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From 2007-05-06 to 2007-05-19

2007-05-18

04:29 Feature #1429: Support for Freedoom
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Originator: NO
FreeDoom is Boom compatible. It will work once all Boom features are ...
yagisan

2007-05-17

20:57 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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user_id=849456
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I really do need more info on this in order to investigate.
danij
20:45 Feature #1177: Autohide + Floating statusbar options
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user_id=856527
Sort of under this heading - I would like an additional setting
for the status bar ...
aemitchell
20:44 Feature #1182: Titlescreen demo sequences using InFine
_(originally posted by anonymous SF.net user)_
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I presume this functionality would include determinat...
skyjake
20:43 Feature #1200: Non-Rectangular Resolutions
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user_id=717323
Yes, the sprites are currently not correctly scaled compared
to the display aspect r...
skyjake
20:41 Feature #1223: 16:9 widescreen mode
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user_id=717323
A 16:9 wide-screen mode is not a bad idea in itself.
skyjake
20:40 Feature #1228: Damage from nukage splats
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user_id=1566636
I believe this brings us back to the damaging particles topic.
papercut2
20:37 Feature #1268: Individual sounds for Creatures.
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user_id=1566636
You can do that with .deds I believe.
I dont think the weapon firing sounds can b...
papercut2
20:35 Feature #1301: Redesigned DED Reader
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user_id=717323
I don't intend to update the DED Manager any more. Editing DEDs in a
text editor is ...
skyjake
20:28 Bug #154: Masked texture lines
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user_id=849456
Originator: NO
Moving to bugs (although, not so in the strictest sense).
danij
20:23 Feature #1367: Ambient Light Level
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user_id=941452
hmm, the old gamma correction (F11) still works in Doomsday,
surely, set to 1 is da...
ben2k9
20:20 Feature #1421: Heretic: Save state of inventory in saved games
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
20:19 Feature #1427: Support for HACX
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:13 Feature #1427: Support for HACX
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user_id=1437996
Issues I've found so far:
-Messages and some menus revert to the Doom font instead ...
flamepanther
20:07 Feature #1434: No vsync option anywhere
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:06 Feature #1435: Old-style sound queing
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user_id=849456
Originator: NO
It is possible to make this optional if it is not already.
danij
20:04 Feature #1437: OpenAL support
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user_id=1248824
Originator: NO
openal is supported - oddly not working for me right now - but we hav...
yagisan
19:47 Bug #445: WAD Loading/using problem
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user_id=849456
Originator: NO
All issues resulting in fatal errors with this PWAD have been resolved...
danij

2007-05-14

19:10 Bug #445: WAD Loading/using problem
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user_id=849456
Originator: NO
I've had a quick look at this and the problems are caused by the WAD i...
danij
19:05 Bug #446: Can not walk along walls - gets stuck - beta5
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user_id=849456
Originator: NO
Please leave it for the deng team to assign priority to tracker items.
danij

2007-05-13

21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away... kajer

2007-05-07

21:53 Bug #445 (Closed): WAD Loading/using problem
I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ... epo35
 

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