Activity
From 2010-03-18 to 2010-03-31
2010-03-31
- 22:04 Bug #862: Map def fog oversight
- Fixed for 1.9.0-beta6.9
- 20:33 Bug #873: Missing Texture in Doom II MAP 25
- Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n...
- 15:46 Bug #882 (New): Fullbright psprites and colored lighting
- Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al... - 14:45 Bug #880: Console log position after clear
- Fixed in branch beta6-ringzero
- 13:39 Bug #880 (Closed): Console log position after clear
- When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t...
- 13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
- When displaying the context help for the console command alias it would be helpful if there were examples of usage in...
- 13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
- Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ...
- 13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
- In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s...
- 13:25 Bug #824: Double press input events
- Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre... - 13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
- When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis... - 13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
- When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (...
2010-03-27
- 09:44 Bug #711: Heretic: Intermission counter offsets
- Fixed for 1.9.0-beta6.9
- 08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
- Have you been able to test this skyjake?
- 07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta... - 05:46 Bug #756: Shoots after loading a saved game with a click
- Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port... - 00:06 Bug #877: Texture offset anomaly
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
2010-03-24
- 18:11 Bug #866: HeXen: Automap scroll when changing maps
- The automap is being left open in Hexen when warping between maps.
- 18:10 Bug #865: Heretic: Scrolling flats too slow
- Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ...
- 15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
- The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect - 11:42 Bug #874: [Hexen] Stalker gib levitates
- Enforced "one sound per origin" for 1.9.8.
- 11:06 Bug #874: [Hexen] Stalker gib levitates
- In addition most sounds played by the psprite action routines should be local-only and not heard by all players.
- 09:16 Bug #874: [Hexen] Stalker gib levitates
- On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
2010-03-23
- 17:39 Bug #833: Heretic E2M4 secret exit
- Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in...
- 15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
- Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3
- 14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports.
- 10:52 Bug #878: Automap visual nitpicks
- Fixed for 1.9.0-Beta6.10
2010-03-21
- 11:45 Bug #878 (Closed): Automap visual nitpicks
- Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t...
- 11:42 Bug #877 (New): Texture offset anomaly
- The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in...
2010-03-20
- 18:44 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b3715978/7a59/attachment/LightTest.wad
- 15:13 Bug #864: undefined VK_ keymaps in sys_console
- We do not currently support versions of Windows earlier than XP, so this is fine.
- 15:10 Feature #1510: Uninstaller to remove all files
- Well... As I been saying in the beginning, I used the Exe. I looked all though out the Doomsday folder, and even its ...
- 14:15 Feature #1510: Uninstaller to remove all files
- Ah I see, yes that is obviously an official release. I haven't used version 1.8.6 myself for quite a long time. Newer...
- 14:04 Feature #1510: Uninstaller to remove all files
- I got it from http://dengine.net/windows Version 1.8.6
- 13:57 Feature #1510: Uninstaller to remove all files
- I don't know where you got this exe from but the official releases of Doomsday for Windows all come with an installer.
- 13:54 Feature #1510: Uninstaller to remove all files
- I just looked thought that many times, Did not find it. I used the Exe to install, but there is no uninstaller
- 13:17 Feature #1510: Uninstaller to remove all files
- An uninstaller is already included for Windows. After installing you will find the uninstaller in your Add/Remove pro...
- 08:29 Feature #1508: Ability to bind keypad ENTER key
- - **status**: open --> closed
- **milestone**: Eventually --> Version 1.9
2010-03-19
- 23:18 Feature #1510 (Closed): Uninstaller to remove all files
- As of now, I noticed there is no Uninstaller. They should make one, that removes all doomsday related stuff. It can b...
2010-03-18
- 19:23 Bug #876 (Closed): No comprehension of poly objects with see through parts
- Dday assumes polyobjs are never see through and hence doesn't render anything behind them.
As shown by this vanill... - 18:41 Bug #875 (Closed): Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the assoc...
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