Activity
From 2010-01-10 to 2010-01-23
2010-01-23
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  21:40 Feature #1507 (New): [InFine] Option to pause playing script if the game is paused 
- The ability to pause playing infine if the game is paused and/or the menu opened.
 Perhaps via a flag one can place...
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  12:36 Bug #860: [Hexen] All interlude/finale texts are (not found) 
- Are there patches for the IWAD alone? The ones I found want HEXEN.EXE
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  03:09 Bug #860: [Hexen] All interlude/finale texts are (not found) 
- jHexen requires that your Hexen IWAD is patched to ver 1.1 Try patching and then update this report.
 http://www.do...
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  03:09 Bug #860 (Closed): [Hexen] All interlude/finale texts are (not found) 
- Win32
 *Labels:* jHexen Gameplay
2010-01-22
- 
  11:00 Bug #859: cmake cannot find source file [win32] 
- I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and...
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  01:33 Bug #859 (Closed): cmake cannot find source file [win32] 
- CMake Error in CMakeLists.txt:
 Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
 .cpp ....
- 
  10:59 Bug #858: CmakeLists.txt issues (minor) 
- Another small note:
 While puttering around with cmake i noticed that some of the Find*.cmake files in doomsday/build...
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  00:05 Bug #858: CmakeLists.txt issues (minor) 
- Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:
 Use the Visual C++ solution,...
2010-01-21
- 
  22:22 Bug #858 (Closed): CmakeLists.txt issues (minor) 
- -deng_VERSION_REVISION is still set to "beta5"
 -The envpaths ZLIBDIR, LIBPNGDIR, and LIBCURLDIR should probablly poi...
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  21:56 Feature #1506 (Closed): The ability to scroll the auto map whilst paused 
- The ability to scroll the auto map and ones inventory whilst the game is paused. 
 It may have been a very odd quir...
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  21:51 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down) 
- In Heretic, the Maulotaur and D'sparil on foot have the ability to drop off cliffs/ledges of any height, though they ...
2010-01-18
- 
  16:02 Bug #857: Transparent texture clamp on upper/lower wall sections 
- Fixed for 1.9.0-Beta6.10
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  16:02 Bug #857 (Closed): Transparent texture clamp on upper/lower wall sections 
- Clamping of transparent textures when used on upper/lower wall sections.
 See the attached wad for an example where...
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  15:10 Bug #856 (Rejected): Demo playback issues 
- If the player starts recording a demo while infine is playing, the demo recorded will crash dday when said infine sto...
2010-01-17
- 
  04:39 Bug #845: [Heretic] Secret levels fail to load 
- Fixed for 1.9.0-beta6.9
2010-01-16
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  21:06 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check 
- "Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 fa...
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  01:38 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107 
- _(originally posted by anonymous SF.net user)_
 I found this bug too in hexen's Map 9 (9): CAVES OF CIRCE in dengine ...
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  01:32 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107 
- I don't understand Hexen's save slots. There are six slots that appear on the load menu, yet eight numbered saves, (...
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  01:27 Bug #855 (Closed): [Hexen] P_UnarchiveThinkers: Unknown tClass 107 
- Crash on loading game.
 *Labels:* jHexen
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  01:27 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107 
- hexen save game
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/9ef6/attachment/hex6.hxs
 
2010-01-15
- 
  09:25 Bug #850: Crash when loading saved game 
- Fixed for 1.9.0-beta6.9
- 
  09:25 Bug #850: Crash when loading saved game 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/2d83/attachment/hex013.hxs
 
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  09:25 Bug #850: Crash when loading saved game 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/223f/attachment/hex010.hxs
 
- 
  09:22 Bug #850: Crash when loading saved game 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/c5d6/attachment/hex008.hxs
 
- 
  09:21 Bug #842: Segmentation Violation Ultimate Doom E2M3 
- Fixed for 1.9.0-beta6.9
2010-01-14
- 
  23:45 Bug #842: Segmentation Violation Ultimate Doom E2M3 
- Re-opening as it has not been confirmed that this is the same issue as #2929541
- 
  23:43 Bug #850: Crash when loading saved game 
- Re-opening as it has not been confirmed that this is the same issue as #2929541
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  23:41 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107 
- doomsday log file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/82f1/attachment/dooms...
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  23:40 Bug #854: [multiple games] crash if loading game from title screen 
- doomsday log file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/648f/attachment/dooms...
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  23:39 Bug #854: [multiple games] crash if loading game from title screen 
- Hexen save file slot0 - map13
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/15b9/atta...
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  23:39 Bug #854: [multiple games] crash if loading game from title screen 
- Hexen save file slot0 - map10
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/7d77/atta...
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  23:38 Bug #854: [multiple games] crash if loading game from title screen 
- Hexen save file slot0 - map08
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/fc9a/atta...
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  23:37 Bug #854 (Closed): [multiple games] crash if loading game from title screen 
- I've observed this error in both jDoom and jHexen.
 Some saved games crash the program when loaded. In both games, ...
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  13:12 Bug #854: [multiple games] crash if loading game from title screen 
- Hexen save file slot0
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/09cf/attachment/h...
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  23:21 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check 
- If one saves a game while a script is moving sectors (another example is the moving ice around the steel key in the G...
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  13:07 Bug #853: Console: warp command doesn't work on Doom1 or Heretic 
- I have been informed that the warp command for warping to ExMx maps has been changed to now require a space between t...
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  12:17 Bug #853 (Closed): Console: warp command doesn't work on Doom1 or Heretic 
- As the summary states. It appears that the warp console command only recognizes Doom2 MapXX.
 *Labels:* Console
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  11:49 Bug #803: Monsters see through wall/floor/ceil 
- You are indeed correct, the following case was not handled correctly:
 LOS from src to dest intersects a linedef bi...
2010-01-12
- 
  21:11 Bug #852: [Hexen] Firing wand down large z-depth causes segfault 
- Upon investigation I tracked this down to p_intercept.c #103:
 intercepts = Z_Realloc(intercepts, maxIntercepts *...
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  21:11 Bug #852 (Closed): [Hexen] Firing wand down large z-depth causes segfault 
- At the end of Seven Portals, there's a watery abyss with 4-6 Afrits way down at the bottom. If you use nearby Wings o...
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  18:28 Bug #851: Incorrect blast damage calculation 
- This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev...
2010-01-11
- 
  14:32 Bug #851: Incorrect blast damage calculation 
- I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled.
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  13:54 Bug #851 (Closed): Incorrect blast damage calculation 
- Blast damage is calculated incorrectly.
 Test case:
 Fire a rocket against a wall. It should do 127-128 damage, as in...
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  00:54 Bug #850: Crash when loading saved game 
- see bug 2932428
- 
  00:45 Bug #850: Crash when loading saved game 
- jhexen log file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/32c9/attachment/doomsda...
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  00:45 Bug #850 (Closed): Crash when loading saved game 
- Loading this saved game throws three "Multiple polyobjs in a single subsector" warnings, then crashes the engine with...
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  00:29 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood 
- I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro...
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