Revision f08458cd
Added by danij over 13 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- portable
- include
- src
- gl_main.c (diff)
- gl_tex.c (diff)
- gl_texmanager.c (diff)
- image.c (diff)
- p_materialmanager.c (diff)
- p_surface.c (diff)
- r_data.c (diff)
- r_draw.c (diff)
- r_lumobjs.c (diff)
- r_model.c (diff)
- r_sky.c (diff)
- r_things.c (diff)
- r_world.c (diff)
- rend_console.c (diff)
- rend_fakeradio.c (diff)
- rend_main.c (diff)
- rend_model.c (diff)
- rend_particle.c (diff)
- rend_sky.c (diff)
- rend_sprite.c (diff)
- ui2_main.c (diff)
- portable
- engine
The only remaining unwanted uses of the variant usage contexts in de::Textures::prepareVariant are for the min/mag filter selections. Once this is addressed (and creation of the image analyses moved out), the context compare in GL_CompareTextureVariantSpecifications can be removed, further improving GL texture object sharing.