Activity
From 2009-02-09 to 2009-02-22
2009-02-21
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16:10 Bug #602: Changed chainsaw behaviour
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
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12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
- Fixed as of svn rev #6391.
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11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
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11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Fixed as of svn #6388
2009-02-20
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15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
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15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
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15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
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15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob... -
15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
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15:20 Bug #603: snowberry version column problem
- It depends slightly on the platform, but the default window size is around 750 x 550.
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13:30 Bug #603: snowberry version column problem
- what is the default window size for snowberry?
800x600? -
13:26 Bug #549: Sound causes Deng to freeze on linux
- Fixed, as does not crash anymore
2009-02-18
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16:42 Bug #538: FPS counter stops working.
- Fixed in svn rev #6364.
2009-02-16
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17:04 Bug #424: Cannot get past new game screen
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
2009-02-15
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22:51 Bug #578: line_type act sound
- Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic... -
17:45 Bug #577: Idiosyncrasy of pickup code
- Fixed in svn for 1.9.0-beta6
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17:44 Bug #596: Armour bug
- Fixed in svn for 1.9.0-beta6
2009-02-12
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10:36 Bug #592: Reset look angle/dir when closing the control panel
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
2009-02-10
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21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
- Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o...
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06:36 Bug #606 (Closed): Shiny texture coordinate issues
- Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit...
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04:42 Bug #604: Menu navigation using the WASD defaults for up/down
- Fixed issue with mouse buttons not opening the menu during the title loop.
2009-02-09
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21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
- Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f...
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20:20 Bug #409: MP3s do not clear cache
- It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi...
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05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
- Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd...
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05:26 Feature #1482 (Closed): Indication of scrolling menus
- with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ...
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03:09 Bug #604: Menu navigation using the WASD defaults for up/down
- The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit... -
00:33 Bug #604: Menu navigation using the WASD defaults for up/down
- In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ...
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00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
- As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon...
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