Activity
From 2008-10-12 to 2008-10-25
2008-10-25
- 00:20 Bug #374: jDoom64: No monsters in E1M33, E1M35
- Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea...
- 00:19 Bug #373: jDoom64: Broken behaviour in E1M12
- Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea...
- 00:15 Bug #436: JHeretic: Hellstaff fire effect
- Fixed in svn for 1.9.0-beta6
- 00:11 Bug #551: TNT.wad MAP 07
- Closing as duplicate. This problem has since been fixed for 1.9.0-beta6
2008-10-24
- 13:22 Feature #553 (Closed): Performance of many scrolling surface materials
- Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. ...
- 11:52 Bug #552 (New): Ambient occlusion on middle surfaces of 2-sided lines
- How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
*La... - 04:29 Bug #551 (Closed): TNT.wad MAP 07
- Missing textures on lower linedefs in a few levels, especially MAP 07 in the first room. Usually around lifts / floo...
2008-10-23
- 17:48 Bug #550: Mana icon's not displayed in full screen hud
- Fixed in svn for 1.9.0-beta6
- 16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
- The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
2008-10-22
- 23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
- revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i... - 23:33 Bug #549: Sound causes Deng to freeze on linux
- backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/... - 15:58 Bug #548 (Closed): Jittery object Z position smoothing
- When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This...
- 15:52 Bug #435: JHeretic: Firemace problems
- Fixed in svn for 1.9.0-beta6
- 05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
- Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac...
2008-10-19
- 13:39 Bug #534: Unable to change resolution
- Revision 5944: Fixed memory zone corruption due to out-of-bounds access of content->buffer. This occurred when textur...
2008-10-18
- 16:55 Bug #523: lightref_original doesn't work for coloured lighting
- Fixed in svn for 1.9.0-beta6
- 16:13 Bug #528: A possible resource loading bug in Beta5
- Fixed in svn for 1.9.0-beta6
- 01:20 Bug #493: Plane move issue
- This and a lot of the other current issues with XG since the switch to DMU is due to the fact that the dummy linedef ...
- 00:22 Bug #488: end level xg class bug
- Fixed in svn for 1.9.0-beta6
2008-10-16
- 21:17 Bug #545: Skymodels coords are wrong
- ok, nevermind, forget about the last followup/comment I added. fixed positioning was my fault.
The offset order is... - 03:03 Bug #545: Skymodels coords are wrong
- I think the whole offset part is broken.
It offset's the model from the camera and not the 0,0,0 map coords
-----... - 03:27 Bug #536: Escape key has no effect.
- "You can bring up the menu when you first start the game..."
should be:
"You can bring up the menu when you fir... - 03:26 Bug #536: Escape key has no effect.
- When I said pause, I meant how in single player it would pause the game and bring up the menu. You can bring up the m...
2008-10-14
- 03:41 Bug #546: Spider Boss shoots too high
- I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th... - 00:08 Bug #546 (Closed): Spider Boss shoots too high
- When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1...
- 00:01 Bug #544: jDRP models facing wrong direction?
- I have seen this too. Linux/SDL. Last version tried (from svn) was a month or two ago.
2008-10-13
- 11:14 Bug #543: Polyobjs completely missing
- DaniJ - I can confirm this bug on Linux -amd64, 64bit build, svn revision 5924
- 09:26 Bug #543: Polyobjs completely missing
- SVN Head is working fine for me under Vista. The map loads fine and all polyobjs are present with no warnings.
I s... - 09:52 Bug #542: Microphone volume keeps on MUTING!
- Doomsday does not use a microphone for any purpose, nor are the settings for which altered.
I would guess this is ...
2008-10-12
- 23:37 Bug #545 (Closed): Skymodels coords are wrong
- When adding skymodels by position deng reads the ded incorrectly: using the info from here http://sjke.org/dew/index....
- 11:28 Bug #534: Unable to change resolution
- Further investigation shows that during AM_LoadData() (called from G_UpdateState during reset), GL_UploadTextureConte...
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