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From 2011-03-25 to 2011-04-07

2011-04-07

21:31 Feature #1533 (Rejected): Decoration light color from sector
Just a thought that it could be useful if the color of the decoration lights could match the light color set in the s... jimigrey
09:57 Revision 29e01b67 (github): Moved the method argument for Textures::chooseVariant to the front as it looks prettier :-)
Removed type argument from choosevariantworker_paramaters_t as we don't need to know at this level. danij
09:40 Revision 3b8f9c56 (github): Cleanup.
danij
07:27 Revision 080698c0 (github): Switched Texturess::findPreparedVariant to use an exact-match method when looking for suitable candidates as the rest of the subsystem should be functionally correct (if not all that pretty in places). Added a _DEBUG only sanity check to assit in routing out any remaining bugs. So far so good.
Do not do a full texture/material specification comparison if given two pointers to the same object. danij
04:37 Revision 8aeb8d2f (github): Refactor: All routines in gl_tex.c/h which use ColorPalettes are now passed pointers to them rather than their associated indices in the list owned by the refresh module. R_ToColorPalette now results in a fatal error if given an invalid palette index.
danij
04:04 Revision b66f9338 (github): Relocated GL_PalettizeImage, GL_QuantizeImageToPalette and GL_DeSaturatePalettedImage from gl_texmanager.c/h and into gl_tex.c/h where they belong.
danij
03:00 Revision af1d54ea (github): Fixed a couple of typos in comments.
danij
02:38 Revision a3124840 (github): Optimize: Store detail texture variant specifications into a set of buckets according to their quantized contrast value. As detail specifications have only one property (i.e., the contrast value) this means that search/selection performance is now bounded to O(1) with no divergence for best/worst cases.
danij
00:07 Revision 4922d9be (github): Optimize: Refactored away unnecessary heap allocation in getVariantSpecificationForContext. Querying for and retrieval of a known TextureVariantSpecification no longer involves dynamic allocations.
danij

2011-04-06

11:53 Feature #1532 (New): [Doom|Heretic] Secret found message text
There doesn't seem to be an external text string for this one.
HeXen has no secrets and hence doesn't have a secre...
vermil
04:04 Revision 54d6eac5 (github): Defer TextureVariant construction until after source image load.
Cleanup. danij

2011-04-05

22:29 Revision 9d54847a (github): Fixed warnings about printf style format specifier and argument type mismatch %lu != (unsigned int)
I find it rather interesting that I continue making this very specific mistake. Its not like I don't know the differe... danij
22:18 Revision 49c16e2e (github): Continued texture upload refactoring:
* Moved aquisition of a GL texture name for TextureVariant out of the prepare stage and into construction.
* Track th...
danij
18:08 Revision 63d6490c (github): Fixed warnings about argument types
The format %lu is "long unsigned int", while the provided
arguments were of type "unsigned int".
skyjake
11:20 Revision a0cb741c (github): Represent the detail texture contrast factor with uint8_t in DetailVariantSpecification
danij
07:52 Revision c32bd4a1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:30 Revision 3ca9b914 (github): Cleanup of libcommon's IterList
danij
05:16 Revision 01e3c022 (github): Fix memory leak in libcommon's P_DestroyIterList
danij
05:08 Revision 49b351b0 (github): If collectFilePaths does not find any paths then the found path list will not have been allocated.
danij

2011-04-04

17:58 Revision ae98c8f2 (github): RSS: Omit the commit count if build has no commits
skyjake
17:39 Revision 32393c15 (github): Fixed reallocation-to-zero and subsequent leaks plus real heap/zone mixups in Wad::resizeLumpStorage
danij
15:35 Revision 488de18b (github): Fix compilation warning
danij
13:32 Revision 27bc54f9 (github): DAM_Shutdown was not called during game change.
danij
13:04 Revision 0431c6a9 (github): Fixed memory leak in FinaleInterpreter::executeCommand
danij
12:49 Revision 6e5a83d6 (github): GL_ClearSystemTextures was not called during engine shutdown.
danij
11:37 Revision d00cd232 (github): Fixed verbose log message announcing new model skin names.
danij
10:48 Revision b6f8b2b4 (github): Fixed DED material stage copy failed to construct copies of the texture reference Uris.
Fixed DED submodel copy failed to clear the filename and skinFilename reference Uris.
Fixed DED material id memory leak.
danij
10:03 Revision 1c09fcc4 (github): Fixed memory leak in Uri destructor.
danij
09:12 Revision f1322bd5 (github): Fixed memory leak in ResourceNamespace destructor.
danij
09:04 Revision 444add54 (github): Fixed memory leak in collectFilePaths and do not allocate a found path buffer until the first is located.
danij

2011-04-03

19:34 Revision f08458cd (github): Texture upload refactoring continues:
* Store the used/assumed color palette index for the loaded image data in de::Image making it possible to determine t... danij

2011-04-02

20:15 Revision 80b7f13b (github): Merge dangling commits (TortoiseGit bug?).
danij
18:46 Revision 96dc0730 (github): Further refactoring of the texture upload/processing pipeline in ringzero:
* Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int... danij

2011-03-31

15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering.... vermil

2011-03-30

15:00 Bug #961: Hexen crashes on start-up with certain xccp models
Doomsday output log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17bb9fee/6f91/attachment/doo...
sgparry
12:31 Feature #1531 (New): "take" cmd to take away pickup powers
Not all give console commands for timed pickups can't be turned off by re-entering the command in beta 6.9.
*Label...
vermil
11:46 Feature #1530 (New): [XG] ltf_count requirement
I would like to propose a new XG requirement type; ltf_count.
With the associated fields; "Count = X", "Count abov...
vermil
11:09 Bug #958 (Closed): XG: when_last and count line types
The when_last requirement only functions when the line itself changes its own count from 2 to 1.
If the count of ...
vermil

2011-03-29

03:29 Revision e5c12fc7 (github): Continued work on ringzero:
* Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int... danij

2011-03-28

18:08 Revision d60786c5 (github): Unix: Fixed some compiler warnings.
skyjake
15:50 Revision a35edf80 (github): Continued work on ringzero:
* Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ... danij

2011-03-27

16:51 Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
danij
16:16 Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
Cleanup. danij

2011-03-25

23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
danij
23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
danij
18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
skyjake
17:16 Bug #957: sudden slow down 1.9.x
Sounds like one of the memory zone issues that were fixed for 1.9.7. skyjake
14:02 Bug #957: sudden slow down 1.9.x
IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A.... vaclav042
13:03 Bug #957: sudden slow down 1.9.x
I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ... danij
12:59 Bug #957: sudden slow down 1.9.x
OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star... vaclav042
12:57 Bug #957: sudden slow down 1.9.x
saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
vaclav042
12:54 Bug #957 (Closed): sudden slow down 1.9.x
I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ... vaclav042
12:54 Bug #957: sudden slow down 1.9.x
aaargh, pressed the wrong button. How do I add more attachments? vaclav042
16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
I meant "quirk" not "quick" above. vermil
14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
danij
13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
danij
13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
danij
13:37 Revision 65cc6c45 (github): Cleanup.
danij
11:56 Feature #1529 (New): Sound affected by the world
In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio...
vermil
09:29 Feature #1528 (Closed): A distance field for sound defs
Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc...
vermil
02:30 Revision 520dcf82 (github): Fixed sky light color.
danij
01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
danij
 

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