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From 2011-09-02 to 2011-09-15

2011-09-15

21:09 Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
and Console module initializations. danij
20:48 Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ...
danij
19:31 Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
including system headers in cbuffer.h danij
19:17 Revision 609f6b8c (github): Missing changes omitted from previous commit.
danij
19:06 Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
* Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca...
danij
18:30 Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
array as there is no need to use a CBuffer for this. danij
09:04 Revision 19b3572f (github): Win32: Updated copyright years in .rc files
Also, fixed DLL output names (no major version number included). skyjake
09:03 Revision ee8a8e11 (github): Win32: Fixed compiler warnings and ANSI API usage
skyjake
09:00 Revision 156c9e40 (github): Win32: Compiling and preparing for installation using qmake
skyjake

2011-09-14

12:23 Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
danij
09:27 Revision 49c541f4 (github): Win32: Fixed building with UNICODE (explicitly using ANSI API)
skyjake
09:26 Revision ea6bba77 (github): Adapting qmake project to build on Windows
skyjake
07:00 Revision 5c6bddc0 (github): qmake: Include Snowberry files in the installation
skyjake
00:55 Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution.
danij
00:35 Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
danij

2011-09-13

22:36 Revision 4ce49e33 (github): Cleanup
danij
22:18 Revision 9f2a8dfa (github): Refactoring continues:
* Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit...
danij
09:17 Revision a1a7d2d2 (github): qmake: Install Snowberry on Unix
skyjake
08:29 Revision 2312314d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:29 Revision 4efb35d1 (github): sys_dylib: Only load .so files
skyjake
08:28 Revision 0baed0c9 (github): Hexen: Fixed warning about ++
skyjake
08:24 Revision 4dbecafb (github): qmake: Allow plugins to load symbols from the engine
skyjake
08:23 Revision 7c345b2a (github): sys_dylib: Only load .so files
skyjake
08:22 Revision 69a314c2 (github): Hexen: Fixed warning about ++
skyjake
07:43 Revision 5db2e275 (github): Unix: Install targets and data files
skyjake

2011-09-12

20:23 Revision c7809439 (github): Cleanup.
skyjake
12:40 Bug #970: [Doom] Evil Eye height issue
- **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
danij
12:40 Bug #969 (Closed): Doom: Bad guy hitscan anomaly
In the setup shown in the attached screenshot, the Chaingunners attacks near all hit the far lower floor the Hell Kni... vermil
12:33 Bug #968: [Doom] Mancubus attacks and high Z height differences
I'll throw in that this a Dday specific bug; in Vanilla (and other ports) both missiles are aimed at the correct Z an... vermil
12:32 Bug #968 (New): [Doom] Mancubus attacks and high Z height differences
If a Mancubus target's something a fairly sharp distance below him, only the straight forward firing missiles are aim... vermil
12:15 Bug #968: [Doom] Mancubus attacks and high Z height differences

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/fc9e/attachment/doom2-004.jpg
vermil
12:14 Bug #967 (New): Sprite angling incorrect at sharp angles
If one sidesteps after firing a rocket upward at a sharp angle, it looks like Dday is angling the sprite incorrectly ... vermil
09:16 Revision 521ce00b (github): Project: Better directory variables
skyjake
09:11 Revision bfb4b861 (github): Cleanup.
skyjake
09:06 Revision acf46718 (github): Working on Unix build and packaging.
skyjake
05:09 Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
danij
04:20 Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
being updated when element zero was selected. danij

2011-09-11

21:29 Revision 7bf06ed9 (github): Started working on the Unix build.
skyjake
21:12 Revision bcd1a498 (github): Build and bundle all the game plugins
skyjake
20:46 Revision 0ab9d5b1 (github): Snowberry: Adjusted OS X appearance
Fonts need to be a bit bigger. skyjake
20:43 Revision 07a19299 (github): Completed and tested loading of jDoom.bundle
The qmake-produced binary appears to load ok. skyjake
17:40 Revision 970bf173 (github): Cleanup.
danij
17:30 Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi...
danij
14:11 Revision f51f51f4 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
14:09 Revision 5467b04a (github): Mac: Fixed NIB file build option
Although it seems that it doesn't work any more
using a 10.6+ SDK.
skyjake
14:09 Revision f877cd59 (github): 64-bit: Try to detect at compile time
Also, the debug build now verifies that the 64-bit
settings are correct at runtime.
skyjake
14:08 Revision 8fd406e1 (github): Working on qmake project files
Building and bundling dehread, wadmapconverter and doom on Mac. skyjake
12:39 Revision 38c03971 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
10:04 Revision 66a57285 (github): Git: Ignore build directories
skyjake
05:37 Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
danij
05:34 Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
danij

2011-09-10

21:01 Revision 8918cc0e (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake
21:01 Revision dd1f65e9 (github): Project: Fixed order of dependencies
skyjake
20:48 Revision e26b6ae2 (github): Started setting up qmake project files
The main engine project file is building correctly on
OS X. External dependencies are configured with the
.pri files ...
skyjake
20:46 Revision e7582229 (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake

2011-09-09

11:43 Revision fe0477d1 (github): Win32: Fixed build
skyjake
11:25 Revision 0fb1ea8d (github): 64-bit: Ensure correct integer sizes
Also, fixed plenty of warnings about pointer conversion.
In essence, the changes here do not make the code more
64-bi...
skyjake
09:00 Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
resulted in all files being released and not just that requested. danij
08:52 Revision c9534324 (github): Refactoring continues:
* Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,...
danij
05:01 Revision 4887ef0a (github): Cleanup.
danij
04:29 Revision 6cbd6a62 (github): Refactoring continues:
* AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
danij

2011-09-08

22:56 Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds...
danij
19:34 Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
ccmd "load". If a file is already loaded; log a status message but
otherwise ignore.
danij
12:49 Revision ff4d922b (github): Cleanup
danij
12:08 Revision 34e0fe7b (github): Refactoring continues:
* Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
danij

2011-09-07

23:28 Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ...
danij
23:08 Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
in player_t and ddplayer_t during a game change. danij

2011-09-05

08:06 Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
danij
04:56 Revision b9e028a4 (github): Cleanup continues:
* Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
danij

2011-09-04

14:09 Revision bea8fa1d (github): Cleanup continues...
danij
07:35 Revision 8d9570b2 (github): Render a few black frames just before shutdown.
On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch...
danij
06:28 Revision 8d0a7d7d (github): Cleanup
danij

2011-09-03

17:05 Revision 9097191f (github): Debug: Checking out filter in deltas
skyjake
17:04 Revision f995c335 (github): Co-op: Fixed weapon pickup notifications
In Doom/Heretic co-op, weapon pickups did not cause proper
message+sound notifications.
skyjake
13:28 Revision c8d9fa83 (github): Cleanup
Removed old DDPF_FILTER flag. skyjake
11:51 Revision 083d8008 (github): Cleanup
danij
11:06 Revision 9d321ea4 (github): Fixed typos in previous commit.
danij
10:33 Revision f0a251b0 (github): Cleanup
danij
04:40 Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
was able to handle being passed an invalid lumpnum. danij
04:39 Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
danij

2011-09-02

23:24 Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ...
danij
00:05 Revision 8b20c89c (github): Minor warning fixes.
danij
 

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