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From 2010-05-22 to 2010-06-04

2010-06-03

20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau...
vermil
19:04 Bug #913: HeXen: level warping cheats partially broken
As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b... danij

2010-06-02

18:10 Bug #910: Flat tiling error with custom flats

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
danij

2010-06-01

00:01 Revision f29453bb (github): Removed M_DrawShadowedChar - no longer necessary as M_DrawTextFragmentShadowed can be used instead.
danij

2010-05-31

20:08 Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr... danij
19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ...
shiny666
17:06 Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe... danij
01:25 Revision d01154c6 (github): Refactored composite font character drawing:
* Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ... danij

2010-05-30

23:58 Revision 109c0719 (github): Moved composite font character drawing out of gl_drawpatch and into gl_drawcompositefont in preparation for more radical changes.
danij
23:25 Revision a108f25a (github): Split the skillmode flags for mapspots out of the flags member and into a seperate variable. Made the skillmode requirement for mapspots unique, so that e.g., SM_BABY and SM_EASY are not considered the same skillmode (this logic has been moved to the interpretation stage in dpWadMapConverter).
danij
21:56 Bug #910: Flat tiling error with custom flats
I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions... jimigrey
16:51 Bug #910: Flat tiling error with custom flats
Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/... jimigrey
15:30 Bug #910: Flat tiling error with custom flats
The screenshots are helpful but a small example would be much more useful. danij
15:08 Bug #910: Flat tiling error with custom flats
Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://...
jimigrey
14:41 Bug #910 (New): Flat tiling error with custom flats
I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ... jimigrey
21:15 Revision e0c83ecf (github): Do not scale the modelview matrix in GL_DrawVectorGraphic if scale == 1
danij
21:13 Revision 283ddc5c (github): Moved vector graphic drawing into the engine.
Refactored vector graphic and composite font registration to allow updating existing resources. danij
19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium... vermil
19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue...
vermil
19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- **labels**: jHexen Gameplay --> Hexen
danij
19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact... vermil
18:05 Revision 39f10494 (github): Refactored the interface for vector graphic drawing in preparation for moving into the engine.
danij
12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl... eunbolt
01:46 Revision edc0aec0 (github): Minor tweak to the side shadow darkness calculation in fakeradio.
danij

2010-05-29

03:04 Revision 7c275b4e (github): Clean up.
danij
03:04 Revision 2d34f4da (github): Fix line endings.
danij
02:38 Revision a2312d7e (github): Moved composite font Text drawing into the engine (just a simple code migration).
Todo:
* Refactor drawing to use an atlus and display lists.
* Refactor registration/declaration to use DED.
danij

2010-05-28

23:19 Revision c955a326 (github): Resolve conflicts with previous commit.
danij
23:14 Revision 96493b9d (github): Reimplemented the Text shadow effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
gl_drawcompositefont.c is now ready for intergration into the engine. Initially, I'll move a copy of gl_drawpatch.c i... danij
05:02 Revision 46251a0b (github): Reimplemented the Text glitter effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
Todo: Do exactly the same for the shadow effect. danij
00:20 Revision 58b8ea21 (github): Moved global typeInTime into gl_drawcompositefont. Clean up.
danij

2010-05-27

23:53 Revision dc774c89 (github): Tweaked an error message in R_GetPatchInfo (invalid arguments).
Added a verbose comment in R_PrecachePatch (unknown Patch). danij
23:43 Revision 4f8140c2 (github): Make use of the GLTexture by-name search to remove the use of lump indicies for unique identification in R_RegisterAsPatch.
danij
23:10 Revision 046cd92b (github): Completed switchover to logical patch identifiers instead of lump indicies.
Next step: Remove the use of lump indicies for the purpose of identification in R_RegisterAsPatch (the search key sho... danij
21:59 Revision 4cdce9f0 (github): Dispensed with the extraOffset members of spritetex_t and patchtex_t by making the border (size) property a member of gltexture_inst_t.
danij
19:00 Revision cc75e878 (github): Continuing work on refactoring the texture load pipeline:
* Separated the texture instance flags from the material load flags - they serve different purposes and should not be... danij
15:35 Revision be35b979 (github): Fix missing call to precacheFontCharacterPatch in R_InitFont.
danij
12:44 Bug #909 (New): [Hexen] Tiny difference in Ettin behaviour
In the original HeXen and Dday 1.8.6, when one approaches an Ettin from behind, at a diagonal angle (i.e. the ones th... vermil

2010-05-23

11:34 Revision 2cd1bca9 (github): Further clean up of the composite font drawing in preparation for the more extensive changes needed for accurate calculation of the visible dimensions of formatted Text blocks.
danij
03:39 Revision e5063af9 (github): Further fix to the interpretation of break directives in paramater Text blocks.
danij
03:37 Revision 97028cfb (github): Modified the Amplify algorithm to ignore masked pixels when calculating the max value.
GLTexture_Prepare was not converting hires patches to monochrome if set.
Todo: Rewrite the conversion stage of GLTex...
danij

2010-05-22

22:41 Revision 1fb4b1c3 (github): Began clean up of GL_DrawText in preparation for implementing a proper visible dimension calculator for Text.
* Split the paramater block parsing out of GL_DrawText.
* Added drawtextstate_t and separated initialization and call...
danij
21:34 Revision 0b5fa1f6 (github): Added a couple of comments to gl_drawcompositefont.h explaining the terms Text and Text fragment in the context of this API.
danij
21:26 Revision 9b3df05a (github): Moved patch drawing methods out of hu_stuff and into gl_drawpatch Renamed all patch drawing methods swapping the prefix M_ for GL_
danij
18:05 Revision 2d7133d7 (github): Couple of minor fixes to type-in effect selection in the menu.
danij
17:52 Revision 12bac7c3 (github): Removed garbage code in gl_drawcompositefont.c
danij
17:50 Revision fad4c056 (github): Completed next phase of the game-side 2D drawing clean up:
* Split the text drawing out of hu_stuff and into gl_drawcompositefont
* Renamed all text drawing methods swapping th...
danij
15:25 Revision c29258a0 (github): Created M_DrawTextFragmentShadowed and reworked Heretic's IN_DrawTime to call it. Replaced all calls to Heretic's IN_DrawNumber with calls to M_DrawTextFragmentShadowed. Removed IN_DrawNumber.
danij
 

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