Activity
From 2011-09-12 to 2011-09-25
2011-09-25
- 16:44 Revision 8dbe295d (github): Do not advise the user they can load a game if none are available
- 16:22 Revision 1758bf96 (github): Print a nicer "No Registered Games." message when none present
- Rather than print an empty formatted list upon executing a listgames
ccmd when no games have been registered, simply ... - 16:00 Revision eca10275 (github): Update error message in StringPool (zero-length strings allowed)
- 15:57 Revision f2f4dde7 (github): Allow interning a zero-length string in StringPool take #2
- 15:55 Revision 2e3af557 (github): Allow interning a zero-length string in StringPool
- 14:14 Revision be36a107 (github): Fix sys_findfile.h unix lzss build error take #2
- It helps if you get the path correct, duh...
- 13:58 Revision 6b82ab75 (github): Merge branch 'master' into ringzero+master
- 13:52 Revision e9b15275 (github): Fixed filename_t build error due to duplicate definitions
- filename_t is now defined in dd_types.h in ringzero
- 13:40 Revision e1be8116 (github): Fix lzss sys_findfile.h build error on unix
- The find file interface is now defined in the portable header
engine/portable/include/sys_findfile.h - 11:38 Revision d98c4780 (github): Win32: Added missing cURL dependencies
- ssleay32.dll and libeay32.dll were not included in the distribution package.
- 02:54 Revision f27b67e9 (github): Completed rend_dyn.c/h rename and cleanup
- 00:39 Revision 159e2390 (github): Renamed rend_dyn.c/h to r_textureprojection.c/h respectively
- These files were renamed to reflect their actual purpose within the
engine (no drawing occurs in this module, its a s...
2011-09-24
- 19:04 Revision 4f9eb060 (github): Win32: Fixed Unicode version text string
- The definition was missing if the build number was unspecified
for the build. - 16:41 Revision 593cfc3e (github): Cleanup
2011-09-23
- 12:05 Revision c2ccfca0 (github): Builds: Do a pull before .deb changelog update
- So that it will include the latest changes.
- 10:54 Revision b3edf97b (github): Mac: Using the native SDK
- Starting preparations for using Qt.
- 08:42 Revision b24d143c (github): build.pro: One more quoted path
- 08:25 Revision 36ed1bd8 (github): Merge branch 'master' into ringzero+master
- 08:24 Revision ccae1f17 (github): Project files: Quotes around paths on command line
- This will allow paths with spaces to work correctly in the build.
qmake handles most of the quoting itself, but we ar... - 06:46 Revision c0999860 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 06:29 Revision 5b64f6cd (github): engine/portable/include/m_misc.h missing include of stdio.h
- 00:34 Revision 1db6d6c1 (github): Removed obsolete file paths from engine.pro
- portable/include/sys_file.h
portable/src/sys_filein.c - 00:15 Revision 4192c895 (github): Merge branch 'beta6-ringzero' into ringzero+master
2011-09-22
- 20:53 Revision 5715e546 (github): Post-merge cleanup
- Updated the .pro files for new and/or removed source files.
Also, made sure that everything works properly when there... - 19:19 Revision 59f9e943 (github): Zip_Find and Zip_SourceFile are now surplus to requirement
- 18:06 Revision f70e7860 (github): Normalize line endings
- 18:03 Revision b7864cb0 (github): Reworking F_Open interface removing the 'x' mode property
- Previously the F_Open function defined an additional 'x' mode
paramater to the standard set of fopen paramaters meani... - 15:50 Revision 89da5a30 (github): Extra verbose file buffering/caching messages in DEBUG builds
- Beginning work on resolving the extremely inefficent file loading
which often results in a single file being buffered... - 13:58 Revision 27f4a738 (github): Cleanup
- 09:22 Revision dc5e68ab (github): Merge branch 'master' into ringzero+master
- Conflicts:
distrib/win32/setup.iss.template
doomsday/engine/portable/include/dd_version.h
doomsday/engine/portable... - 07:05 Revision 71c55265 (github): engine.pro: Fixed path to .desktop file
2011-09-21
- 21:09 Revision cd53acda (github): Completed filesystem refactorings to "remove" DFILE
- All file objects in the vfs are now constructed from two core
components named AbstractFile and DFile. AbstractFile i... - 18:56 Revision b9c5447f (github): Including SDL_net in the build
- Currently untested, but everything should be in place. The SDL_net
library/framework is included in the installed fil... - 08:24 Revision 7c38445b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:24 Revision f3d57b61 (github): Debian: Improving .deb changelog generator
- 08:14 Revision 3753cec2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:13 Revision 5163b7a7 (github): Mac: Frameworks must be copied manually
- qmake does not support installing directories, so copy the
SDL frameworks manually and preserve symbolic links. - 08:11 Revision a27e0525 (github): Debian: changelog is a local file, not in repository
- 07:35 Revision 4112eab3 (github): Mac: Making qmake messages clearer
- CMake has now been replaced with qmake in the master.
The old CMake project files will be deleted after it has been
... - 07:30 Revision 1bdafaa2 (github): Merge branch 'master' into replacing-cmake-with-qmake
2011-09-20
- 19:56 Revision 06811c77 (github): Merge branch 'replacing-cmake-with-qmake' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into replacing-cmake-with-qmake
- 19:54 Revision 2178ccb4 (github): Mac: Further qmake config tweaks
- Allow defining SDL framework dir in config_user.pri.
Also don't use the default Qt include and library
directories wh... - 13:53 Revision da0fbb61 (github): Mac: SDL_mixer dependency
- Include the smpeg framework contained within SDL_mixer.framework
on the framework path. - 13:42 Revision 669ab86b (github): platform_release.py: Convert paths to absolute
- Resolve absolute paths for cleaner output.
- 13:39 Revision a88ea9fc (github): Mac: Improving platform_build.py robustness
- Checks for wx and py2app availability in Python and
unpacks the template disk image if it hasn't been
decompressed yet. - 10:40 Revision e9f4ca1a (github): Mac: Fixed latform_release.py
- 09:24 Revision e1064938 (github): Mac: Working around a problem in qmake resource bundling
- 08:42 Revision 676918b8 (github): Mac: Fixing 10.4u build
- 08:32 Revision 67dab154 (github): Mac: Fixing 10.4u build
2011-09-19
- 21:29 Revision d84924a1 (github): Explicitly initialize local variable record in ZipFile_ReadLumpDirectory to shutup gcc.
- 21:23 Revision a3ef8c0b (github): engine/portable/src/fs_util.c missing include of ctype.h
- 21:21 Revision 4e7256b0 (github): Fixed typo in Mus_IsMUSLump.
- 21:17 Revision fe731c76 (github): Renamed CBuffer's clear function to clearText to hopefully avoid name
- collision with some macro on unix I've never even heard of (or even
find docs for).
And people say the WinAPI result... - 20:02 Revision 0d0962ae (github): Mac: Trying to build on 10.4u (and failing)
- 15:50 Revision 4f9b8f8b (github): qmake: Adjustments for 10.4u build
- 12:11 Revision c20f014c (github): Merge branch 'beta6-ringzero' into ringzero+master
- 11:08 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Doomsday\snowberry\runtime\doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0abbe89e... - 09:40 Revision 61156c66 (github): Debian: Fixed changelog update
- 08:53 Revision 44222523 (github): Git: Ignore compiled Python files
- 08:52 Revision 268cffe0 (github): Debian: Updating .deb changelog with commits
- 08:07 Revision 3e5d2b62 (github): Debian: Improving packaging
- The launch-doomsday script is now included in the .deb.
Also cleaned up the packaging so that no generated files
are ... - 06:38 Revision 6490f305 (github): File system refactoring continues:
- * Moved baseOffset out of LumpInfo and up into AbstractFile
* Record an AbstractFile pointer to the container from wh... - 02:03 Revision 63d3e344 (github): Use the Patch graphic format's column offset table to validate that
- the data is at least well-formed and most likely in this format.
Invalid patches within a composite texture will not...
2011-09-18
- 21:58 Revision 54d194ba (github): Allow reading from any file with a base offset other than zero.
- This facilitates the use of IWADs embedded in larger containers
for which we don't know the format of. For example, t... - 16:18 Revision 9929bfdc (github): Debian: Updating deb packaging
- As use of CMake/CPack is being discontinued, the Debian packages
will now be built using the Debian tools for the pur...
2011-09-17
- 15:28 Revision 56e7fca5 (github): Fixed: loadPatchCompositeDefs failed to pass the non-drawable flag
- from an IWAD original texture to any replacement in a PWAD. Fixes
the problem of supposedly non-drawable Materials be... - 14:44 Revision a0cb4811 (github): Fixed: S_MaterialClassForName did not always return the correct
- environment class for a given Material path.
- 13:28 Revision c8cb22ba (github): Added ccmd "inspectmaterial": print extended information about
- a Material to the console (primarily for debug).
- 12:39 Revision 365d6455 (github): packres.py: Resolve absolute target path before creating .pk3
- Fixes a problem where a build subdirectory has not yet been created
when packres.py is called. - 12:19 Revision 29b6c24b (github): qmake: Removed config_user.pri from repository
- Only the example version of config_user.pri should be in the repository.
- 12:09 Revision 65af7305 (github): Win32: Added config_user-example.pri
- This should be saved as config_user.pri.
- 12:05 Revision 071078a3 (github): Merge branch 'replacing-cmake-with-qmake' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into replacing-cmake-with-qmake
- 11:57 Revision 62248546 (github): Git: Ignore envconfig.bat
- 11:56 Revision eeaf1e66 (github): Win32: Further improvements for building
- Added config_user.pri for customization and Windows SDK paths,
added envconfig.bat for configuring the command line e... - 04:14 Revision e5ba639d (github): Seemingly Net_ResetTimer is used to initialize client mobj
- Smoothers so don't abort if the client is not "connected".
- 01:51 Revision 6dc50261 (github): Kludge: Override gamemode mismatch test in NetCl_UpdateGameState.
- See in-place notes for explanation (essentially they can't possibly
match because in ringzero, gamemode identifiers a... - 01:47 Revision 30af8cf4 (github): Fixed divide by zero in R_RenderPlayerView if the client has
- not yet configured the dimensions of the view window.
Todo: How'd that happen? The window should already be setup
by... - 01:45 Revision fd66ae56 (github): Fixed merge bug in libcommon's spawnMapObjects which attempted
- to use the unitialized value of local var mobjtype_t type when
deciding if a mobj should be spawned on client side. - 01:17 Revision ac997a31 (github): Revert to the R15 net protocol so we can communicate with the
- dedicated servers.
- 00:51 Revision bdc9718a (github): 64-bit fixes in the new game menu page initializer.
- 00:41 Revision 7a3aad00 (github): Post merge cleanup
- 00:21 Revision 490d78e9 (github): Merge changes from master to branch ringzero+master
2011-09-16
- 23:00 Revision 1927bd39 (github): Fixed [DOOM,DOOM64]: Advancing the intermission did not work.
- 22:50 Revision 368a3b0c (github): Fixed SIGSEGV in Net_DestroyArrays if a Smoother has not yet
- been allocated for a client.
- 22:49 Revision 8845a238 (github): The menu items for Join Game/Player Setup have been swapped
- so select the correct mnobject when updating labels.
- 22:31 Revision 38f5f27f (github): Smoother related fix ups.
- When are client Smoothers intended to be allocated?
- 20:04 Revision 8e795c36 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 20:00 Revision 84dfd30e (github): engine/portable/include/sys_audio.h and engine/api/sys_audiod_sfx.h
- were under the wrong file filters in doomsday.vcproj
- 19:32 Revision 2825658e (github): Fixed typo in non-smoothed DOOM screen wipe which resulted in the
- transition texture being stretched horizontally.
- 19:26 Revision 31879c10 (github): Manually updated doomsday.vcproj (hopefully for the last time by
- the looks of branch replacing-cmake-with-qmake).
- 12:09 Revision 4fd7740b (github): Merge branch 'master' into replacing-cmake-with-qmake
- 12:08 Revision 729149bd (github): Merge branch 'master' into replacing-cmake-with-qmake
- 12:03 Revision e62ad030 (github): Win32: Updated dorel.bat for qmake
- dorel now calls qmake and jom to build everything.
The old vcbuild.bat is no longer used.
platform_release.py now co... - 10:31 Revision 6c10eb4d (github): Win32: Example response file
- For running the game from within Qt Creator.
- 10:27 Revision 0fcf21e4 (github): Win32: Fixed qmake/UNICODE build; updated cURL
- Doomsday now correctly uses wchar_t strings in the UNICODE build.
The appropriate conversions are applied when necess... - 02:39 Revision 275d0aeb (github): Improved the smoothed DOOM screen wipe by applying an alpha
- fade to the top, which gets progressively larger and stronger
as the transition nears its end. - 00:24 Revision 7a42c0d1 (github): Flash the content of MNEDIT widgets when they have focus and
- use the active color during edit.
2011-09-15
- 21:09 Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
- and Console module initializations.
- 20:48 Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
- with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ... - 19:31 Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
- including system headers in cbuffer.h
- 19:17 Revision 609f6b8c (github): Missing changes omitted from previous commit.
- 19:06 Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
- * Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca... - 18:30 Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
- array as there is no need to use a CBuffer for this.
- 09:04 Revision 19b3572f (github): Win32: Updated copyright years in .rc files
- Also, fixed DLL output names (no major version number included).
- 09:03 Revision ee8a8e11 (github): Win32: Fixed compiler warnings and ANSI API usage
- 09:00 Revision 156c9e40 (github): Win32: Compiling and preparing for installation using qmake
2011-09-14
- 12:23 Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
- 09:27 Revision 49c541f4 (github): Win32: Fixed building with UNICODE (explicitly using ANSI API)
- 09:26 Revision ea6bba77 (github): Adapting qmake project to build on Windows
- 07:00 Revision 5c6bddc0 (github): qmake: Include Snowberry files in the installation
- 00:55 Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
- from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution. - 00:35 Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
- compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
2011-09-13
- 22:36 Revision 4ce49e33 (github): Cleanup
- 22:18 Revision 9f2a8dfa (github): Refactoring continues:
- * Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit... - 09:17 Revision a1a7d2d2 (github): qmake: Install Snowberry on Unix
- 08:29 Revision 2312314d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:29 Revision 4efb35d1 (github): sys_dylib: Only load .so files
- 08:28 Revision 0baed0c9 (github): Hexen: Fixed warning about ++
- 08:24 Revision 4dbecafb (github): qmake: Allow plugins to load symbols from the engine
- 08:23 Revision 7c345b2a (github): sys_dylib: Only load .so files
- 08:22 Revision 69a314c2 (github): Hexen: Fixed warning about ++
- 07:43 Revision 5db2e275 (github): Unix: Install targets and data files
2011-09-12
- 20:23 Revision c7809439 (github): Cleanup.
- 12:40 Bug #970: [Doom] Evil Eye height issue
- - **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
- 12:40 Bug #969 (Closed): Doom: Bad guy hitscan anomaly
- In the setup shown in the attached screenshot, the Chaingunners attacks near all hit the far lower floor the Hell Kni...
- 12:33 Bug #968: [Doom] Mancubus attacks and high Z height differences
- I'll throw in that this a Dday specific bug; in Vanilla (and other ports) both missiles are aimed at the correct Z an...
- 12:32 Bug #968 (New): [Doom] Mancubus attacks and high Z height differences
- If a Mancubus target's something a fairly sharp distance below him, only the straight forward firing missiles are aim...
- 12:15 Bug #968: [Doom] Mancubus attacks and high Z height differences
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/fc9e/attachment/doom2-004.jpg
- 12:14 Bug #967 (New): Sprite angling incorrect at sharp angles
- If one sidesteps after firing a rocket upward at a sharp angle, it looks like Dday is angling the sprite incorrectly ...
- 09:16 Revision 521ce00b (github): Project: Better directory variables
- 09:11 Revision bfb4b861 (github): Cleanup.
- 09:06 Revision acf46718 (github): Working on Unix build and packaging.
- 05:09 Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
- 04:20 Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
- being updated when element zero was selected.
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