Activity
From 2009-02-12 to 2009-02-25
2009-02-25
- 22:48 Bug #615 (Closed): Left Ctrl and "[" are treated as the same key
- Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou...
- 22:45 Feature #1484 (Rejected): [MP] Bindings for group chat
- JHeXen has no control menu options for changing the chat to x mp player button's.
Minor commands, but JDoom and JH... - 22:44 Bug #614 (Closed): Chat controls interfere with cheats
- The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri...
- 22:42 Bug #613 (New): [InFine] Inadvertent background animation
- The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ...
- 22:40 Bug #612 (Closed): jHexen: Door sounds mixed up
- All doors in HeXen, both normal and poly based have sound issues.
Normal doors don't play their opening sound, whi... - 21:34 Bug #611 (Closed): HeXen Korax bug and crash
- In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport...
- 21:31 Bug #610 (Closed): Heretic E3M8 repeat loading crash
- It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more...
- 13:45 Bug #609: Warp command commonalities
- On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs...
- 13:42 Bug #609 (Closed): Warp command commonalities
- Not really a bug, but it's closer to one than an RFE.
In JDoom, the "warp xx" console command skips any "before" m...
2009-02-24
- 16:16 Bug #546: Spider Boss shoots too high
- Fixed in svn rev #6419
2009-02-21
- 16:10 Bug #602: Changed chainsaw behaviour
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
- 12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
- Fixed as of svn rev #6391.
- 11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
- 11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Fixed as of svn #6388
2009-02-20
- 15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
- 15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
- 15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
- 15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob... - 15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
- 15:20 Bug #603: snowberry version column problem
- It depends slightly on the platform, but the default window size is around 750 x 550.
- 13:30 Bug #603: snowberry version column problem
- what is the default window size for snowberry?
800x600? - 13:26 Bug #549: Sound causes Deng to freeze on linux
- Fixed, as does not crash anymore
2009-02-18
- 16:42 Bug #538: FPS counter stops working.
- Fixed in svn rev #6364.
2009-02-16
- 17:04 Bug #424: Cannot get past new game screen
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
2009-02-15
- 22:51 Bug #578: line_type act sound
- Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic... - 17:45 Bug #577: Idiosyncrasy of pickup code
- Fixed in svn for 1.9.0-beta6
- 17:44 Bug #596: Armour bug
- Fixed in svn for 1.9.0-beta6
2009-02-12
- 10:36 Bug #592: Reset look angle/dir when closing the control panel
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
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