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From 2009-05-19 to 2009-06-01

2009-06-01

19:24 Bug #698 (Closed): 1.9.0-beta6.3 - Segmentation Violation
After loading Doomsday 1.9.0-beta6.3, received a "Segmentation Violation" error when trying to load saved games from ... kginney
19:24 Bug #698: 1.9.0-beta6.3 - Segmentation Violation

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f5115fa3/e42e/attachment/Doomsday.jpg
kginney
13:22 Revision a48540ab (github): Fixed: The view border sometimes visible when the when not in a map.
danij
13:07 Revision fa616eb7 (github): Fixed: Missing stats from the jHeretic intermission.
danij
11:13 Revision cdfd5761 (github): Fixed: Serious issue which would lead to a fatal error when trying to load a map in jHeretic.
Looks like we need to re-release 1.9.0-beta6.3 and then give some serious thought to changing our development practic... danij
02:48 Bug #697 (Closed): Mouse Strafing Extremely Slow
Don't know how long this has been around, but I just noticed it now. In Doom, holding down the right mouse button and... sonicdoommario

2009-05-31

22:41 Revision 67c51c22 (github): Updated Snowberry's build.bat with the correct default path to python26 and to include msvcp90 rather than msvcp71
danij
22:14 Revision 3629fa7c (github): Bump version numbers of all plugins.
danij
21:33 Revision 470391b6 (github): Version number upgrades.
skyjake
18:36 Revision bd530bad (github): Changed: Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
Began reworking the particle texture management in preparation for wrapping them with gltexture and to removed the fi... danij
18:27 Revision ef664586 (github): Fixed: Subtle render list/ GL state issue which led to shiny surfaces not being drawn with their corresponding mask texture.
\todo: We seem to be changing GL state far more frequently than necessary when lots of shiny surfaces are visible. I ... danij
18:18 Revision 55c71b86 (github): Changed: Ensure shiny textures are uploaded with texture compression disabled (banding is very noticeable).
danij
18:16 Revision baa3c647 (github): Only pass RL_AddPoly texture coordinates that it needs for a given primitive.
danij
17:12 Feature #1494: InFine script for "MapTitle" display
While I'm talking about this. The ability for the map/auto map titles and author line to support infine like features... vermil
16:43 Feature #1494 (Rejected): InFine script for "MapTitle" display
As the title suggests.
I would like to say have my map's name displayed on the auto map, but not when I start my m...
vermil
16:47 Feature #1492: Ability for end level xg class to skip the intermission
Given the new flag added to MapInfo, I'm going to close this RFE as we don't really want the end level class deciding... danij
14:38 Bug #651: The texture compression option does not work
In debugging this report I noticed that regardless of whether I asked for compressed or uncompressed textures I was s... danij
13:00 Revision 38cf331c (github): Fixed various compilation issues thrown when compiling with SUN Studio. Thanks yagisan.
danij
10:44 Bug #696: [jHeretic] Clip through a wall if an object is near.
That bug is also present in Heretic, tested it in E1M1 at those "yellow-key-pillars" in the starting room. xxmiltenxx
10:40 Bug #696 (Closed): [jHeretic] Clip through a wall if an object is near.
If an object is standing near a wall and a part is outside of a wall (mostly torches, for example those in Winnowing ... xxmiltenxx
04:05 Revision 1aeaf9c7 (github): Fixed a comment.
danij
03:57 Revision 0ee28c27 (github): Fixed: "Monsters become active at start of some maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).
Optimize: Adapted Killough's method for LOS checks. Original implementation sourced from Eternity but then heavily re... danij
01:11 Revision 3192b7bb (github): Clean up. Removed some redundancy.
danij
00:57 Bug #638: Monsters become active at start of some maps
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-30

20:29 Revision 26d14218 (github): Began work on addressing issues with the various LOS algorithms currently in use.
* Moved P_CheckSight and all REJECT handling game-side. P_CheckSight now wraps the engine-side P_CheckLineSight.
* Re...
danij
20:09 Revision 9eae51b5 (github): Clean up.
danij
14:21 Bug #638: Monsters become active at start of some maps
Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t... danij
12:43 Revision 387307ab (github): Fixed: "jHexen: Door sounds mixed up" (see here http://sourceforge.net/tracker/?func=detail&aid=2638815&group_id=74815&atid=542099).
danij
09:43 Bug #612: jHexen: Door sounds mixed up
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-29

19:51 Revision 843a56b9 (github): Fixed: "Map cheat behaviour change" (see here http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099).
danij
16:52 Bug #685: Map cheat behaviour change
Fixed in svn for 1.9.0-beta6.3 danij
14:51 Revision bcb31224 (github): Fixed (jHexen): Puzzle pieces not placeable.
danij
13:58 Revision 57c086da (github): Use the correct font patch lump names for Heretic/Hexen.
danij
13:10 Revision 5a7d8dde (github): Added missing font character patch lumps to jHexen.
danij
13:05 Revision 54b6927b (github): Added missing font character patch lumps to jHeretic.
danij
11:55 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Fixed in svn for 1.9.0-beta6.3 danij
11:53 Bug #694: Hexen: multiple issues
All of these issues have now been fixed in svn for 1.9.0-beta6.3 danij
00:04 Bug #694: Hexen: multiple issues
I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3 danij
10:13 Bug #695: auto lowering of flying mobjs not checking the way is clear
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g... danij
10:00 Bug #695 (Closed): auto lowering of flying mobjs not checking the way is clear
In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2...
vermil
09:08 Revision de45ea0f (github): Updated InFine with respect to the font patch changes (no need to force strings to upper case or guess the width of the space character).
danij
08:59 Revision 750ca102 (github): Changed (all games): Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
Fixed (all games): Drawing of the game font in the console incorrect.
Todo: Create character patches missing in jHer...
danij
03:04 Revision c1da8bfd (github): Fixed (jHexen): Portals don't work - they have been turned into black holes that you cannot escape.
Fixed (jHexen): Inventory items not loaded from saved games. danij

2009-05-28

19:53 Bug #694: Hexen: multiple issues
Loading of the player inventory from save games is now fixed in svn for 1.9.0-beta6.3.
>> Cannot move beyond the e...
danij
16:23 Bug #694 (Closed): Hexen: multiple issues
Here is a summary of the issues I have found in Hexen using Doomsday 1.9.0-beta 6.2 (some of these errors have alread... kginney

2009-05-27

09:08 Revision 37e4765b (github): Continued work on cleaning up the texture manager. External flare textures are now managed via the gltexture interface.
danij
02:46 Revision 5f5a3c96 (github): Shut up static analysis warning about a potential address return of a stack memory address in GLTexture_Prepare (not actually possible).
danij
01:54 Revision a0361063 (github): Fixed: Flags in a Sky definition ignored.
Also, cleaned up DED_ReadData a bit. danij
01:21 Revision a18040ec (github): Fixed jDoom: "Post map infine broken and intermission not working above 32" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2789964&group_id=74815&atid=542099).
danij
01:18 Revision bd4a1894 (github): Fixed (jdoom/jheretic): Use of uninitialized variable when loading an original game save file.
danij
01:14 Revision 23bae842 (github): Fixed (dpdehread): SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan.
danij
01:11 Revision e23fbff2 (github): Shut up static analysis warning about a potential use of an uninitialized variable in drawSegsOfPolyobject (not actually possible).
danij
01:10 Revision 4c4ffab7 (github): Fixed potential use of an uninitialized variable in XS_GetPlane.
danij
01:08 Revision baf6c064 (github): Fixed potential use of an uninitialized variable in jHexen's P_ArchiveSounds and P_UnArchiveSounds.
danij
01:05 Revision bbdf7972 (github): Fixed potential use of an uninitialized variable in the SDL window manager.
danij
01:03 Revision ed328198 (github): Shut up static analysis warning about a potential NULL dereference in P_TraverseIntercepts (not actually possible).
danij
01:00 Revision f44bcaf5 (github): Fixed: Remote vulnerability in Cl_ReadSoundDelta2 due to malformed packets. Thanks yagisan.
danij
00:54 Revision 098ccdcf (github): Shut up static analysis warning about a potential NULL dereference (not actually possible).
danij

2009-05-26

22:20 Bug #689: Post map infine broken and intermission not working above 32
Both issues have now been fixed in svn for 1.9.0-beta6.3 danij
21:52 Bug #693: Keybord and mouse controlls delayed
Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe...
alakayonk
21:32 Bug #693: Keybord and mouse controlls delayed
This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343
danij
19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid... alakayonk
11:22 Revision fba2a818 (github): Make use of the gltexture_t interface with lightmaps.
danij
08:55 Revision e2489e73 (github): When taking a copy of the file extension in findResource don't force it lowercase (unnecessary).
danij
08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a... vermil
08:53 Revision 0cb46688 (github): Further enhanced the resource locator; can now append an optional suffix to the file path being searched for if said path already specifies a file extension.
danij
08:04 Revision 088790eb (github): Fixed a couple of typos in the previous commit.
danij
07:23 Revision 1cc92182 (github): Fixed: "External resource loader - File names with extensions" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099).
Also in this commit:
* Merged model search path handling into the resource locator.
* A filehash is now built for eac...
danij
06:31 Revision 503c32c3 (github): Fixed: Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be.
danij
03:43 Bug #598: External resource loader - File names with extensions
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-25

19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
_(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
skyjake
00:37 Revision 22310358 (github): Continued work on cleaning up the texture manager.
danij

2009-05-24

17:29 Revision c2702b8d (github): Continued work on cleaning up the texture manager.
danij
16:07 Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
danij
11:11 Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
danij
03:02 Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
danij
02:57 Revision d231e1b0 (github): White space tweaks to doomsday.def
danij
02:52 Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
danij

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
12:35 Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext... danij
08:30 Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
danij
08:15 Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
danij
04:31 Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
danij
03:36 Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil
 

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