Activity
From 2009-11-05 to 2009-11-18
2009-11-18
- 16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
- 15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
- 15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
- 14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
- 14:39 Bug #790: [DEH] Max Health and Max Armor do not work
- Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l...
- 11:29 Bug #790: [DEH] Max Health and Max Armor do not work
- Fixed for 1.9.0-beta6.8
- 11:03 Bug #790: [DEH] Max Health and Max Armor do not work
- I've since found out how this works though there is no mention of it in the docs.
- 10:57 Bug #790: [DEH] Max Health and Max Armor do not work
- The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat...
- 10:25 Bug #790: [DEH] Max Health and Max Armor do not work
- Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a...
- 13:57 Bug #825 (Closed): XG: Damage class if health below
- If the player activates a damage class XG line that heals them and their health is above the maximum amount specified...
- 13:04 Bug #791: Odd map exit behaviour with switches
- Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda... - 12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
- 12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
- 11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
- 10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
- Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games.
- 08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
- Fixed for 1.9.0-beta6.8
- 07:26 Bug #824: Double press input events
- It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n...
- 06:28 Bug #824 (Closed): Double press input events
- Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ...
- 05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
- 05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
- 04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
- I presume this means that formats like .mod and .s3m now work again :)
- 03:36 Bug #803: Monsters see through wall/floor/ceil
- I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,... - 02:51 Bug #788: Momentary pause during looped MIDI playback
- Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins?
- 02:13 Bug #788: Momentary pause during looped MIDI playback
- Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor...
- 01:38 Bug #625: Doomsday captures all keypresses
- I don't think there is anything we can do about this. It sounds like an SDL issue to me.
2009-11-17
- 12:09 Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
- 10:32 Revision bfdcbb15 (github): Fixed various issues found with gcc.
- 10:10 Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
- 08:12 Bug #736: Player acceleration and movement
- Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left.
- 07:38 Bug #736: Player acceleration and movement
- W+D, I mean.
- 07:36 Bug #736: Player acceleration and movement
- I'm not exactly sure what you mean but I can do some more side-by-side runs.
So are you first strafing with, say, ... - 02:55 Bug #736: Player acceleration and movement
- This isn't yet resolved I'm sorry to say.
Today I noticed that attempting to circle strafe using the default WASD ... - 08:05 Bug #816: Hexen Not loading Map
- Hello!
I apologize, but now this program is works...but i don't know, why?
I downloaded many version:
deng-1.9... - 07:17 Bug #816: Hexen Not loading Map
- Okay, thanks. When I have more time (probably on weekend) i'll try.
- 07:10 Bug #816: Hexen Not loading Map
- Try going back through previous Doomsday versions to see if you can determine at which version the problem began.
- 07:08 Bug #774: General: Mobjs overlapping more than one sector
- Fixed for 1.9.0-Beta6.9
- 06:02 Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
- 05:45 Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
- 05:09 Bug #618: Snowberry: Hardcoded paths to user documents
- Snowberry is to be phased out and replaced with an in-game counterpart.
- 05:07 Bug #332: Snowberry: Addon custom options not disabled in GUI
- Snowberry is to be phased out and replaced with an in-game counterpart.
- 05:05 Bug #414: Snowberry can't start at FC 6 i386_x64
- Snowberry is to be phased out and replaced with an in-game counterpart.
- 05:04 Bug #603: snowberry version column problem
- Snowberry is to be phased out and replaced with an in-game counterpart.
- 05:03 Bug #386: Left Hand List Problem
- Snowberry is to be phased out and replaced with an in-game counterpart.
- 05:00 Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
- 04:57 Feature #1502 (New): Load any supported image format from WAD lump
- Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ...
- 03:45 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
- How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contai... - 03:41 Bug #824: Double press input events
- On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the...
- 02:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
- Glad it's fixed. :)
- 00:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
- An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
... - 00:45 Bug #823 (Closed): S1 lower Floor - nearest floor adjacent Sectors
- Taking Bloodrust as an example, I've made a snippet PWAD to show the bug.
Hit switch in front of you, turn right, ... - 00:35 Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
- Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
2009-11-16
- 21:02 Bug #819: Wrong dynamic light texture opacities (Intel GMA X3100)
- Dynlight texture opacity issue
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4567baed/b32d/att... - 20:49 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f8859df0/fd1d/attachment/bug2.wad
- 18:48 Bug #822 (Closed): Monsters vision 2side linedefs
- This one is going to be hard to explain, so I've attached a PWAD.
Monsters can see the player when they shouldn't ... - 18:48 Bug #822: Monsters vision 2side linedefs
- Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke...
- 11:35 Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
- 10:50 Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
- 10:00 Bug #816: Hexen Not loading Map
- Hello!
I made a build with "cmake -DCMAKE_BUILD_TYPE=Debug ../" . Problem is yet. What files i upload?
My gcc:
... - 09:12 Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable
- DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
*Labels:* ... - 08:50 Bug #818: Plutonia 2 Dehacked Not Read
- How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain... - 07:46 Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
- 07:03 Bug #817: hexen crashes after choosing character
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
- 06:02 Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
- 01:34 Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 01:32 Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
- 01:31 Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
- 00:26 Revision 18c44dce (github): Implemented more thinkers.
- Serialization of XG thinkers not implemented yet.
- 00:25 Revision 5608e160 (github): Ignore thinkers marked for destruction during iteration.
- 00:24 Revision 60d3eb9a (github): Iterating objects in a map.
2009-11-15
- 21:40 Revision 936d95bb (github): Door and floor thinkers.
- There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized. - 21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw
- It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo...
- 13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
- Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved.
- 21:00 Bug #818: Plutonia 2 Dehacked Not Read
- Fixed for 1.9.0-beta6.8
- 17:43 Bug #818: Plutonia 2 Dehacked Not Read
- Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in...
- 11:48 Bug #818: Plutonia 2 Dehacked Not Read
- Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu...
- 08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read
- Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de...
- 17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
- 17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
- While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ... - 17:13 Bug #816: Hexen Not loading Map
- Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current... - 15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
- 14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
- Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software".
- 13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100)
- On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker...
- 12:46 Bug #817: hexen crashes after choosing character
- After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a... - 12:09 Bug #817: hexen crashes after choosing character
- In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the...
- 11:57 Bug #817: hexen crashes after choosing character
- I still get the crash
- 08:44 Bug #817: hexen crashes after choosing character
- The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
... - 11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
- Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was... - 00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
- There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy...
2009-11-14
- 23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
- 22:51 Bug #817 (Closed): hexen crashes after choosing character
- using latest git hexen crashes after choosing character
gdb backtrace pointed at P_LoadACScripts()
gdb trace
htt... - 22:36 Bug #816: Hexen Not loading Map
- Okay, I renamed these files. Nothing :(
In dosbox these files work (but very ugly in dosbox :) and cca. a year ago w... - 21:53 Bug #816: Hexen Not loading Map
- According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali...
- 18:26 Bug #816: Hexen Not loading Map
- Thank you, but doesn't work :(
I use:
/usr/local/bin/doomsday -game jhexen -iwad ~/wads/hexen22.wad -userdir ~... - 17:46 Bug #816: Hexen Not loading Map
- You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e...
- 17:45 Bug #816 (Closed): Hexen Not loading Map
- Hello!
Same as bug #2855572, but that closed. This version is beta 1.9.0-beta6.7. (the last one in the Sourceforge).... - 17:45 Bug #816: Hexen Not loading Map
- 20M wad file out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/9bf4/attachment/jhex22... - 16:00 Bug #816: Hexen Not loading Map
- Hexen11 out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/ad16/attachment/jhex11.out
- 22:10 Bug #772: HeXen: Poly object clipping
- All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9
- 15:35 Bug #772: HeXen: Poly object clipping
- Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
... - 20:36 Feature #1501 (Rejected): Non-64-pixel flats
- It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different...
- 20:31 Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
- There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda...
- 18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
- 17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
- 17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
- 14:37 Bug #764: HeXen: End game trigger doesn't work
- Just realized that I didn't make it clear that I was talking about the exit portals on the final maps above.
- 14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
- 14:23 Bug #684: Sprites moving up if their bottom intersects the floor
- Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099
- 14:23 Bug #548: Jittery object Z position smoothing
- Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099
- 13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
- 13:28 Bug #813: autoexec.cfg
- Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co... - 13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
- 13:12 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- @skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t...
- 12:51 Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
- Fixed for 1.9.0-beta6.8
- 12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
- 12:21 Bug #781: Doom E2M1 to last level
- Already taken care of and fixed for beta 6.7.
https://sourceforge.net/tracker/?func=detail&aid=2850396&group_id=7481... - 11:31 Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
- Fixed for 1.9.0-beta6.8
- 11:15 Bug #765: [Hexen] Korax teleport order
- Opening by request from Vermil.
Looking at the code, the order of Korax teleport destinations is predefined and de...
2009-11-13
- 23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
- Fixed (Hexen): cvar "msg-hub-override", did not work.
- 22:00 Bug #815: deng grabs mouse in linux (maybe mac?)
- Fixed for 1.9.0-beta6.8.
- 21:48 Bug #770: HeXen: Herisarch's mana cubes
- I meant "couldn't" instead of "could" above.
- 21:23 Bug #813: autoexec.cfg
- You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ... - 21:04 Bug #813: autoexec.cfg
- You're right it works.
Either I had syntax wrong and confused this report as a bug, or... ? Please delete. It is wor... - 21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
- 19:13 Bug #765: [Hexen] Korax teleport order
- There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
2009-11-12
- 23:32 Bug #815 (Closed): deng grabs mouse in linux (maybe mac?)
- when loading deng with -nomouse when entering the control panel, then exiting the control panel deng grabs the mouse ...
- 16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
- 16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
- 15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
- 14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
- 14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
- 14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
2009-11-11
- 08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
- 02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
2009-11-10
2009-11-09
- 17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
- 13:43 Bug #811: New Resource Doesn't Load
- Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ...
- 01:46 Bug #811 (Closed): New Resource Doesn't Load
- When moving from level to level, or screen to screen, the music does not change to the correct "resource." When a PWA...
- 13:22 Bug #678: Automap: Rotation angle smoothing
- Fixed for 1.9.0-beta6.8
- 09:48 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
- The Cooperative and Deathmatch requirement flags in XG don't actually check wheter the gamemode is Deathmatch or Coop...
- 05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
- 04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
- 04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
- 04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
- 03:17 Bug #798: Invisible Objects seen on Automap
- Fixed for 1.9.0-beta6.8
- 02:47 Bug #797: Blank map titles no longer blank
- Fixed for 1.9.0-beta6.8
- 02:26 Bug #421: Heretic: "shivering" dropped items
- Fixed for 1.9.0-beta6.8
- 01:49 Bug #813 (Closed): autoexec.cfg
- This file is NOT automatically executed at start up.
*Labels:* Startup - 01:47 Bug #812 (Closed): -warp and -nomonsters
- When the -nomonsters is used with the -warp command in snowberry startup (command line is correct), The map starts wi...
- 00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
2009-11-08
- 21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
- The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to...
- 19:16 Bug #771: HeXen: Destroying pot's
- Fixed for 1.9.0-beta6.8
- 18:25 Bug #770: HeXen: Herisarch's mana cubes
- Fixed for 1.9.0-beta6.8
The problem was that after spawning the cubes their position was never again set. Therefor... - 18:03 Bug #770: HeXen: Herisarch's mana cubes
- The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac...
- 17:36 Bug #770: HeXen: Herisarch's mana cubes
- The reason why only the cubes are occluded yet the spinning balls are not continues to allude me.
- 14:19 Bug #770: HeXen: Herisarch's mana cubes
- I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b...
- 13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
- 12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
- 12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
- 10:42 Bug #703: HeXen: Maulotaur charge attack
- Fixed for 1.9.0-beta6.8
- 08:14 Bug #736: Player acceleration and movement
- That fixed it. The games are controlling much more like their vanilla cousins now.
2009-11-07
- 20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
- 20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
- 19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
- This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil... - 16:18 Revision 55431f73 (github): Fix build problem.
- 16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 16:12 Revision af460745 (github): Binding modifiers.
- Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ... - 14:24 Bug #736: Player acceleration and movement
- Separated sidestepping and turning controls for beta6.8.
- 09:23 Bug #736: Player acceleration and movement
- That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ...
- 13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
- 13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
- 13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
- 12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
- 12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
- Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script.
- 11:32 Bug #768: [Hexen] Death Wyvern movement broken
- There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv...
- 11:16 Bug #777: Hexen: possible problem with switches & loading
- OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had...
- 10:34 Bug #772: HeXen: Poly object clipping
- I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex... - 10:15 Bug #788: Momentary pause during looped MIDI playback
- Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th...
- 10:03 Bug #794: Monsters get stuck within each other
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
- 09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
- 09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
- 07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
- 07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
- 07:14 Bug #802: [Doom 2]Unable to load saved game
- Save file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
- 07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
- 05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
- 05:20 Bug #803: Monsters see through wall/floor/ceil
- Same for me, also in Heretic in all the maps.
- 05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Fixed for 1.9.0-beta6.8
- 03:47 Bug #805: Heretic pod generator and pod placement
- Fixed in svn for 1.9.0-beta6.8
- 03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
- 03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4
- Fixed for 1.9.0-beta6.8
- 02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
- 01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high
- screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4... - 01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
- 00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
- Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099
2009-11-06
- 23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
- Fixed for 1.9.0-beta6.8
- 23:02 Bug #806: Heretic pod generator and pod placement
- This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission - 22:13 Revision 46d195d1 (github): Added: CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
- 17:56 Bug #736: Player acceleration and movement
- How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ...
- 14:23 Bug #736: Player acceleration and movement
- Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head.
- 14:21 Bug #541: Jittery view bobbing
- View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa...
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