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From 2009-02-09 to 2009-02-22

2009-02-21

16:10 Bug #602: Changed chainsaw behaviour
The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::... danij
12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
Fixed as of svn rev #6391. danij
11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing. danij
11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Fixed as of svn #6388 danij

2009-02-20

15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates? skyjake
15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga... danij
15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place? skyjake
15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob...
skyjake
15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu... skyjake

2009-02-19

15:20 Bug #603: snowberry version column problem
It depends slightly on the platform, but the default window size is around 750 x 550. skyjake
13:30 Bug #603: snowberry version column problem
what is the default window size for snowberry?
800x600?
eunbolt
13:26 Bug #549: Sound causes Deng to freeze on linux
Fixed, as does not crash anymore eunbolt

2009-02-18

16:42 Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij

2009-02-16

17:04 Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij

2009-02-15

22:51 Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
17:45 Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij

2009-02-12

10:36 Bug #592: Reset look angle/dir when closing the control panel
The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed. danij

2009-02-10

21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o... danij
06:36 Bug #606 (Closed): Shiny texture coordinate issues
Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit... danij
04:42 Bug #604: Menu navigation using the WASD defaults for up/down
Fixed issue with mouse buttons not opening the menu during the title loop. danij

2009-02-09

21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f... danij
20:20 Bug #409: MP3s do not clear cache
It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi... danij
05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd... eunbolt
05:26 Feature #1482 (Closed): Indication of scrolling menus
with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ... eunbolt
03:09 Bug #604: Menu navigation using the WASD defaults for up/down
The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit...
danij
00:33 Bug #604: Menu navigation using the WASD defaults for up/down
In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ... danij
00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon... danij
 

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