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From 2009-01-29 to 2009-02-11

2009-02-10

21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o... danij
06:36 Bug #606 (Closed): Shiny texture coordinate issues
Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit... danij
04:42 Bug #604: Menu navigation using the WASD defaults for up/down
Fixed issue with mouse buttons not opening the menu during the title loop. danij

2009-02-09

21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f... danij
20:20 Bug #409: MP3s do not clear cache
It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi... danij
05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd... eunbolt
05:26 Feature #1482 (Closed): Indication of scrolling menus
with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ... eunbolt
03:09 Bug #604: Menu navigation using the WASD defaults for up/down
The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit...
danij
00:33 Bug #604: Menu navigation using the WASD defaults for up/down
In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ... danij
00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon... danij

2009-02-08

11:06 Bug #603: snowberry version column problem
No, the UI just isn't laid out with that long version numbers in mind. skyjake
11:04 Bug #603: snowberry version column problem
Is there any real reason snowberry can not handle the unambiguous version format of YYYYMMDD ? yagisan
08:15 Bug #603: snowberry version column problem
The version numbers in SB are intended to be in the format "x.y", and the dates are tracked separately (as listed in ... skyjake
04:41 Bug #603 (Closed): snowberry version column problem
The "version" column is too narrow.
With the addon packs I maintain, I se a date instead of a version number. and w...
eunbolt

2009-02-07

21:43 Bug #602 (Closed): Changed chainsaw behaviour
In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather... danij
20:34 Bug #300: Mac - screenshots have wrong resolution in .tga header
Fixed in svn for 1.9.0-beta6 danij

2009-02-06

23:31 Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u... danij

2009-02-03

21:00 Bug #600 (Closed): Win32: No IWAD => startup hangs
Since the change to startup so that all work is done in DD_StartupWorker Doomsday will no longer produce a critical s... danij

2009-02-02

20:02 Bug #209: MacOS X SDLMixer: Error
Ah I see. The issue is that we don't know what file extension to give the data lump even if we do dump it to disk. danij
20:00 Bug #209: MacOS X SDLMixer: Error
Perhaps then if passed a file buffer rather than a file path, our QuickTime playback wrapper should dump the data to ... danij
18:07 Bug #209: MacOS X SDLMixer: Error
The status is that on OS X all music is played through QuickTime. However, there is a slight problem in the system: i... skyjake
16:31 Bug #209: MacOS X SDLMixer: Error
Whats the status on this? Are we now using QuickTime for non-MIDI music? danij
15:59 Bug #387: 3D Sound problem
I don't know whether this has subsequently been fixed but it appears to work correctly for me with current svn trunk.... danij
15:53 Bug #424: Cannot get past new game screen
I think I may have noticed a trend among similar crash reports from users using Intel graphics chipsets. All of which... danij
15:41 Feature #1440: Vanilla Doom collision-checking mode
Logged In: YES
user_id=1732664
Originator: YES
1. Sorry for a typo. "game-zclip" cvar seems to do nothing.
2. Plea...
mercury13_kiev
15:31 Bug #549: Sound causes Deng to freeze on linux
Kurikai informs me this issue has subsequently been fixed. danij

2009-02-01

21:38 Bug #154: Masked texture lines
Time to bump the priority on this I think. These rendering artefacts are starting to annoy me. danij
21:34 Bug #335: in *nix MIDI hangs Doomsday
According to Kurikai this problem is now fixed in current svn trunk. danij
 

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