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From 2006-09-20 to 2006-10-03

2006-10-03

23:09 Revision 094527d1 (github): Cleanup (standardise global variable naming convention). Minor tweaks.
danij
19:02 Revision 31b964a9 (github): Cleanup. Minor tweaks. Moved conditional tests outside of glBegin()...glEnd() statement blocks.
danij
15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate.
danij
05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works...
axelrb
00:02 Revision 45d20b07 (github): Minor tweak (read; fudge) to Rend_SpriteLighter(). There was a problem with lights having a huge range of influence in Z dimension. Now the results suggest lights which are spherical instead of elipsical (is that a word?).
danij

2006-10-02

19:39 Revision de683318 (github): Fixed lighting problem on HUD sprites due to wrapping light values (bytes were used in calculations).
danij
02:14 Revision 617dc733 (github): Cleanup.
danij

2006-10-01

23:59 Revision 028a75b8 (github): Cleanup (standardise global variable naming convention).
danij
18:39 Revision 98b15a21 (github): HUD sprites are now lit similarly to world sprites.
danij
15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
danij
14:26 Revision e521ed4a (github): Fixed BUG #899948 HUD weapons not lit by glowing sectors (only models atm).
danij
13:28 Revision d97fbe72 (github): Fixed plane glows not working on models.
danij
02:19 Revision f794849e (github): Updated jHeretic and jHexen to use per-player inventory cursor vars (added to player_t). Done in preparation for multiple local player support.
danij

2006-09-30

23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
danij
23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
danij
22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
This does not affect mobjs which have explicit light definitions. danij
20:17 Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo...
danij
06:38 Feature #1425 (Closed): Disable auto dyn lights on sprites in command line/Snowberry
Automatic dynamic lights are a boon to the normal Doom
iwads, but can be distracting in many total and partial
conv...
flamepanther
19:52 Feature #1424: Snowberry: Center window on screen (Windows)
Snowberry is to be phased out and replaced by internal/runtime configuration. danij
16:12 Bug #370: DOOM64TC: HOM in E1M01
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Closing as it doesn't appear to be a problem in Doomsday.
danij
08:14 Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ...
mrdarka
08:12 Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ...
mrdarka
07:00 Feature #1429 (Closed): Support for Freedoom
I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the...
flamepanther
06:58 Feature #1428 (Closed): Support for Chex Quest
I doubt this will be taken seriously, but here it is.
It shouldn't take many changes to jDoom to create a
jChex. ...
flamepanther
06:52 Feature #1427 (Closed): Support for HACX
Compatability with the HACX expansion for Doom II has
improved in recent versions of jDoom, but there are
still pro...
flamepanther
06:42 Feature #1426 (Closed): Disable automatic translucency in command line/Snowberry
Automatic translucency on sprites can have strange and
distracting effects in pwads that change Doom too
thoroughly...
flamepanther
05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
yagisan
00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
danij
00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
Renamed ccmd "actions" to "listactions" for consistency. danij

2006-09-27

22:28 Revision 9d753e50 (github): Update deng to a svn snapshort to ease transition to 1.9.0.beta5. Removed shellscript doghouse. rework bug reporting scripts. Untested. It built, but very likely needs testing and refining - I'm not sure it even used the CFLAGS I specified.
yagisan
01:05 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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I don't recall this ever happening before. I know Zdoom says
stuff like this. If yo...
papercut2
00:59 Bug #347: getting stuck in walls (doom1)
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Seen it before. The thing about objects going over top or
below other objects seems...
papercut2
00:56 Feature #1422: Double sided linedef will not tile more than 128 pixels high
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Originator: NO
Duplicate
danij

2006-09-26

13:57 Feature #1147: Windows NT4?
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Assigning to myself. NT4 support should be possible once we
move to common routines...
yagisan

2006-09-25

17:30 Bug #335: in *nix MIDI hangs Doomsday
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I *do* have native MIDI (SB Live 5.1 Value), but did not
reproduce that error. mrda...
yagisan
15:25 Bug #335: in *nix MIDI hangs Doomsday
_(originally posted by anonymous SF.net user)_
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I just wanted to say that mrdarka is ...
skyjake
14:42 Bug #335: in *nix MIDI hangs Doomsday
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Re: Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
midi output does no...
mrdarka
14:15 Bug #335: in *nix MIDI hangs Doomsday
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Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
midi output does not ca...
yagisan
14:03 Bug #296: sky hall-of-mirrors
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Reported fixed in MESA svn. Closing bug as technically it is
not Doomsday at fault....
yagisan
12:11 Feature #1147: Windows NT4?
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user_id=1248824
This can be possible again if we find out why SDL Input
didn't work on Win32.
yagisan
04:19 Revision 5016dbd7 (github): Various fixes for minor rendering glitches introduced inadvertently by improving DOOM rendering hack emulation.
danij

2006-09-24

22:32 Revision 1839725b (github): Updated skyfix to consider self-referencing sector hacks. When a selfrefhackroot line is encountered the sky fix will spread both clockwise and anti-clockwise into neighbouring sectors around both vertexes of the root line. However, the spread will stop if when walking around a vertex a single sided line is encountered, AFTER it's sector is fixed.
danij
16:23 Bug #296: sky hall-of-mirrors
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This was reported as bug here
https://bugs.freedesktop.org/show_bug.cgi?id=8410
...
yagisan
12:35 Revision 4f8e87f5 (github): Include <math.h> for tan().
skyjake
04:18 Revision 25db65c7 (github): Finalized implementation for detection of anchored, self-referencing sector hacks. The completed algorithm should detect 99% of this variety of DOOM rendering hack.
danij
00:18 Revision e12562fd (github): Fixed BUG #1564133 DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26.
TODO: Fix Mother Demon fire attack. danij

2006-09-23

21:20 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
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Fixed in SVN.
danij
16:39 Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
Doom64TC crashes when loading one of these maps: 14,
15, 20, 23, 24, 26. Backtrace attached.
*Labels:* jDoom64
mrdarka
16:39 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
mrdarka
19:07 Revision 86158c67 (github): Fixed issue with not being able to aim with both mouselook and autoaim enabled.
danij
18:12 Revision ea27236e (github): Edgy updates
yagisan
17:51 Revision cc380fb1 (github): Removed legacy defines for the generator stage limit.
danij
17:41 Revision 507e3f0c (github): Fix physics discrepancies between the server and the client.
skyjake
17:40 Revision 947fd690 (github): Fix clientside jumping.
skyjake
17:38 Revision 80e04d35 (github): Larger default value for client-pos-interval.
skyjake
17:37 Revision 1daf4f7d (github): Updated.
skyjake
17:24 Revision 3aaa31f6 (github): Fixed BUG #1564012 DOOM64TC: Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
danij
17:06 Revision 7f8e7d13 (github): Fixed issue with particle generator stages. Although the fixed limit on stages has since been removed the type used for indexing these was a char. Changed to int.
danij
16:57 Revision 8543f25a (github): Fixed Doom64TC Imp missile/melee attack mix up.
danij
16:34 Revision 34dcedc2 (github): Fixed BUG #1564023 DOOM64TC: Interpic doesn't load.
danij
16:06 Revision 8cde049f (github): Removed DOOMs archvile completely from Doom64TC. Updated DEDs and fixed skill names in the menu.
danij
14:49 Bug #191: Random ocasional crashes on multiplayer.
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Closing as obsolete. Submit a new bug if problem persists in future releases.
skyjake
14:49 Bug #252: invisible monsters on clientside
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This should be fixed in 1.9.0-beta5. The problem was that some mobj deltas
could ge...
skyjake
14:43 Bug #370: DOOM64TC: HOM in E1M01
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Filed a bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group...
mrdarka
13:28 Bug #370: DOOM64TC: HOM in E1M01
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This appears to be a bug in glBSP and not Doomsday. Please
forward this on to glBSP....
danij
12:08 Bug #370 (Closed): DOOM64TC: HOM in E1M01
A HOM appears in the room near the exit in E1M01.
Screenshot attached.
*Labels:* jDoom64
mrdarka
12:08 Bug #370: DOOM64TC: HOM in E1M01
HOM in E1M01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
mrdarka
14:26 Bug #368: DOOM64TC: Outcast levels crash
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Fixed in SVN.
danij
13:56 Bug #368: DOOM64TC: Outcast levels crash

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
mrdarka
13:56 Bug #368: DOOM64TC: Outcast levels crash
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attaching backtrace
mrdarka
11:57 Bug #368 (Closed): DOOM64TC: Outcast levels crash
When selecting Outcast Levels in DOOM64TC episode menu,
doomsday crashes with a segfault. Doomsday.out attached
bel...
mrdarka
11:57 Bug #368: DOOM64TC: Outcast levels crash
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
mrdarka
13:58 Bug #367: DOOM64TC: Imps fire only at very short range
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Fixed in SVN.
danij
11:54 Bug #367 (Closed): DOOM64TC: Imps fire only at very short range
Normal DOOM64TC imps (on E1M2, for example) only fire
when you're standing VERY close to them. Nightmare imp
range ...
mrdarka
13:36 Bug #371: DOOM64TC: Interpic doesn't load
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Fixed in SVN.
danij
12:10 Bug #371 (Closed): DOOM64TC: Interpic doesn't load
After finishing a level, the DOOM64TC interpic does not
show up in the stats screen.
*Labels:* jDoom64
mrdarka
13:09 Bug #363: DOOM64TC: Wrong character in skill select menu
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Fixed in SVN.
The strings were incorrect anyway (they were from DOOM).
danij
11:45 Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu
In skill select menu, "HEY, NOT TOO ROUGH" appears as
"HEY% NOT TOO ROUGH".
*Labels:* jDoom64
mrdarka
12:18 Revision e6e90631 (github): Import my ia32-libs-universe helper package for running deng on Ubuntu amd64
yagisan
12:16 Revision efc15ddd (github): Corrected comment.
skyjake
12:05 Bug #369 (Closed): jDoom64: Monsters get stuck in doors
Monsters sometimes get stuck in doors.
Can be easily reproduced by standing next to the exit
room (with pinkies) d...
mrdarka
12:05 Bug #369: jDoom64: Monsters get stuck in doors
pinky demon stuck in door
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme...
mrdarka
11:50 Bug #365: jDoom64: Save games crash
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
mrdarka
11:50 Bug #365: jDoom64: Save games crash
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attaching the right one now
mrdarka
11:49 Bug #365: jDoom64: Save games crash
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wrong file attached :)
mrdarka
11:48 Bug #365 (Closed): jDoom64: Save games crash
DOOM64TC crashes when saving game. Doomsday.out attached.
*Labels:* jDoom64
mrdarka
11:49 Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator.
When using the rain generator in jDoom DOOM2 MAP12 as
posted here:
http://dengine.net/dew/index.php?title=Particle_...
danij
11:49 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
danij
11:47 Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator.
When using the following rain generator in jDOOM as
posted here:
http://dengine.net/dew/index.php?title=Particle_ge...
danij
11:47 Bug #364: SIGSEGV - Console "Reset" with Rain generator.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
danij
11:44 Bug #362 (Closed): jDoom64: No music in some levels
While music appears to play at main screen and, for
example, on E1M8, it doesn't play on E1M1 and many
other levels...
mrdarka
07:21 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
Addressed most of the texture filtering issues for 1.9.0-Beta6.10 danij
01:18 Revision e68d74c1 (github): Introduced tagged sector lists, these allow us to iterate ONLY those sectors with a specified tag for improved speed in all instances where this task is done.
Note: tagged list iterations cannot be nested as the iterators would modify the SAME list rovers. In the unlikely eve... danij
00:34 Feature #1424 (Closed): Snowberry: Center window on screen (Windows)
The Kickstart window opens in the center of the screen,
but Snowberry opens in whatever position Windows
assigns to...
rekrul

2006-09-22

20:47 Revision b4bab143 (github): Ensure license text is accurate and updated
yagisan
20:03 Revision 85d64735 (github): Renamed p_linelist to p_iterlist to reflect recent changes in their application.
danij
19:58 Revision 655fb6fa (github): Generalized linelist into an iterlist. This means they can now be used for iterating lists of any object.
danij
19:36 Revision f4598130 (github): Fixed BUG, cameras should not be affected by sector wind.
danij
18:15 Revision fbadbd63 (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij
18:11 Revision 392b3e3b (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij

2006-09-20

19:51 Revision 37866965 (github): Reworked all forms of P_FindSectorFromTag in all games to be used in the same manner. This is a precursory step to implementing common sector, line tag indexes to both improve performance and obsolete more Raven licensed code.
danij
16:20 Revision d0cf6ca9 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices (jHexen).
danij
02:41 Revision b8d2b67c (github): Checks for changing cvars marked CVF_READ_ONLY should not be sidestepped if the cvar is also flagged as CVF_PROTECTED and using force.
danij
02:02 Revision b1cb11e9 (github): Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client console input, DED file etc). However, due to the fact that the remote invocation method MUST be sent over the net - any truly dangerous ccmds should be marked as
CMDF_CLIENT.
In order to implement this a new PKT_COMMAND2 type has been added which obsoletes the old type. Due to t...
danij
 

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