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From 2011-02-05 to 2011-02-18

2011-02-14

03:32 Bug #921: Blockmap-defined Linedef crossing order
Was this addressed by the blockmap changes in 1.9.7? skyjake

2011-02-13

14:54 Bug #493: Plane move issue
Fixed for the upcoming 1.9.0-beta6.10 danij
14:26 Bug #926: [Windows] Mouse conflicts with cursor hotspot utilities
Solving this the right way essentially requires replacing DirectX based input with something better. This is somethin... danij
14:24 Bug #929: 0 byte THINGS lump results in map conversion failure
Fixed for the upcoming 1.9.0-beta6.10 danij
14:16 Bug #944: [Hexen] Maulotaur throwing crash
Found the cause of this, its a simple typo. Fixed for the upcoming 1.9.0-beta6.10 release. danij
14:15 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/7986/attachment/doomsday.out.zip
amanojyakux
09:12 Bug #876: No comprehension of poly objects with see through parts
Fixed for 1.9.0-beta6.9 danij
04:18 Bug #744: Linux 32bit Heretic & Hexen Segfault
Evidently this issue has since been resolved. danij
04:00 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
Seems this issue doesn't exist in the latest version (Beta 6.9). vermil
02:15 Bug #932: mf2_floatbob not affecting particle generators
Left: still vial | Right: bobbing vial, Generator not moving with it
*Attachments:*
* http://sourceforge.net/p/deng/...
zoeikon

2011-02-12

16:05 Bug #941: Fatal error if map doesn't exist
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
skyjake
15:42 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/db30/attachment/Before.jpg
vermil
15:38 Bug #953: Halos on mobjs in the void visible from within the map
Fixed for 1.9.9 unstable build 546 danij
14:34 Bug #951: Enemies can hurt you from ledges the player is hiding behind
Problem found. Its due to an incorrect slope calculation in P_AimLineAttack. Will be fixed in the upcoming 1.9.0-beta... danij
13:42 Bug #950: Crash on Doom2.wad map30 after loading save
Fixed for the upcoming 1.9.0-beta6.10 release. danij
13:14 Bug #950: Crash on Doom2.wad map30 after loading save
When loading the attached saved game Doomsday crashed for me also. I'm currently looking into it... danij
13:07 Bug #950: Crash on Doom2.wad map30 after loading save
What about the save game I attached to this bug report? If I load that save, the game crashes after several seconds. amanojyakux

2011-02-11

20:28 Bug #952 (Closed): Little Map Title visual quirk
If one saves and loads a save game while the Map Title is still being drawn on screen, the character it was up to dra... vermil
19:07 Bug #952: Little Map Title visual quirk
Fixed for the upcoming 1.9.0-beta6.10 danij
19:29 Bug #950: Crash on Doom2.wad map30 after loading save
I still cannot replicate this crash. I have tried saving before leaving the start area, after the start area, before ... danij
19:28 Bug #950: Crash on Doom2.wad map30 after loading save
Also, just to add, I was using Beta 6.9 on Windows. vermil
19:16 Bug #950: Crash on Doom2.wad map30 after loading save
I didn't require Reiner's save game and I was able to reproduce the crash.
Further experimentation reveals that it s...
vermil
18:39 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/ff74/attachment/DoomSav2.dsg.zip
amanojyakux
17:58 Bug #950 (Closed): Crash on Doom2.wad map30 after loading save
1.9.0-beta6.9 on Mac OS X 10.6
In Doom2.wad on map30 I cannot save/load properly. I cannot reproduce this behavior...
amanojyakux
17:58 Bug #950: Crash on Doom2.wad map30 after loading save
Thus far I have been unable to replicate this problem (on Windows) using either the 1.9.0-beta6.9 release or the curr... danij
18:06 Bug #951 (Closed): Enemies can hurt you from ledges the player is hiding behind
On some occasions if an enemy is standing on a small ledge and I take cover behind that ledge, the enemy can attack m... amanojyakux

2011-02-08

17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
Fixed for the upcoming 1.9.0-beta6.10 danij
17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6.... vermil

2011-02-07

16:02 Bug #948: Dynamic Lights: Use the non-transferred plane height
Fixed for the upcoming 1.12 release. danij
16:01 Bug #948 (Closed): Dynamic Lights: Use the non-transferred plane height
The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
Thi...
vermil
15:39 Feature #1526 (New): [XG] Randomizing activation/deactivation wait timer
Randomization of the activation/deactivation wait timer.
A min and max fp like field, so to speak.
*Label...
vermil

2011-02-05

11:56 Bug #948: Dynamic Lights: Use the non-transferred plane height

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c6dcc1cb/3a20/attachment/doom2-007.jpg
vermil
11:55 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/b070/attachment/After.jpg
vermil
11:53 Bug #947 (Closed): [Heretic] Particle corruption
When I am using the JHRP in Jheretic Beta 6.9 and change the screen resolution, all model based particles change to l... vermil
 

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