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Revision fad4c056

Added by danij about 14 years ago

Completed next phase of the game-side 2D drawing clean up:
  • Split the text drawing out of hu_stuff and into gl_drawcompositefont
  • Renamed all text drawing methods swapping the prefix M_ for GL_
  • Relocated the menu-specific overrides for the type-in effect and shadow into a new set of menu-specific wrappers for the GL_DrawTextFragment methods.

Next step: Refactor the GL_DrawText(Fragment) methods to remove the dependence on the game config in this module (currently only used for the glitter and shadow strengths).

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