Revision cc75e878
Added by danij over 14 years ago
Continuing work on refactoring the texture load pipeline:
- Separated the texture instance flags from the material load flags - they serve different purposes and should not be combined.
- Removed GLTF_MASKED and replaced with gltexture_inst_t.isMasked (boolean).
- Use the GLTF_* flags member of gltexture_inst_t when picking a texture instance.
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