Activity
From 2009-02-12 to 2009-02-25
2009-02-25
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  22:48 Bug #615 (Closed): Left Ctrl and "[" are treated as the same key 
- Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou...
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  22:45 Feature #1484 (Rejected): [MP] Bindings for group chat 
- JHeXen has no control menu options for changing the chat to x mp player button's.
 Minor commands, but JDoom and JH...
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  22:44 Bug #614 (Closed): Chat controls interfere with cheats 
- The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri...
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  22:42 Bug #613 (New): [InFine] Inadvertent background animation 
- The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ...
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  22:40 Bug #612 (Closed): jHexen: Door sounds mixed up 
- All doors in HeXen, both normal and poly based have sound issues.
 Normal doors don't play their opening sound, whi...
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  21:34 Bug #611 (Closed): HeXen Korax bug and crash 
- In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport...
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  21:31 Bug #610 (Closed): Heretic E3M8 repeat loading crash 
- It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more...
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  13:45 Bug #609: Warp command commonalities 
- On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs...
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  13:42 Bug #609 (Closed): Warp command commonalities 
- Not really a bug, but it's closer to one than an RFE.
 In JDoom, the "warp xx" console command skips any "before" m...
2009-02-24
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  16:16 Bug #546: Spider Boss shoots too high 
- Fixed in svn rev #6419
2009-02-21
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  16:10 Bug #602: Changed chainsaw behaviour 
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
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  12:12 Bug #605: Fog vs Fakeradio plane shadow primitives 
- Fixed as of svn rev #6391.
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  11:44 Bug #605: Fog vs Fakeradio plane shadow primitives 
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
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  11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error) 
- Fixed as of svn #6388
2009-02-20
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  15:58 Bug #605: Fog vs Fakeradio plane shadow primitives 
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
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  15:46 Bug #605: Fog vs Fakeradio plane shadow primitives 
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
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  15:16 Bug #605: Fog vs Fakeradio plane shadow primitives 
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
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  15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error) 
- Oh yeah, the second set of 
 convertMap: Successful.
 R_InitLinks: Initializing
 PO_InitForMap: Initializing polyob...
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  15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error) 
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
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  15:20 Bug #603: snowberry version column problem 
- It depends slightly on the platform, but the default window size is around 750 x 550.
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  13:30 Bug #603: snowberry version column problem 
- what is the default window size for snowberry?
 800x600?
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  13:26 Bug #549: Sound causes Deng to freeze on linux 
- Fixed, as does not crash anymore
2009-02-18
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  16:42 Bug #538: FPS counter stops working. 
- Fixed in svn rev #6364.
2009-02-16
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  17:04 Bug #424: Cannot get past new game screen 
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
2009-02-15
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  22:51 Bug #578: line_type act sound 
- Seems to work just fine for me.
 Try this:
 Create a new jDoom test map with a few sectors and a player start.
 Pic...
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  17:45 Bug #577: Idiosyncrasy of pickup code 
- Fixed in svn for 1.9.0-beta6
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  17:44 Bug #596: Armour bug 
- Fixed in svn for 1.9.0-beta6
2009-02-12
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  10:36 Bug #592: Reset look angle/dir when closing the control panel 
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
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