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Revision 080698c0

Added by danij over 13 years ago

Switched Texturess::findPreparedVariant to use an exact-match method when looking for suitable candidates as the rest of the subsystem should be functionally correct (if not all that pretty in places). Added a _DEBUG only sanity check to assit in routing out any remaining bugs. So far so good.
Do not do a full texture/material specification comparison if given two pointers to the same object.

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