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Revision cc75e878

Added by danij about 14 years ago

Continuing work on refactoring the texture load pipeline:
  • Separated the texture instance flags from the material load flags - they serve different purposes and should not be combined.
  • Removed GLTF_MASKED and replaced with gltexture_inst_t.isMasked (boolean).
  • Use the GLTF_* flags member of gltexture_inst_t when picking a texture instance.

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