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From 2008-12-16 to 2008-12-29

2008-12-29

22:17 Revision 4aa2e316 (github): Fixed audio driver entry point import in importExternal(), was not grabbing DS_SFX_Load().
danij
19:29 Revision 56d9835a (github): Fixed segfault during shutdown if for whatever reason it was not possible to load the audio driver.
danij
19:04 Revision 771f70d1 (github): Fixed potential segfault in Sfx_Init() - if the current audio driver does not provide an interface for SFX playback.
danij
19:03 Revision 04762347 (github): Fixed error message in S_InitDriver()
danij
18:59 Revision c5f848a7 (github): Fixed segfault during shutdown if the engine-internal sdl_mixer audio driver is used.
danij
18:57 Revision 4a6c84f3 (github): Fixed *nix/osx: Attempting to play a CDAudio track via the "playmusic" console command would stop the currently playing music even though CDAudio playback is not implemented for these platforms.
danij
18:40 Revision 7850d1b9 (github): Reorganised audio driver load, init, shutdown and release. The chosen driver is now loaded and released from s_main.c with the individual interfaces initialized and shutdown via Sfx_Init() and Mus_Init() for SFX and music respectively. The audio driver is now shutdown only after all interfaces have been released.
danij
18:09 Revision 08879b76 (github): Fixed audio driver shutdown.
danij
17:35 Revision 1a40890e (github): Updated names for of global variables to the audio driver interfaces.
danij
16:05 Revision 7c07a004 (github): Updated include paths re file name changes to the audio driver headers.
danij
15:44 Revision af35fc60 (github): Revised file names, all sys_sfxd_*.c/h renamed to sys_audiod_*.c/h as they now share a base level, audio interface.
danij
15:36 Revision cb3f1c3c (github): Completed shifting around the src files for the audio driver interface and plugins. Doomsday and all plugins now build under Windows. With luck build should be successful under *nix too. The XCode project will need updating (I didn't want to break it so have left it alone) and there will probably be a linking error to resolve as I noticed that the QuickTime interface uses the same function names as existing engine-side routines.
danij
15:26 Revision 172010a0 (github): Updated the vs8 solution and project files re file name and path changes, added new project for dswinmm and deleted the dssdlmixer project.
danij
15:23 Revision e0b48895 (github): Updated the vcbuild script, removed dssdlmixer and added the new dswinmm. Updated linker options for doomsday.exe so we link with sdl_mixer.lib
danij
15:21 Revision 6614954f (github): Deleted dscompat_cl.rsp and updated the new dsdirectsound_cl.rsp re file name changes.
danij
15:19 Revision c78defa1 (github): Updated the CodeBlocks workspace re changes to the audio driver interface, added a new project for dswinmm, deleted the dssdlmixer project.
danij
15:15 Revision 3fd1027c (github): Updated CMakeLists.txt; SDL_mixer now required by the engine (if not a dedicated build) rather than in a plugin. Hopefully I didn't break anything as I don't actually use cmake.
danij
15:13 Revision d3101155 (github): Moved Win32 specific audio interfaces for MIDI and CDAudio (redbook) playback via Windows Multimedia into a new dswinmm plugin.
danij
15:01 Revision 9a046875 (github): Updated dsopenal and dsdirectsound re changes to the audio driver interface.
danij
14:59 Revision e7b0e4fd (github): Delete dsSDLMixer plugin (is being moved into the engine).
danij
14:56 Revision 6a3a4a44 (github): Fixed problem in ST_drawHUDSprite which assumed psprite textures were always resized to a power of two. Which may not be the case now that we can take advantage of this.
danij
14:49 Revision f8bb0a65 (github): Renamed sys_musd.h to sys_audiod_mus.h
Renamed sys_sfxd.h to sys_audiod_sfx.h danij
14:48 Revision 345c7785 (github): Begin refactoring the sfx and music driver, plugin architecture. Moved sfxdriver_t into sys_audiod.h (new) and minor changes to the interfaces.
danij

2008-12-28

18:20 Revision 8d38ba36 (github): Updated Snowberry's doomsday.conf
* Name change of dscompat to dsdirectsound (default).
* Removed the ds8 option (merged with dsdirectsound).
* Added o...
danij
18:11 Revision 9ad87713 (github): Updated dsdirectsound source files re name changes and file paths.
danij
18:09 Revision 81b57bb5 (github): Renamed dscompat source files re name changes and file paths.
danij
18:06 Revision 9f86513a (github): Updated the vc2008 solution and project files re name change of dscompat to dsdirectsound.
danij
17:59 Revision 773a02ad (github): Updated the vcbuild script re name change of dscompat to dsdirectsound.
danij
17:48 Revision a9364927 (github): Updated the CodeBlocks dsdirectsound project re name changes and file paths.
danij
17:44 Revision ff5edbb1 (github): Renamed the dscompat CodeBlocks project to dsdirectsound
danij
17:41 Revision 9e84ddbb (github): Renamed plugin dir ds6 to directsound.
danij

2008-12-27

22:13 Feature #1474: Customization options for object shadows
It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ... danij
21:25 Feature #1477 (Closed): Outside level infine game mode controllable
I hope that the summary makes sense.
This RFE is asking for the ability to set "before" and "after" map infine alo...
vermil

2008-12-24

17:49 Revision 900690dc (github): Completed the encapsulation of the blockmap within the engine.
* Replaced the linkmobj blockrings using links within the linedef blockmap blocks (maybe split into two blockmaps lat... danij

2008-12-23

05:38 Revision 5f0bd673 (github): Fixed couple of minor bugs in the menu that must have inadvertently crept in due to me working with several local branches atm.
* ccmd "menuback" once again works.
* "quit game" menu option in jHexen now quits as expected (as opposed to displayi...
danij
01:57 Bug #581: Map fog disabled and re-enabled when menu is open and closed
No, this really isn't a bug. From your description of what is happening in both this and the other bug report it is q... danij

2008-12-22

21:53 Bug #581: Map fog disabled and re-enabled when menu is open and closed
I could imagine that it could be some sort of issue specifically with my computer, albeit a strange one, as I can rep... vermil
10:01 Bug #581 (Closed): Map fog disabled and re-enabled when menu is open and closed
While the menu is open, map fog is disabled.
The map fog is turned back on when you close the menu.
You can als...
vermil
21:46 Bug #580: menu-fog off doesn't work
Menu fog effect 4 fades the screen; hence it can't be considered "no menu fog”.
Certainly though, effect 4 is close ...
vermil
21:15 Bug #580: menu-fog off doesn't work
Furthermore, "menu fog on/off" is being interpreted as two parts
"menu" < will open/close the menu depending on it...
danij
21:10 Bug #580: menu-fog off doesn't work
As "menu-fog" is a variable and not a command, there is no paramater type checking. It is perfectly possible to inter... danij
20:27 Bug #580: menu-fog off doesn't work
Oh.
I guess I was just confused by the fact that Dday wasn't objecting to me entering "menu fog on/off" into the con...
vermil
20:15 Revision 022788e4 (github): Fixed bug #2160011: Mobj models facing incorrect direction. Due to incorrect yaw calculation in R_ProjectSprite().
danij
20:10 Revision d39cf4cc (github): Renamed cvar "rend-dev-surface-normals" to "rend-dev-surface-show-normals" for consistency with other similar cvars.
danij
18:54 Bug #549: Sound causes Deng to freeze on linux
Does this problem still occur with the current svn trunk? danij
18:42 Bug #567: Resolution always resets to 640x480
I'm thinking it would be desirable to read the cfg as early as possible (before the startup window is created) but I'... danij
18:33 Bug #545: Skymodels coords are wrong
Not a bug. The sky model renderer allows for models to be offset relatively from the camera so that it is possible to... danij
18:15 Bug #544: jDRP models facing wrong direction?
Fixed in svn trunk as of rev #6159. danij

2008-12-21

22:19 Bug #580: menu-fog off doesn't work
It is not possible to change the value of a cvar using commands like "on" and "off".
The menu fog effect can be di...
danij

2008-12-19

23:58 Bug #580 (Closed): menu-fog off doesn't work
As the summary states. Entering "Menu fog off" in the console simply changes the menu fog to type 0 rather than turni... vermil

2008-12-18

17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default).
danij
17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen.
* Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
* New paramaters; 'a' - ammo, 'p...
danij
15:59 Feature #1453: Lack of plain Give Health command line option
I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind...
vermil
15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi... danij

2008-12-17

16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces.
danij
15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters.
danij
14:47 Bug #578 (Closed): line_type act sound
In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,... vermil
14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead.
danij
12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play()
danij
12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
danij
 

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