Project

General

Profile

Activity

From 2007-01-04 to 2007-01-17

2007-01-17

23:55 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
hmm, seems to be happening in heretic as well
http://guntherdw.be/do...
guntherdw
23:46 Bug #401 (Closed): Strange bug when water is visible
I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes... guntherdw
19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to... danij
19:26 Bug #400 (Closed): fails to initialize!
i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?.... sgtmagor
05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
danij
01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
danij

2007-01-16

20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal... linux2600

2007-01-15

23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:13 Revision d4c1eee1 (github): Removed obsolete comment.
skyjake
23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
skyjake

2007-01-14

23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
skyjake
11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
skyjake
05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
danij

2007-01-13

23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
danij
22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
danij
22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
skyjake
22:32 Revision 72a835dd (github): Change case according to our conventions.
skyjake
21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
danij
20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
skyjake
20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
danij
17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
danij
16:00 Revision c3390de0 (github): er - make sure we link too.
yagisan
15:13 Revision b293965c (github): add libcurl to dep list
yagisan
10:10 Bug #398 (Closed): Broken invincibility ring effect in jHeretic.
Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i... danij

2007-01-12

21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil...
skyjake
16:29 Revision 28276d1e (github): Updated style, cleanup.
danij
14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
Added missing vtx member initialization. danij

2007-01-11

23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
danij
13:02 Bug #397: snowberry produces traceback at startup
Logged In: YES
user_id=717323
Originator: NO
Currently wxPython 2.8 is required.
skyjake
11:58 Bug #397 (Closed): snowberry produces traceback at startup
python snowberry.py
Traceback (most recent call last):
File "snowberry.py", line 25, in ?
import language, ...
jupiterylb
06:51 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
You just have released a new version of deng ? Thanks for the inform...
free1fox
01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
libcurl DLLs need to packaged into our distribution in Windows. skyjake

2007-01-10

23:18 Bug #396: Stairs not activated
Logged In: YES
user_id=849456
Originator: NO
Both of these problems have already been fixed in Doomsday1.9.0-beta5 ...
danij
21:03 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
Sorry, I have forgotten another point : when a level is finished and...
free1fox
20:47 Bug #396: Stairs not activated
Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE...
free1fox
20:47 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
I use snowberry 1.1 with its default settings under win98SE 32 bits ...
free1fox
16:52 Bug #396: Stairs not activated
Logged In: YES
user_id=849456
Originator: NO
Which Doomsday version are you running?
danij
11:47 Bug #396 (Closed): Stairs not activated
Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the... free1fox
21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
skyjake
19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
skyjake
19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so... skyjake
18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
skyjake
17:06 Bug #395: Soulsphere gives wrong amount of health
Logged In: YES
user_id=849456
Originator: NO
Fixed in SVN for beta6.
danij
06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo...
nuerosphere
15:20 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=1248824
Originator: YES
never had a local cache, but the ISP runs a transparent http proxy t...
yagisan
13:56 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=717323
Originator: NO
I believe the problem is that the master server response is received t...
skyjake
13:07 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=1248824
Originator: YES
still present in svn 4407
yagisan

2007-01-09

21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
skyjake
19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
danij
19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
skyjake
18:42 Revision 25997774 (github): Be less strict in parsing the master response.
skyjake
18:41 Revision 3b220c71 (github): Discard carriage returns.
skyjake
18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
skyjake
18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
skyjake
17:48 Revision 32b01e3f (github): Debug prints to outFile.
skyjake
17:42 Revision 8146cc39 (github): Debug print to stderr.
skyjake
17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
skyjake
16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
danij
15:26 Revision eab5eb72 (github): Updated the Mac readme.
skyjake
15:09 Revision 96d6de20 (github): Use new Mac readme.
skyjake
15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
skyjake
15:05 Revision 935c48af (github): Renamed Mac readme.
skyjake
14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
skyjake
12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
skyjake
03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
danij
03:22 Revision d300e417 (github): Fix for chat macros not working.
danij
03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij
02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij

2007-01-08

23:14 Revision e6938e69 (github): Tidied up UDP receiver loop.
skyjake
23:07 Revision 31ba4281 (github): Count queued incoming messages.
skyjake
23:07 Revision e579ac50 (github): Count queued incoming messages.
skyjake
23:06 Revision ba081017 (github): Handle network messages while waiting for display refresh.
skyjake
20:33 Revision 7ceee9b5 (github): Added a control panel description for the light range compression control to cphelp.txt
Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0). danij
19:09 Revision 6efa2a33 (github): Network shutdown was causing heap corruption. This was pretty bad because the network is repeatedly shut down and re-initialized when using the Multiplayer UI screens.
skyjake
18:12 Revision 7e7b5beb (github): Corrected jHexen-Info.plist path.
skyjake
16:59 Revision 06d27b8c (github): More "net info".
skyjake
16:58 Revision 6670baf2 (github): Made debug messages require verbose.
skyjake
16:56 Revision 13024131 (github): Zero pointers after free. Better "net info" for the server. Client must not spawn a player if not in a level; avoids crashing.
Debug assertions. skyjake
14:40 Revision 4a27629a (github): Made debug messages require verbose.
skyjake
14:39 Revision d5d88535 (github): LMPs are not PWADs.
skyjake
14:16 Revision 1793d1d8 (github): Impressively enough, the VS8 debugger caught a couple instances of stack corruption, where buffer overflows occur in local variables.
skyjake
14:15 Revision 37aea0c7 (github): For some reason drOpenGL doesn't compile in the VS8 IDE without these changes.
skyjake
14:13 Revision 96b66b27 (github): Manually created VS8 solution + project files for Windows debugging. Note the vs8/runtime subfolder.
Cmake-generated project files should strive to match these manually created files. skyjake
12:44 Revision 8991b051 (github): Typo.
skyjake
11:27 Revision 49b37b53 (github): Include the tab30.plugin.
skyjake
11:26 Feature #1429: Support for Freedoom
Logged In: YES
user_id=1241178
Originator: NO
yes!
Freedoom should make use of the very beautiful Doomsday's Open-...
alinezhad
11:03 Feature #1428: Support for Chex Quest
- **status**: open --> closed
danij
10:34 Revision 4c1606ad (github): Add support for NETDEBUG
yagisan
03:25 Revision 90230be2 (github): Before sending a HUE_ON_PICKUP_KEY event in multiplayer, check we are receiving a key and not being stripped of one.
danij
03:16 Revision 9fd2ceda (github): Hud unhide events should be working correctly now in multiplayer.
danij
02:01 Revision df5b7575 (github): Fix for ANY player's hud unhide events working when player != &players[consoleplayer]. Fixed a couple of warnings too.
danij
01:50 Revision 82c7a225 (github): Check for a NULL player mobj.
skyjake
00:10 Revision 40e02e81 (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene. Hopefully right this time.
danij

2007-01-07

23:43 Revision 134c077a (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene.
danij
22:30 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
Logged In: YES
user_id=1103163
Originator: YES
All is well with 4355. Closing as fixed. Thanks DaniJ.
zachkeene
21:59 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
Logged In: YES
user_id=1103163
Originator: YES
4354 isn't quite right either (&&, not ||); it allows the Cleric and...
zachkeene
20:37 Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ...
zachkeene
21:43 Revision 745bb556 (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
No more unknown delta and misinterpreted delta errors should occur. skyjake
21:23 Revision bc66e8ad (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
skyjake
20:31 Revision fabd71dd (github): Added a bunch of debug messagse for network connecting.
skyjake
18:06 Revision 71c130b8 (github): Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
danij
17:45 Revision 5eafc28f (github): Fixed menu hu_font_b scale issue.
danij
17:40 Revision 6bb130b2 (github): Fixed font rendering problem with doom/heretic/hexenfont. There was a Scalef() going to the wrong matrix stack.
skyjake
17:39 Revision 1f59197a (github): Push and pop the matrix stack to preserve its prior state.
skyjake
17:38 Revision 35b9baa6 (github): Never Pop without setting MatrixMode.
skyjake
16:40 Revision f0bd0d72 (github): Reduced chance of overflowing the lump indices in the aux cache.
skyjake
16:40 Revision a5524d4a (github): Hexen controls menu captions were overlapping the control names.
skyjake
16:39 Revision eae6a840 (github): Hexen font character swapping seemed to be off-by-one, as the font size is only 63 characters and index 63 was being accessed. Reduced indices by one.
Fixes a segfault in Hexen controls config menu, page 2. skyjake
16:37 Revision c82c41a5 (github): Fixed from GetVariable to GetInteger, as the polyobj count is just a (const) number and not a variable. Was causing a crash in Hexen.
skyjake
16:35 Revision 86d401c2 (github): Fixed poNumSegs / numsegs confusion, which was causing a segfault in Hexen. Each polyobj has its own numsegs count, so using the map's numsegs isn't going to work...
skyjake
16:26 Revision d9ae2ef8 (github): Fixed up new compile warnings with gcc.
danij
16:03 Revision 39726a33 (github): MSVC compiler instructions should be in ifdef MSVC, not ifdef WIN32
yagisan
13:24 Feature #1431: [GAME REQUEST] -Blood-
This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post. danij
13:23 Bug #392: Mouselook does not stick
Logged In: YES
user_id=849456
Originator: NO
Duplicate. Fixed for beta5.
danij
05:33 Bug #392 (Closed): Mouselook does not stick
On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between... aurynn
13:23 Bug #391: CTD when accessing control configuration
Logged In: YES
user_id=849456
Originator: NO
Duplicate. Fixed for beta5.
danij
05:32 Bug #391 (Closed): CTD when accessing control configuration
When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),... aurynn
05:35 Bug #393 (Closed): Vsync does not stick
Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
OSX 10.4.8, Int...
aurynn
05:34 Feature #1434 (Closed): No vsync option anywhere
There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync. aurynn
01:38 Revision 2f194ac0 (github): Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
Added minimal profile list mode, which replaces the profile list with a simple drop-down list.
Category tree remembe...
skyjake

2007-01-06

18:21 Revision 6dbe5b13 (github): update to feisty - so I can actually test deng before release O_o
yagisan
08:28 Revision bd26aaf2 (github): Update script to identify autogentated files
yagisan
07:46 Revision 5019fef4 (github): UTF-8 conversion and consistant line endings
yagisan

2007-01-05

16:24 Revision 6775fecd (github): Added system setting for hiding profile buttons.
Addon categories sorted alphabetically.
Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
All Addons ro...
skyjake
15:49 Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with.
skyjake
13:09 Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes.
skyjake
02:49 Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File".
skyjake
02:36 Revision db7cbade (github): New graphics.
skyjake

2007-01-04

19:55 Revision 5ca40f8f (github): New deng icon for Mac.
skyjake
19:54 Revision f078670a (github): Add new header(s) to Xcode project.
skyjake
19:08 Revision bf43f882 (github): No wonder all players were always solid, since the camera thinker was setting the flag unconditionally for noncamera players. Now the solid flag is only restored for live players.
skyjake
19:07 Revision 8ba7afe6 (github): Cannot use fabs() without math.h.
skyjake
 

Also available in: Atom