Activity
From 2011-12-15 to 2011-12-28
2011-12-28
- 22:38 Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
- 21:54 Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
- This reverts commit a037458496872c718c7eefb21de33f531bdaed5a.
- 21:26 Revision a0374584 (github): Fixed Uri-to-string conversions
- 21:24 Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
- Apply explicit type casts.
- 21:23 Revision 07374928 (github): Fixed missing parameter for Con_Message()
- 21:22 Revision c9f7ad95 (github): Unix: Fixed errors
- F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l... - 21:20 Revision 5fd969c1 (github): engine.pro: Cleanup
- Don't bundle the SDL_mixer framework if it's not needed.
- 20:03 Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
- 19:55 Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
- 18:25 Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
- 17:50 Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
- These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ... - 16:40 Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
- These didn't really improve preformance much and instead only complicated
the preparation process. - 16:00 Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
- The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c... - 15:40 Revision 70146cd1 (github): Fixed merge issues
- 15:21 Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
- 15:12 Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d... - 12:50 Revision a0d4127d (github): Hexen: Fixed on-mobj checks
- In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj(). - 10:44 Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
- Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
2011-12-27
- 21:04 Revision 3e9af319 (github): Builder: Pilot will complain about missing pilotcfg.py
- 18:56 Revision f8e08354 (github): Builder: Creating new tasks for the Pilot
- 18:02 Revision f33962c6 (github): Builder: Fixed path issue with build_version
- 17:49 Revision 24565249 (github): Builder: pilotcfg.py can define a post-task hook
- 17:24 Revision 6ee4a21e (github): Builder: Fixed syntax error
- 17:23 Revision 31b74a0a (github): Further fixes to ready artifact flash animation
- 17:06 Revision 5569f487 (github): Builder: Do not try to modify remote apt repository
- 17:01 Revision a6c2565a (github): Builder: Fixed linux platform detection
- 16:59 Revision 8a763098 (github): Builder: Complete ignored tasks
- 16:49 Revision 86e5ecfc (github): Builder: Pilot must ignore apt/.deb actions if not Linux
- 16:42 Revision 557722e5 (github): Use DD_IsSharpTick for 35Hz timing head-up display thinkers
- Ensure the head-up display thinkers proceed during the exact same tic
as the playsim by re-using the same fixed time ... - 16:36 Revision 0e23b81e (github): Builder: Pilot fix
- 16:13 Revision e112b577 (github): Builder: Allow Pilot to ignore tasks
- 16:05 Revision dd470aa1 (github): Builder: Fixes for Pilot
- There needs to be a response to all queries.
Also fixed clearing out of old tasks. - 14:23 Revision 263705d6 (github): Builder: Pilot should listen on all interfaces
- 14:13 Revision f2d8281c (github): libcommon: Signal an automap view scale update when map bounds change
- 14:07 Revision 784f65cd (github): libcommon: Updated automap display in line with UI system changes
- 12:20 Revision 59b38d9b (github): Builder: Fixed typos and other bugs in pilot.py
- 11:57 Revision 85d9d07d (github): Builder: New Pilot script for controlling the system
- Build Pilot manages the autobuilder process in a more robust
fashion. Previously the operations were executed simply ... - 10:53 Revision 1362bd9d (github): Cleanup
2011-12-26
- 20:09 Revision 9171c757 (github): Rename jDoom's UWG_TOP to UWG_TOPCENTER to avoid potential confusion
- 20:03 Revision e9b4b8f2 (github): Heretic: Hide "fullscreen" ammo head-up displays while statusbar is active
- 20:02 Revision 8a06c746 (github): Heretic: Only align the TOPCENTER group of uiwidgets with cvar msg-align
- 19:28 Revision e1878f93 (github): Heretic: Do not collapse powerup icon head-up displays while wearing off
- 19:14 Revision d177dbc1 (github): Hexen: Do not collapse powerup icon head-up displays when wearing off
- 19:04 Revision afaa6b09 (github): Minor cleanup
- 19:01 Revision 294be75f (github): Hexen: Fixed horizontal alignment of world timer head-up display
- 18:19 Revision 72fb49e4 (github): Hexen: Align only the TOPCENTER uiwidgets to match cvar msg-align
- 18:17 Revision ea9674cd (github): Minor cleanup
- 18:07 Revision 0ae26abf (github): Hexen: Re-jigged top uiwidget groups
- Removed superfluous TOPRIGHT2 and moved the log and chat widgets into
a new centered, vertical group named TOPCENTER. - 17:52 Revision 0f77879f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:15 Revision 0af0a824 (github): Heretic: Fixed vertical alignment of map name head-up display
- 16:15 Revision bf9386bd (github): Hexen: Fixed vertical alignment of map name head-up display
- 15:27 Revision 1ebbf8d8 (github): Nest Hexen's world timer in the top right group of head-up displays
- 15:23 Revision 7e353f11 (github): Fixed inner alignment issues in Hexen's world timer head-up display
- 15:10 Revision 0a25cefb (github): Fixed Heretic map name headup display used incorrect color and font
- 15:08 Revision 1a03e3dd (github): Fixed Hexen map name headup display used incorrect color and font
- 15:04 Revision 32d31b5e (github): Fixed Hexen headup text displays used incorrect tracking values
- 14:45 Revision 44282b45 (github): Fixed invisible message log when using the statusbar head-up display
2011-12-24
- 17:35 Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
- 15:32 Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
- 12:53 Revision df401fc5 (github): Minor cleanup
- 12:52 Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
- 09:53 Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
2011-12-23
- 15:05 Revision fee83ff6 (github): jDoom64: Merge cleanup
- 15:01 Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 14:46 Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
- The client was spawning a missile locally in addition to
the one spawned on the server. - 14:44 Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
- The client is allowed to locally spawn the spark mobjs
for the bolts. - 14:43 Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
- Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ... - 14:41 Revision a5bc870c (github): Server: Only change weapon when asked for
- WT_NOCHANGE should naturally lead to no actions...
- 13:31 Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
- The client-side weapon was changed, but the server was not
notified of the client's decision to change. - 13:14 Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
- Compiler logs from dsfmod were not being copied to the
builds repository. - 12:59 Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
- 12:08 Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
- 11:46 Revision ffd01051 (github): Server: Fixed weapon change mixup
- The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher... - 10:20 Revision 5469ba19 (github): Builder: Refined merge ignore condition
- Do not ignore merges of the master branch into something else.
- 10:13 Revision 0061dd61 (github): Builder: Do not show master->master merges
- Same-branch merges are not that interesting to warrant
listing in the commit list. - 09:28 Bug #980: Heretic - Sky not rendering correctly
- I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay.
- 09:08 Bug #979: Screen melt and save games
- This should already be fixed for today's build.
- 09:05 Bug #979 (Closed): Screen melt and save games
- If one loads a save game, the screen melt background is from the start position of the map rather than from the save ...
2011-12-22
- 15:28 Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
- 15:17 Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 15:15 Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
- Version number is extracted from the filename.
- 14:42 Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
- Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file. - 10:33 Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
- When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i... - 10:31 Revision 700ff4b0 (github): Fixed camera positioning
- There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
2011-12-21
- 21:53 Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
- Also, now uses the subprocess module instead of spawnv.
- 21:15 Revision 2632f35d (github): Win32: Fixed snowberry.ico
- The icon file only had the full sized icon image.
- 14:01 Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
- Incorrect quoting for the osascript arguments.
- 10:12 Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
- Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
2011-12-20
- 19:47 Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
- Dedicated mode requires a text-based terminal.
- 19:45 Revision c4936321 (github): Fixed the -port option
- 18:51 Bug #975: [Doom] Armour Helmets full bright
- DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t...
- 14:33 Bug #975: [Doom] Armour Helmets full bright
- I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u... - 18:43 Bug #979: Screen melt and save games
- Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ...
- 18:42 Bug #669: 0 tic state issues
- Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an... - 18:36 Bug #669: 0 tic state issues
- Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ... - 12:17 Bug #669: 0 tic state issues
- To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man... - 16:48 Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
- 16:43 Revision 0e3436e8 (github): Renamed the repository readme
- 12:48 Revision 9958260d (github): Snowberry: Fixed configuration, version increment
- Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str... - 12:28 Revision f1d5f00c (github): Updated Snowberry option configuration
- Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ... - 12:27 Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
- net-port-control was essentially an alias for net-ip-port. No need
to keep both names… - 12:13 Bug #978 (Closed): 0 tic weapon states no longer function
- Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us...
- 12:03 Revision 9bc0170b (github): Fixed typo
- 12:02 Revision ea918df2 (github): Use FMOD as the default audio driver
- If not present, falls back to SDL_mixer (and ultimately, dummy).
- 12:02 Revision d4770c7f (github): Servers can only be started in dedicated mode
- 10:29 Revision d5751789 (github): Cleanup
- 10:24 Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
- The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face. - 10:19 Revision 96673ecb (github): Menu drawer used incorrect leading
- 10:18 Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
- Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ... - 10:07 Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
- 09:58 Revision dd2b805f (github): Control binding drawer used incorrect leading
- 09:56 Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
- 05:14 Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
- 03:21 Revision 9191ae3b (github): Cleanup
2011-12-19
- 23:05 Revision c3217d55 (github): Relocated ST_doPaletteStuff from status/hud and into general refresh
- Renamed ST_doPaletteStuff as R_UpdateViewFilter
- 22:25 Revision f6336cd4 (github): Cleanup
- 20:41 Revision 2a5ace49 (github): Project files: Updated for Qt 4.8
- 20:40 Revision 49ab620d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/common/src/mobj.c - 20:39 Revision 6dbfdf11 (github): common/mobj.c: Improved comments.
- 19:37 Revision c02cc3ee (github): Refactor: Use Point2Raw to represent HUD widget origins
- 17:12 Revision 93774b0b (github): Refactor: Use Point2Raw to represent menu page and object origins
- 16:32 Revision f43f322a (github): Unify app icons
- Use the main "DE" logo as the icon for Snowberry and for
Doomsday.app. - 15:58 Revision dab4c495 (github): Mobj_XYMoveStopping: Fixed friction for mobjs, voodoo dolls
- Fixed the test for applying the walkstop threshold for non-player
mobjs. Also fixed the normal friction for voodoo do... - 15:31 Revision c7e56d81 (github): Minor API refactorings
- 13:10 Revision 50995410 (github): Hexen: Nest bottom row of fullscreen HUD widgets inside a new group
- 13:04 Revision 54c98d84 (github): Heretic: Nest bottom row of fullscreen HUD widgets inside a new group
- 12:40 Revision 4846afb1 (github): Doom: Nest bottom row of fullscreen HUD widgets inside a new group
- 10:44 Revision 12713bc0 (github): Rename UWG_BOTTOM as UWG_BOTTOMCENTER
- 10:32 Revision 24cf906b (github): Decouple UIWidget geometry calculation from widget drawing
- Geometry is still updated during the drawning process however this is
now encapsulated behind the UIWidget drawing API. - 10:09 Revision a2b22f0b (github): Doom: Fixed origin of fullscreen player status/face widget patches
- 08:21 Revision 3717453f (github): Cleanup
2011-12-18
- 18:39 Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
- Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code). - 17:31 Revision 9747ecec (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj... - 17:00 Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
- 16:22 Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
- The assumed default state for GL_TEXTURE_2D is disabled, not enabled.
- 14:44 Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
- 14:37 Revision 3bd76f61 (github): Win32: Fixed build
- 14:25 Revision 8da6eb8b (github): Fixed friction stopping threshold
- The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi... - 13:50 Revision 44eb4769 (github): Minor refactorings
- 13:40 Revision 72158eb4 (github): Cleanup
- 10:46 Revision bcd7c5e3 (github): Cleanup
- 09:26 Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
- 06:28 Revision 05939ef8 (github): Cleanup
- 06:05 Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
- 05:21 Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
- Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2... - 03:10 Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/include/p_start.h - 03:07 Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
- Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored... - 02:58 Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
- 01:52 Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
- 01:13 Revision 951d06d7 (github): Cleanup
2011-12-17
- 20:38 Revision c673be5f (github): Fixed merge issues
- 20:23 Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_linedef.c - 20:09 Revision 60b9ac57 (github): Cleanup
- 18:57 Revision 6c2ef742 (github): FMOD: Disabled trace messages
- dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined. - 18:54 Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
- Fixed the logic for turning wall torch mobjs to face the
nearest wall. - 18:53 Revision 13ef3167 (github): Hexen: Fixed "warp" command
- Map numbers ending in zero were considered
illegal (10, 20, 30). - 18:52 Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
- linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-... - 16:57 Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
- 16:54 Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
- In Heretic, door key orb statues are turned away from the doors.
- 16:51 Revision d10c8a94 (github): Document deng_fluidsynth
- 16:47 Revision e9974764 (github): Added config option deng_fluidsynth
- 14:32 Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
- Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes. - 12:39 Bug #978: 0 tic weapon states no longer function
- Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ... - 00:44 Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
- 00:40 Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
- Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ... - 00:40 Revision eb403395 (github): Cleanup
- 00:25 Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
- 00:24 Revision 3252cc39 (github): Cleanup
2011-12-16
- 22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
- When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S... - 19:49 Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
- Cleanup
- 14:57 Revision f37af88c (github): Updated repository readme
- 14:00 Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
- 13:18 Revision 1b55ca8a (github): Debian: Also update the main changelog
- 13:17 Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
- 12:03 Revision 7279d234 (github): Builder: Fixed .deb changelog generation
2011-12-15
- 18:40 Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
- 18:36 Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
- 17:10 Revision 46d33be9 (github): Cleanup
- 15:43 Bug #444: demo writing writes strange "vibrations"
- Demos will be fixed at a later point in time.
- 15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Network messaging has been revised for 1.9.7.
- 15:39 Bug #94: Wrong flat textures on clientside
- Will be addressed when the net code is revised further.
- 15:36 Bug #736: Player acceleration and movement
- Turning vs. movement has been addressed. Next up: friction.
- 15:33 Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
- The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load... - 13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
- OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc...
- 13:33 Revision 6d466125 (github): Builder: XML feed platform identifiers
- The platform identifier now contains OS and CPU arch.
- 13:17 Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
- 13:10 Revision a08e0ad3 (github): Builder: Generate events.xml
- Description of all the build events in XML format.
- 12:31 Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:30 Revision 407bce5c (github): dep_fmod.pri: Cleanup
- 12:21 Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
- My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr... - 10:07 Revision 43d23df0 (github): Builder: Generate build commits for XML feed
Also available in: Atom