 Revision df454ffe (github): Builder: Fixes
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17:47 Revision c033fea8 (github): Fixed platform_release.py
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17:40 Revision d5b5f278 (github): Builder: Fixes
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17:22 Revision 53b010c1 (github): Builder: Refactored changelog generator
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14:54 Revision 01c341db (github): Builder: Fixes
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14:52 Revision 07e2f4e3 (github): Builder: Further refactorings
 - Handling a specific event moved to builder/event.py.
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13:35 Revision 0cd55434 (github): Builder: Fixes
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12:42 Revision 91fc71bb (github): Builder: Refactoring build_event script
 - The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder... - 
  
11:29 Revision 3224249b (github): Added a .pro to the external subdir
 
2011-12-13
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16:16 Revision b3110569 (github): Builds: Fixed event report and buildlog handling
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15:51 Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
 - Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no... - 
  
15:08 Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - Conflicts:
distrib/platform_release.py - 
  
15:06 Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:00 Revision 02a43a7e (github): Build scripts: cleanup
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12:13 Revision 5f5c8846 (github): Fixed a couple of typos in a comment
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12:04 Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
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11:45 Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
 - All games once again use the correct text colors for their various
interludes and finales. - 
  
08:23 Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
 - Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather... - 
  
08:04 Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
 - Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect). - 
  
07:40 Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
 - We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw... - 
  
05:31 Revision bd36555e (github): Renamed rcolord_t as ColorRawf
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05:11 Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
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04:42 Revision 70d11910 (github): Minor cleanup.
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04:01 Revision 4bd2302a (github): There may be no resource path associated with the texture record either
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03:58 Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
 - Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need... - 
  
03:52 Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
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03:03 Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
 
2011-12-12
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21:31 Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
 - Expanded the range of angles slightly in C_CheckViewRelSeg().
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18:06 Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
 - Conflicts:
doomsday/plugins/fmod/include/fmod_util.h - 
  
18:04 Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
 - Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug... - 
  
15:52 Revision 749985e3 (github): Merge branch 'master' into dsfmod
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13:57 Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
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13:43 Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
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13:36 Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
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13:10 Revision eae5323a (github): FMOD: Cleanup
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13:08 Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
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12:23 Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:03 Revision 1245720d (github): Added a readme for Github
 - Brief description of the repository.
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09:54 Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
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09:52 Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
 - vertex_t** vs. vertex_t const**.
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09:46 Revision 64471ca6 (github): FMOD: Started work on reverb configuration
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09:16 Revision 36f48521 (github): Fix merge issues in previous commit
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08:46 Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
 - This timer once again figures in the time spent loading, processing and
uploading textures. - 
  
08:03 Revision bf183f94 (github): Merge branch 'master' into ringzero+master
 - Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/... 
2011-12-11
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21:55 Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:55 Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
 - Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c - 
  
21:38 Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
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21:22 Revision 73442a31 (github): Cleanup
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17:54 Revision 9a793c9b (github): Win32: Include FMOD in the distribution
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17:16 Revision afacb086 (github): Merge branch 'master' into dsfmod
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17:05 Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
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16:33 Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
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16:23 Revision 6bda7796 (github): Cleaning up the .pri files
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04:13 Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
 - As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/... - 
  
03:17 Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
 - In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix... - 
  
02:51 Revision 0f3d0a7c (github): Added separate view variables for each local player
 - Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player. - 
  
01:11 Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
 - This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to... 
2011-12-10
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23:53 Revision 9cf1ff8f (github): Minor cleanup
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19:03 Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
 - Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ... - 
  
18:58 Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
 - Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start... - 
  
17:49 Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
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17:11 Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
 - Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w... 
2011-12-09
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23:26 Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
 - Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c - 
  
21:21 Revision bfd912ca (github): GCC: Fixed build
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21:20 Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
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21:20 Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
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21:13 Revision cc2d0322 (github): Win32/FMOD: Track numbers
 - On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua... - 
  
21:08 Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
 - Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD. - 
  
21:01 Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
 - Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha... - 
  
18:38 Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
 - There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th... - 
  
17:20 Revision 2608eecd (github): FMOD: CD audio for Mac
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15:23 Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
 - It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He... - 
  
11:25 Revision cde05ee8 (github): FMOD: Using the soundfont file
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10:18 Revision a8b4ec0e (github): Cleanup
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06:08 Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
 - Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte... 
2011-12-08
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13:39 Revision 5aa321e6 (github): Console: Fixed change notification from text variables
 - The test to see whether the value had been changed was incorrect.
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13:33 Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
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13:32 Revision e33ff831 (github): Specifying a sound font file
 - Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p... - 
  
13:29 Revision 3d449919 (github): Console: Fixed change notification from text variables
 - The test to see whether the value had been changed was incorrect.
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10:45 Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:32 Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
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04:33 Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
 - Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive... - 
  
02:12 Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
 - Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al... 
2011-12-07
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19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
 - Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI. - 
  
17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
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01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
 - All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin... 
2011-12-06
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22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
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22:49 Revision dae78352 (github): FMOD: Setting 3D properties
 - For the Sounds and the listener.
 
2011-12-05
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22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
 - The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. - 
  
16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
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16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - 
  
16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
 - Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... - 
  
16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
 - Only load a sample when the sample changes or
there is no previous sample for the channel. - 
  
16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
 - Commit 73e5f48 should fix this. Tested with Mac/software reverb.
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15:55 Bug #976: Fakeradio: One sided mid textures
 - It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi...
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14:07 Bug #976: Fakeradio: One sided mid textures
 - Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita...
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11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
 - I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo...
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10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
 - The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa... 
2011-12-04
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15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
 - With 2D pan, frequency and volume properties.
 
2011-12-03
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18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
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16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
 - See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 
  
13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
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11:37 Revision 93c293b9 (github): Minor cleanup
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11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
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11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - 
  
11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
 - This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396.
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11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
 - This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19.
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10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
 - Now to solve the performance issues...
 
2011-12-02
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20:08 Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - 
  
17:54 Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
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17:49 Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - 
  
17:48 Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
 - See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 
  
17:03 Revision f77085f9 (github): Debug message about camera angle snapping
 - If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te... - 
  
16:59 Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
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16:08 Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
 - It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be... - 
  
16:06 Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
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16:04 Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
 - Conflicts:
doomsday/plugins/common/src/d_netsv.c - 
  
14:18 Bug #889: Fatal error attempting to play Deathkings
 - Fixed for 1.9.0-Beta6.10
 - 
  
13:18 Revision 09759501 (github): Removed a debug message from release build
 - NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type. - 
  
11:43 Revision 38ef4097 (github): Sync gameTime with sharp ticks
 - DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen... - 
  
00:20 Revision 2696415f (github): Merge branch 'master' into ringzero+master
 - Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s... 
2011-12-01
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22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
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19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
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19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
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19:41 Revision 026e804b (github): Cleanup
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19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
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18:57 Revision f5fde16a (github): Cleanup
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18:47 Revision 363854ce (github): Continued UI cleanup
 - Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso... - 
  
18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
 - Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this. - 
  
18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
 - The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully. - 
  
16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
 - The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena... - 
  
13:28 Revision 8361dfb0 (github): Fixing player movement and turning
 - Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don... - 
  
13:26 Revision dc737341 (github): Fixed camera init after map load
 - The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients? - 
  
12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret... 
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