Activity
From 2009-01-31 to 2009-02-13
2009-02-12
- 10:36 Bug #592: Reset look angle/dir when closing the control panel
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
2009-02-10
- 21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
- Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o...
- 06:36 Bug #606 (Closed): Shiny texture coordinate issues
- Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit...
- 04:42 Bug #604: Menu navigation using the WASD defaults for up/down
- Fixed issue with mouse buttons not opening the menu during the title loop.
2009-02-09
- 21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
- Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f...
- 20:20 Bug #409: MP3s do not clear cache
- It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi...
- 05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
- Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd...
- 05:26 Feature #1482 (Closed): Indication of scrolling menus
- with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ...
- 03:09 Bug #604: Menu navigation using the WASD defaults for up/down
- The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit... - 00:33 Bug #604: Menu navigation using the WASD defaults for up/down
- In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ...
- 00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
- As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon...
2009-02-08
- 11:06 Bug #603: snowberry version column problem
- No, the UI just isn't laid out with that long version numbers in mind.
- 11:04 Bug #603: snowberry version column problem
- Is there any real reason snowberry can not handle the unambiguous version format of YYYYMMDD ?
- 08:15 Bug #603: snowberry version column problem
- The version numbers in SB are intended to be in the format "x.y", and the dates are tracked separately (as listed in ...
- 04:41 Bug #603 (Closed): snowberry version column problem
- The "version" column is too narrow.
With the addon packs I maintain, I se a date instead of a version number. and w...
2009-02-07
- 21:43 Bug #602 (Closed): Changed chainsaw behaviour
- In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather...
- 20:34 Bug #300: Mac - screenshots have wrong resolution in .tga header
- Fixed in svn for 1.9.0-beta6
2009-02-06
- 23:31 Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u...
2009-02-03
- 21:00 Bug #600 (Closed): Win32: No IWAD => startup hangs
- Since the change to startup so that all work is done in DD_StartupWorker Doomsday will no longer produce a critical s...
2009-02-02
- 20:02 Bug #209: MacOS X SDLMixer: Error
- Ah I see. The issue is that we don't know what file extension to give the data lump even if we do dump it to disk.
- 20:00 Bug #209: MacOS X SDLMixer: Error
- Perhaps then if passed a file buffer rather than a file path, our QuickTime playback wrapper should dump the data to ...
- 18:07 Bug #209: MacOS X SDLMixer: Error
- The status is that on OS X all music is played through QuickTime. However, there is a slight problem in the system: i...
- 16:31 Bug #209: MacOS X SDLMixer: Error
- Whats the status on this? Are we now using QuickTime for non-MIDI music?
- 15:59 Bug #387: 3D Sound problem
- I don't know whether this has subsequently been fixed but it appears to work correctly for me with current svn trunk....
- 15:53 Bug #424: Cannot get past new game screen
- I think I may have noticed a trend among similar crash reports from users using Intel graphics chipsets. All of which...
- 15:41 Feature #1440: Vanilla Doom collision-checking mode
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1. Sorry for a typo. "game-zclip" cvar seems to do nothing.
2. Plea... - 15:31 Bug #549: Sound causes Deng to freeze on linux
- Kurikai informs me this issue has subsequently been fixed.
2009-02-01
- 21:38 Bug #154: Masked texture lines
- Time to bump the priority on this I think. These rendering artefacts are starting to annoy me.
- 21:34 Bug #335: in *nix MIDI hangs Doomsday
- According to Kurikai this problem is now fixed in current svn trunk.
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