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From 2010-03-20 to 2010-04-02

2010-04-01

12:16 Bug #863: jHexen: impassable doorway (polyobjs?)
doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
gobhuo

2010-03-31

22:04 Bug #862: Map def fog oversight
Fixed for 1.9.0-beta6.9 danij
20:33 Bug #873: Missing Texture in Doom II MAP 25
Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n... danij
15:46 Bug #882 (New): Fullbright psprites and colored lighting
Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al...
danij
14:45 Bug #880: Console log position after clear
Fixed in branch beta6-ringzero danij
13:39 Bug #880 (Closed): Console log position after clear
When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t... danij
13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
When displaying the context help for the console command alias it would be helpful if there were examples of usage in... danij
13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ... danij
13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s... danij
13:25 Bug #824: Double press input events
Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre...
skyjake
13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis...
danij
13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (... danij

2010-03-27

09:44 Bug #711: Heretic: Intermission counter offsets
Fixed for 1.9.0-beta6.9 danij
08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
Have you been able to test this skyjake? danij
07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta...
chessla
05:46 Bug #756: Shoots after loading a saved game with a click
Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port...
danij
00:06 Bug #877: Texture offset anomaly
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
danij

2010-03-24

18:11 Bug #866: HeXen: Automap scroll when changing maps
The automap is being left open in Hexen when warping between maps. danij
18:10 Bug #865: Heretic: Scrolling flats too slow
Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ... danij
15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect
skyjake
11:42 Bug #874: [Hexen] Stalker gib levitates
Enforced "one sound per origin" for 1.9.8. skyjake
11:06 Bug #874: [Hexen] Stalker gib levitates
In addition most sounds played by the psprite action routines should be local-only and not heard by all players. danij
09:16 Bug #874: [Hexen] Stalker gib levitates
On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
danij

2010-03-23

17:39 Bug #833: Heretic E2M4 secret exit
Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in... danij
15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3 danij
14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports. danij
10:52 Bug #878: Automap visual nitpicks
Fixed for 1.9.0-Beta6.10 danij

2010-03-21

11:45 Bug #878 (Closed): Automap visual nitpicks
Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t... vermil
11:42 Bug #877 (New): Texture offset anomaly
The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in... vermil

2010-03-20

18:44 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b3715978/7a59/attachment/LightTest.wad
vermil
15:13 Bug #864: undefined VK_ keymaps in sys_console
We do not currently support versions of Windows earlier than XP, so this is fine. danij
15:10 Feature #1510: Uninstaller to remove all files
Well... As I been saying in the beginning, I used the Exe. I looked all though out the Doomsday folder, and even its ... thedevilhunter
14:15 Feature #1510: Uninstaller to remove all files
Ah I see, yes that is obviously an official release. I haven't used version 1.8.6 myself for quite a long time. Newer... danij
14:04 Feature #1510: Uninstaller to remove all files
I got it from http://dengine.net/windows Version 1.8.6 thedevilhunter
13:57 Feature #1510: Uninstaller to remove all files
I don't know where you got this exe from but the official releases of Doomsday for Windows all come with an installer. danij
13:54 Feature #1510: Uninstaller to remove all files
I just looked thought that many times, Did not find it. I used the Exe to install, but there is no uninstaller thedevilhunter
13:17 Feature #1510: Uninstaller to remove all files
An uninstaller is already included for Windows. After installing you will find the uninstaller in your Add/Remove pro... danij
08:29 Feature #1508: Ability to bind keypad ENTER key
- **status**: open --> closed
- **milestone**: Eventually --> Version 1.9
danij
 

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