Activity
From 2008-12-16 to 2008-12-29
2008-12-29
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  22:17 Revision 4aa2e316 (github): Fixed audio driver entry point import in importExternal(), was not grabbing DS_SFX_Load(). 
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  19:29 Revision 56d9835a (github): Fixed segfault during shutdown if for whatever reason it was not possible to load the audio driver. 
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  19:04 Revision 771f70d1 (github): Fixed potential segfault in Sfx_Init() - if the current audio driver does not provide an interface for SFX playback. 
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  19:03 Revision 04762347 (github): Fixed error message in S_InitDriver() 
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  18:59 Revision c5f848a7 (github): Fixed segfault during shutdown if the engine-internal sdl_mixer audio driver is used. 
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  18:57 Revision 4a6c84f3 (github): Fixed *nix/osx: Attempting to play a CDAudio track via the "playmusic" console command would stop the currently playing music even though CDAudio playback is not implemented for these platforms. 
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  18:40 Revision 7850d1b9 (github): Reorganised audio driver load, init, shutdown and release. The chosen driver is now loaded and released from s_main.c with the individual interfaces initialized and shutdown via Sfx_Init() and Mus_Init() for SFX and music respectively. The audio driver is now shutdown only after all interfaces have been released. 
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  18:09 Revision 08879b76 (github): Fixed audio driver shutdown. 
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  17:35 Revision 1a40890e (github): Updated names for of global variables to the audio driver interfaces. 
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  16:05 Revision 7c07a004 (github): Updated include paths re file name changes to the audio driver headers. 
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  15:44 Revision af35fc60 (github): Revised file names, all sys_sfxd_*.c/h renamed to sys_audiod_*.c/h as they now share a base level, audio interface. 
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  15:36 Revision cb3f1c3c (github): Completed shifting around the src files for the audio driver interface and plugins. Doomsday and all plugins now build under Windows. With luck build should be successful under *nix too. The XCode project will need updating (I didn't want to break it so have left it alone) and there will probably be a linking error to resolve as I noticed that the QuickTime interface uses the same function names as existing engine-side routines. 
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  15:26 Revision 172010a0 (github): Updated the vs8 solution and project files re file name and path changes, added new project for dswinmm and deleted the dssdlmixer project. 
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  15:23 Revision e0b48895 (github): Updated the vcbuild script, removed dssdlmixer and added the new dswinmm. Updated linker options for doomsday.exe so we link with sdl_mixer.lib 
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  15:21 Revision 6614954f (github): Deleted dscompat_cl.rsp and updated the new dsdirectsound_cl.rsp re file name changes. 
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  15:19 Revision c78defa1 (github): Updated the CodeBlocks workspace re changes to the audio driver interface, added a new project for dswinmm, deleted the dssdlmixer project. 
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  15:15 Revision 3fd1027c (github): Updated CMakeLists.txt; SDL_mixer now required by the engine (if not a dedicated build) rather than in a plugin. Hopefully I didn't break anything as I don't actually use cmake. 
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  15:13 Revision d3101155 (github): Moved Win32 specific audio interfaces for MIDI and CDAudio (redbook) playback via Windows Multimedia into a new dswinmm plugin. 
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  15:01 Revision 9a046875 (github): Updated dsopenal and dsdirectsound re changes to the audio driver interface. 
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  14:59 Revision e7b0e4fd (github): Delete dsSDLMixer plugin (is being moved into the engine). 
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  14:56 Revision 6a3a4a44 (github): Fixed problem in ST_drawHUDSprite which assumed psprite textures were always resized to a power of two. Which may not be the case now that we can take advantage of this. 
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  14:49 Revision f8bb0a65 (github): Renamed sys_musd.h to sys_audiod_mus.h 
- Renamed sys_sfxd.h to sys_audiod_sfx.h
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  14:48 Revision 345c7785 (github): Begin refactoring the sfx and music driver, plugin architecture. Moved sfxdriver_t into sys_audiod.h (new) and minor changes to the interfaces. 
2008-12-28
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  18:20 Revision 8d38ba36 (github): Updated Snowberry's doomsday.conf 
- * Name change of dscompat to dsdirectsound (default).
 * Removed the ds8 option (merged with dsdirectsound).
 * Added o...
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  18:11 Revision 9ad87713 (github): Updated dsdirectsound source files re name changes and file paths. 
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  18:09 Revision 81b57bb5 (github): Renamed dscompat source files re name changes and file paths. 
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  18:06 Revision 9f86513a (github): Updated the vc2008 solution and project files re name change of dscompat to dsdirectsound. 
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  17:59 Revision 773a02ad (github): Updated the vcbuild script re name change of dscompat to dsdirectsound. 
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  17:48 Revision a9364927 (github): Updated the CodeBlocks dsdirectsound project re name changes and file paths. 
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  17:44 Revision ff5edbb1 (github): Renamed the dscompat CodeBlocks project to dsdirectsound 
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  17:41 Revision 9e84ddbb (github): Renamed plugin dir ds6 to directsound. 
2008-12-27
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  22:13 Feature #1474: Customization options for object shadows 
- It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ...
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  21:25 Feature #1477 (Closed): Outside level infine game mode controllable 
- I hope that the summary makes sense.
 This RFE is asking for the ability to set "before" and "after" map infine alo...
2008-12-24
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  17:49 Revision 900690dc (github): Completed the encapsulation of the blockmap within the engine. 
- * Replaced the linkmobj blockrings using links within the linedef blockmap blocks (maybe split into two blockmaps lat...
2008-12-23
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  05:38 Revision 5f0bd673 (github): Fixed couple of minor bugs in the menu that must have inadvertently crept in due to me working with several local branches atm. 
- * ccmd "menuback" once again works.
 * "quit game" menu option in jHexen now quits as expected (as opposed to displayi...
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  01:57 Bug #581: Map fog disabled and re-enabled when menu is open and closed 
- No, this really isn't a bug. From your description of what is happening in both this and the other bug report it is q...
2008-12-22
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  21:53 Bug #581: Map fog disabled and re-enabled when menu is open and closed 
- I could imagine that it could be some sort of issue specifically with my computer, albeit a strange one, as I can rep...
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  10:01 Bug #581 (Closed): Map fog disabled and re-enabled when menu is open and closed 
- While the menu is open, map fog is disabled.
 The map fog is turned back on when you close the menu.
 You can als...
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  21:46 Bug #580: menu-fog off doesn't work 
- Menu fog effect 4 fades the screen; hence it can't be considered "no menu fog”.
 Certainly though, effect 4 is close ...
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  21:15 Bug #580: menu-fog off doesn't work 
- Furthermore, "menu fog on/off" is being interpreted as two parts
 "menu" < will open/close the menu depending on it...
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  21:10 Bug #580: menu-fog off doesn't work 
- As "menu-fog" is a variable and not a command, there is no paramater type checking. It is perfectly possible to inter...
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  20:27 Bug #580: menu-fog off doesn't work 
- Oh.
 I guess I was just confused by the fact that Dday wasn't objecting to me entering "menu fog on/off" into the con...
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  20:15 Revision 022788e4 (github): Fixed bug #2160011: Mobj models facing incorrect direction. Due to incorrect yaw calculation in R_ProjectSprite(). 
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  20:10 Revision d39cf4cc (github): Renamed cvar "rend-dev-surface-normals" to "rend-dev-surface-show-normals" for consistency with other similar cvars. 
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  18:54 Bug #549: Sound causes Deng to freeze on linux 
- Does this problem still occur with the current svn trunk?
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  18:42 Bug #567: Resolution always resets to 640x480 
- I'm thinking it would be desirable to read the cfg as early as possible (before the startup window is created) but I'...
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  18:33 Bug #545: Skymodels coords are wrong 
- Not a bug. The sky model renderer allows for models to be offset relatively from the camera so that it is possible to...
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  18:15 Bug #544: jDRP models facing wrong direction? 
- Fixed in svn trunk as of rev #6159.
2008-12-21
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  22:19 Bug #580: menu-fog off doesn't work 
- It is not possible to change the value of a cvar using commands like "on" and "off".
 The menu fog effect can be di...
2008-12-19
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  23:58 Bug #580 (Closed): menu-fog off doesn't work 
- As the summary states. Entering "Menu fog off" in the console simply changes the menu fog to type 0 rather than turni...
2008-12-18
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  17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default). 
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  17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen. 
- * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
 * New paramaters; 'a' - ammo, 'p...
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  15:59 Feature #1453: Lack of plain Give Health command line option 
- I figure this should go here.
 A suggestion by Dani.
 Extend the Give ammo console command to allow the giving of ind...
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  15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes) 
- When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi...
2008-12-17
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  16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces. 
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  15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters. 
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  14:47 Bug #578 (Closed): line_type act sound 
- In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,...
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  14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead. 
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  12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play() 
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  12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c 
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