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From 2008-10-14 to 2008-10-27

2008-10-26

21:41 Bug #554: Line_active xg not checking correct line(s)?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3c2142a5/4e48/attachment/Test.wad
vermil
21:41 Bug #554 (Closed): Line_active xg not checking correct line(s)?
Tested under 1.8.6 and Beta5.x and consulted with Dani who deemed it something worthy of posting here.
Attached is...
vermil

2008-10-25

00:20 Bug #374: jDoom64: No monsters in E1M33, E1M35
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:19 Bug #373: jDoom64: Broken behaviour in E1M12
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:15 Bug #436: JHeretic: Hellstaff fire effect
Fixed in svn for 1.9.0-beta6 danij
00:11 Bug #551: TNT.wad MAP 07
Closing as duplicate. This problem has since been fixed for 1.9.0-beta6 danij

2008-10-24

13:22 Feature #553 (Closed): Performance of many scrolling surface materials
Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. ... danij
11:52 Bug #552 (New): Ambient occlusion on middle surfaces of 2-sided lines
How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
*La...
danij
04:29 Bug #551 (Closed): TNT.wad MAP 07
Missing textures on lower linedefs in a few levels, especially MAP 07 in the first room. Usually around lifts / floo... mugrath

2008-10-23

17:48 Bug #550: Mana icon's not displayed in full screen hud
Fixed in svn for 1.9.0-beta6 danij
16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
vermil

2008-10-22

23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i...
eunbolt
23:33 Bug #549: Sound causes Deng to freeze on linux
backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/...
eunbolt
15:58 Bug #548 (Closed): Jittery object Z position smoothing
When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This... danij
15:52 Bug #435: JHeretic: Firemace problems
Fixed in svn for 1.9.0-beta6 danij
05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac... danij

2008-10-19

13:39 Bug #534: Unable to change resolution
Revision 5944: Fixed memory zone corruption due to out-of-bounds access of content->buffer. This occurred when textur... skyjake

2008-10-18

16:55 Bug #523: lightref_original doesn't work for coloured lighting
Fixed in svn for 1.9.0-beta6 danij
16:13 Bug #528: A possible resource loading bug in Beta5
Fixed in svn for 1.9.0-beta6 danij
01:20 Bug #493: Plane move issue
This and a lot of the other current issues with XG since the switch to DMU is due to the fact that the dummy linedef ... danij
00:22 Bug #488: end level xg class bug
Fixed in svn for 1.9.0-beta6 danij

2008-10-16

21:17 Bug #545: Skymodels coords are wrong
ok, nevermind, forget about the last followup/comment I added. fixed positioning was my fault.
The offset order is...
eunbolt
03:03 Bug #545: Skymodels coords are wrong
I think the whole offset part is broken.
It offset's the model from the camera and not the 0,0,0 map coords
-----...
eunbolt
03:27 Bug #536: Escape key has no effect.
"You can bring up the menu when you first start the game..."
should be:
"You can bring up the menu when you fir...
mochtroid-x
03:26 Bug #536: Escape key has no effect.
When I said pause, I meant how in single player it would pause the game and bring up the menu. You can bring up the m... mochtroid-x

2008-10-14

03:41 Bug #546: Spider Boss shoots too high
I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th...
mochtroid-x
00:08 Bug #546 (Closed): Spider Boss shoots too high
When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1... jon13
00:01 Bug #544: jDRP models facing wrong direction?
I have seen this too. Linux/SDL. Last version tried (from svn) was a month or two ago. jon13
 

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