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Revision 97028cfb

Added by danij about 14 years ago

Modified the Amplify algorithm to ignore masked pixels when calculating the max value.
GLTexture_Prepare was not converting hires patches to monochrome if set.

Todo: Rewrite the conversion stage of GLTexture_Prepare.
  • How about a mechanism where the input and output formats are specified along with a stack of conversion filters. An automatic logic then optimizes the stack to determine the best (most quality preserving and fasted) path from A to B.
  • Remove the use of the texture type for determining logic here and use the material_load_params instead.
  • Move the extraOffset values currently stored in spritetex_t and patchtex_t into gltexture_inst_t.

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