Activity
From 2011-01-31 to 2011-02-13
2011-02-13
- 14:54 Bug #493: Plane move issue
- Fixed for the upcoming 1.9.0-beta6.10
- 14:26 Bug #926: [Windows] Mouse conflicts with cursor hotspot utilities
- Solving this the right way essentially requires replacing DirectX based input with something better. This is somethin...
- 14:24 Bug #929: 0 byte THINGS lump results in map conversion failure
- Fixed for the upcoming 1.9.0-beta6.10
- 14:16 Bug #944: [Hexen] Maulotaur throwing crash
- Found the cause of this, its a simple typo. Fixed for the upcoming 1.9.0-beta6.10 release.
- 14:15 Bug #950: Crash on Doom2.wad map30 after loading save
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/7986/attachment/doomsday.out.zip
- 09:12 Bug #876: No comprehension of poly objects with see through parts
- Fixed for 1.9.0-beta6.9
- 04:18 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Evidently this issue has since been resolved.
- 04:00 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- Seems this issue doesn't exist in the latest version (Beta 6.9).
- 02:15 Bug #932: mf2_floatbob not affecting particle generators
- Left: still vial | Right: bobbing vial, Generator not moving with it
*Attachments:*
* http://sourceforge.net/p/deng/...
2011-02-12
- 16:05 Bug #941: Fatal error if map doesn't exist
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 15:42 Bug #947: [Heretic] Particle corruption
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/db30/attachment/Before.jpg
- 15:38 Bug #953: Halos on mobjs in the void visible from within the map
- Fixed for 1.9.9 unstable build 546
- 14:34 Bug #951: Enemies can hurt you from ledges the player is hiding behind
- Problem found. Its due to an incorrect slope calculation in P_AimLineAttack. Will be fixed in the upcoming 1.9.0-beta...
- 13:42 Bug #950: Crash on Doom2.wad map30 after loading save
- Fixed for the upcoming 1.9.0-beta6.10 release.
- 13:14 Bug #950: Crash on Doom2.wad map30 after loading save
- When loading the attached saved game Doomsday crashed for me also. I'm currently looking into it...
- 13:07 Bug #950: Crash on Doom2.wad map30 after loading save
- What about the save game I attached to this bug report? If I load that save, the game crashes after several seconds.
2011-02-11
- 20:28 Bug #952 (Closed): Little Map Title visual quirk
- If one saves and loads a save game while the Map Title is still being drawn on screen, the character it was up to dra...
- 19:07 Bug #952: Little Map Title visual quirk
- Fixed for the upcoming 1.9.0-beta6.10
- 19:29 Bug #950: Crash on Doom2.wad map30 after loading save
- I still cannot replicate this crash. I have tried saving before leaving the start area, after the start area, before ...
- 19:28 Bug #950: Crash on Doom2.wad map30 after loading save
- Also, just to add, I was using Beta 6.9 on Windows.
- 19:16 Bug #950: Crash on Doom2.wad map30 after loading save
- I didn't require Reiner's save game and I was able to reproduce the crash.
Further experimentation reveals that it s... - 18:39 Bug #950: Crash on Doom2.wad map30 after loading save
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/ff74/attachment/DoomSav2.dsg.zip
- 17:58 Bug #950 (Closed): Crash on Doom2.wad map30 after loading save
- 1.9.0-beta6.9 on Mac OS X 10.6
In Doom2.wad on map30 I cannot save/load properly. I cannot reproduce this behavior... - 17:58 Bug #950: Crash on Doom2.wad map30 after loading save
- Thus far I have been unable to replicate this problem (on Windows) using either the 1.9.0-beta6.9 release or the curr...
- 18:06 Bug #951 (Closed): Enemies can hurt you from ledges the player is hiding behind
- On some occasions if an enemy is standing on a small ledge and I take cover behind that ledge, the enemy can attack m...
2011-02-08
- 17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
- Fixed for the upcoming 1.9.0-beta6.10
- 17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
- Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6....
2011-02-07
- 16:02 Bug #948: Dynamic Lights: Use the non-transferred plane height
- Fixed for the upcoming 1.12 release.
- 16:01 Bug #948 (Closed): Dynamic Lights: Use the non-transferred plane height
- The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
Thi... - 15:39 Feature #1526 (New): [XG] Randomizing activation/deactivation wait timer
- Randomization of the activation/deactivation wait timer.
A min and max fp like field, so to speak.
*Label...
2011-02-05
- 11:56 Bug #948: Dynamic Lights: Use the non-transferred plane height
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c6dcc1cb/3a20/attachment/doom2-007.jpg
- 11:55 Bug #947: [Heretic] Particle corruption
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/b070/attachment/After.jpg
- 11:53 Bug #947 (Closed): [Heretic] Particle corruption
- When I am using the JHRP in Jheretic Beta 6.9 and change the screen resolution, all model based particles change to l...
2011-02-01
- 17:22 Bug #946 (Closed): [Heretic] Typo in console help for command "give"
- A tiny tiny tiny typo; the give console command calls the "Tome of Power", the "Tomb of Power"
*Labels:* Console
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