Fixed: Font renderer was drawing the shadows of text fragments along with each fragment rather than in a separate drawing pass. So any case scaled text (such as that used in DOOM's game menu) would see the shadow for the current text fragment drawn on top of the character patches for the previous text fragment.
Fixed: Font renderer was drawing the shadows of text fragments along
with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game menu) would see the shadow
for the current text fragment drawn on top of the character patches for
the previous text fragment.