Activity
From 2006-08-03 to 2006-08-16
2006-08-16
- 23:12 Revision ce9681fd (github): Debug messages - take 3
- 22:59 Revision 650045ea (github): Debug messages - take 2
- 22:43 Revision 97fb8a0b (github): Cmake updates. Try to work around linking issues on win32 - take 2 - opengl trial
- 22:40 Revision 8cca7062 (github): Cmake updates. Try to work around linking issues on win32 - take 2
- 22:38 Revision f2ff4d25 (github): Add some debugging messages to diagnose failure on Win32
2006-08-15
- 20:21 Revision 371892ed (github): Cmake updates. Try to work around linking issues on win32
- 19:19 Revision 25fcb82c (github): Portable SDL based input. (Needs testing on Win32)
- 19:17 Revision 13dbda1c (github): We should be portable
- 19:15 Revision 832d79c8 (github): Bye Bye Direct Input Only
- 15:43 Revision 44266908 (github): Fixed world texture alignment problems caused as a result of adding "rend-dev-sky".
- 15:16 Revision 74b4b90d (github): Actually debugSky is a byte, not int.
- 15:09 Revision a218e323 (github): Added cvar "rend-dev-sky": render the sky as a solid surface (for debug).
- Fixed: Fog should not be enabled when drawing the mobj bounding boxes.
- 12:26 Revision 945aff51 (github): Polished the fakeradio textures a little.
- 08:51 Revision dc9aaa6b (github): Camera tweaks.
- When spawning camera players - set the mobj's Z height to that of their base + cfg.eyeheight (fix for cameras spawnin...
- 07:43 Revision e31c96f2 (github): Camera players should not be affected by moving planes.
- Also, Doomsday should check for static cameras in sectors when a plane moves. If the result of the move leaves a came...
- 00:15 Revision 4c12bffc (github): Added some printfs for debugging event > binding > command execution.
2006-08-14
- 13:25 Revision b1c628a3 (github): Fixed issue which when executing bind commands on events in bindclass id 0 it would execute on all bind classes (left over since we changed to zero-index no doubt).
- 05:32 Revision 60d98b54 (github): Externalized help strings for cvars.
- 00:31 Revision 66eac97d (github): Fixed manifest loading.
- 00:15 Revision bde96080 (github): Fixed bug 1298375. The WAD was misdetected because of the MAPINFO lump was interpreted as Hexen-only.
2006-08-13
- 23:52 Revision f6704151 (github): Fixed bug 1532843. Show profile errors, restore Defaults profile to enable successful startup.
- 23:23 Revision 666e7417 (github): Fixed bug 1506248.
- 23:13 Revision e440736b (github): Farewell old code.
- 23:13 Revision 330f2519 (github): Fixed bug 1498517.
- 23:08 Revision 4e4145fb (github): Externalized help strings for ccmds.
- 22:52 Revision cc12ab37 (github): atiext.h should be common
- 22:43 Revision 025c7c8b (github): Fixed bug 1533216.
- 22:29 Revision 45f2465b (github): Fix exception where the C++ part of the list has been deleted (addon-paths-changed).
- 21:54 Revision 1c68f213 (github): Windows fix for tabBgColour.
- 21:29 Bug #331: Snowberry: Conflict wizard - resolving partial conflicts
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I tried the above scenario and I was able to select both B and C. - 20:59 Revision 524ea7eb (github): Allow drawing the player view from the very beginning of time, to make it possible for clients to join paused games without getting a blank screen.
- 20:57 Revision d664af00 (github): Do P_DeathThink() in clientside player thinker.
- NOTE: Currently this causes the psprite to go missing, but the clientside psprite anims will be revised in the near f...
- 20:55 Revision 55d9edf5 (github): Inform the joining player whether the game is paused or not.
- 20:54 Revision a2436b9a (github): Update sector and plane information even when paused. Otherwise joining a paused network game will result in a failure to render the map, as the info isn't up to date.
- 20:53 Revision d81d1c76 (github): Use for(;;)
- 20:53 Revision 587e293c (github): Mark local player mobj known.
- 20:52 Revision b96a4e11 (github): Mobj states are sent more often. If the state keeps changing, force an update every two seconds or so.
- Adjusted the effect of distance on delta rating: it is now power of two, meaning that things happening close by are m...
- 20:51 Revision 91c51f86 (github): The old Create Mobj deltas are no longer being sent.
- 20:50 Revision 6a56f45b (github): Larger minimum frame size. The old Create Mobj deltas are no longer being sent.
- 20:50 Revision 51b04628 (github): Multiplayer fixes: Clmobjs are revealed as soon as enough information is known about them. The old Create Mobj deltas are no longer being sent.
- 20:48 Revision d2d7e7f7 (github): Minor tweaks and updates.
- 20:38 Revision c5ff0f7e (github): Dedicated server crashed in dedicated mode because it tried to enable fog.
- 20:15 Bug #297: unexpected error occured, event addon-paths-changed
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Fixed for 1.9.0-beta5. - 20:14 Bug #290: Snowberry: Problems with parentheses in (addon) filenames
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SVN 3579: illegal characters for identifiers replaced with an underscore. - 19:48 Bug #264: Unknown opcode
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Has not been reproduced since. - 19:47 Bug #257: Snowberry: Unable to load some PWADS
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Closing as out-of-date. - 19:45 Bug #325: Snowberry: Problems with spaces in addon filenames
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SVN 3576: When the addon identifier is formed, spaces are replaced with
dashes. - 18:46 Revision f6eff64e (github): Fixed missing import, missing base class.
- 18:43 Revision d00b645f (github): Added the original graphic master for the Snowberry orbs.
- 17:40 Bug #337: Problem with dedicated host
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SVN 3562 should fix this. Closing... - 13:03 Bug #337: Problem with dedicated host
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<Yagisan> oh that IS interesting
<Yagisan> only happes with just the iwad
<Yagisan... - 12:59 Revision 13f38118 (github): Print more information with "net info".
- 12:58 Revision 68892532 (github): Clmobj debugging. Adjusted debug prints.
- 12:56 Revision 1af41ae1 (github): Never render mobjs that don't have a valid state (null state or NULL pointer for a state).
- 12:55 Revision e44a4794 (github): Cleaned up obsolete/commented out code, added functions for printing lowlevel info (used in "net info").
- 12:53 Revision 2153bd93 (github): Updated with new files.
2006-08-12
- 18:11 Bug #338 (Closed): hard to reproduce segfault at map loading
- Operating System: Linux 2.6.16-gentoo-r13
The segfault occurs sometimes after finishing map 4 of
"The Shores of H... - 17:06 Revision e7e57c3d (github): Further clean up and commonisation work. Fixed FTBFS issues? Fixed numerous compiler warnings.
- 17:00 Revision a9ada0e3 (github): Cmake - Get MSVC to stop whinging about 'depreciated' functions, so real errors and warnings can be found in the build logs
- 16:33 Revision bde9ed88 (github): Added comment.
- 16:00 Revision 5d1d366f (github): Cmake - Cpack cleanup & document
- 15:05 Revision 754493ba (github): Cmake - Add initial Cpack support. Tested to produce source packages on *NIX. Win32, OSX need testing both source & binary packages. *NIX binary packages not working correctly, but IMHO we should not produce *NIX binaries. That is the package distributors job.
- 14:28 Revision be506090 (github): Fix FTBFS with jHeretic.
- 11:40 Revision 72cc05fd (github): Commonised p_map.c and spechit usage. Fixed a few minor bugs like the invisible enemies bug with jDoom and the incorrect sky flat which crept in, in my last SVN commit.
- TODO: Major clean up and commonisation of the logic branching in common/src/p_map.c by implementing new flags where n...
- 01:18 Revision edc27b26 (github): Continued splitting modules.
2006-08-11
- 23:11 Revision ed0f41ca (github): Renamed ui package.
- 23:09 Revision ad039481 (github): Continued splitting modules. Added a real menu bar instead of a button that shows a dropdown menu. Added menu accelerator keys.
- 23:08 Revision c179526f (github): Renamed ui package.
- 23:07 Revision bf031b55 (github): Renamed ui package.
- 23:07 Revision 282ef9f5 (github): Renamed ui package.
- 23:06 Revision 49265c56 (github): Revert changes - back to svn 3537
- 21:23 Revision fd631ae7 (github): Cmake - OSX updates
- 21:11 Revision 7ddec346 (github): Cmake - Win32 updates
- 20:59 Revision 0fb7ec05 (github): Try using SDL_CreateThread on Win32 to fix engine\portable\src\sys_system.c(264) : error C2440: 'function' : cannot convert from 'systhreadfunc_t' to 'LPTHREAD_START_ROUTINE' error exposed when using cmake and the visual studio generator. Hope I didn't screw it up any worse
- 18:41 Revision fc518e1c (github): Profiles breakdown.
- 17:47 Bug #337 (Closed): Problem with dedicated host
- When i'm trying to set map in dedi host to 8 or 11, it
gives me segmentation violation.
Same error was in 1.8.6 an... - 17:22 Bug #336 (Closed): D'sparil teleporting to incorrect location
- When D'sparil teleports he teleports to 0,0 instead of
a teleport spot (outside the south side of the map in
E3M8...
2006-08-10
- 23:49 Revision d628b7f5 (github): Continued splitting Snowberry's large modules into packages. Ultimately almost everything with any functionality should be in the sb package.
- 22:49 Revision 59aa2c70 (github): Cmake - Hopefully make universal binaries on OSX
- 22:33 Revision 45dad4d3 (github): Cmake - D64TC updates
- 22:15 Revision 0aa20bf6 (github): Started cleaning up jHexen's headers.
- 15:32 Revision 53aac420 (github): WolfTC - moveplane deleted. Duplicate of p_xgsec.c code
- 15:20 Revision f9e05aff (github): WolfTC *NIX casing issues resolved
- 14:56 Revision 44ad110e (github): WolfTC header and case updates
- 00:31 Revision 545436b5 (github): Started breaking down the insanely long modules into packages.
- 00:31 Revision 3d676a71 (github): Print exceptions that occur during plugin init.
2006-08-09
- 23:05 Revision c0fae642 (github): Remember to enable notifications afterwards.
- 23:00 Revision 8f09ba88 (github): Disable listening to notifications while checking/unchecking category in a Tree.
- 22:31 Revision 97b4c293 (github): Catch an exception of undefined addon parents.
- 21:45 Revision 15729599 (github): Added a LICENSE to Snowberry.
- 21:44 Revision 55348c40 (github): Moved old stuff to the attic.
- 21:42 Revision da11eaa2 (github): Removed CVSROOT, which contained old CVS repository mangement files.
- 21:29 Revision 41602d1f (github): Imported TexC -- the Texture Compiler.
- 21:25 Revision 5b39b67e (github): Removed obsolete web pages. These were for the initial deng developer website, which never really materialized.
- 20:49 Revision cc4511ae (github): Added german.lang.
- 20:49 Revision f13f8e81 (github): Improved addon Tree widget performance substantially. The problem is that it's quite inefficient to do __eq__s on wxTreeItemIds. Perhaps the addon tree needs to be duplicated as pure Python objects for more efficient lookup.
- 20:47 Revision 68b27c90 (github): Shuffled around inspector data.
- 20:46 Revision 6ddaeed9 (github): Solved getComponentSettings() performance problem by keeping the looked-up array in memory.
- 20:46 Revision f1cd4dda (github): Did some profiling.
- 20:45 Revision 7e502fde (github): Strings that match english.lang should not be included.
- 19:27 Revision 4cb87061 (github): More Cmake OSX Fixes
- 19:04 Revision df67a463 (github): Cmake - OpenAL off by default
- 18:54 Revision c713a06c (github): More Cmake OSX Fixes
- 18:16 Revision 20e1e491 (github): Added missing headers.
- 18:06 Revision 5d955f3d (github): Fixed up FTBFS with WolfTC.
- 17:02 Revision d8a130ec (github): Added WolfTC to vcbuild to build on windows.
- 16:59 Revision 0ded833c (github): Fix some warnings
- 16:54 Revision a98e3df9 (github): Cmake - WolfTC fixes
- 16:36 Revision a5c48f5f (github): More Cmake - OSX fixes
- 16:31 Revision 0c4acec7 (github): Added Cmakelists.txt for WolfTC.
- 16:28 Revision 2ced1df8 (github): Fixed stray file.
- 16:26 Revision 75bf7f5e (github): Commited WolfTC.
- 16:22 Revision 0bbb55de (github): Correct Cmake GNU_X86_FIXED_ASM logic to only run on GCC/G++
- 16:22 Revision e54cdc0c (github): Test commit for wolftc.
- 16:20 Revision 4884e001 (github): Added plugins/wolftc
- 16:18 Revision 08628fae (github): More Cmake - OSX fixes
- 16:15 Revision 1fd14136 (github): Cmake - WolfTC updates
- 16:10 Revision 3f74a4fb (github): More Cmake - OSX fixes
- 08:21 Bug #296: sky hall-of-mirrors
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My OS is Linux,
my graphics device:
Intel Corporation 82852/855GM Integrated Grap... - 00:54 Revision a89f5170 (github): temporary tweak to appease vc.
- 00:24 Revision b528fe90 (github): Updated for engine/portable/src/m_md5.c
2006-08-08
- 23:38 Revision 099b75eb (github): Removed fixed 64 file limit in multiple init.
- 22:50 Revision 29f9e241 (github): Replaced loaded file path hashes with MD5. CRC appeared to be susceptible to conflicts. Also, an unlimited number of files can be loaded (MAX_READ still for DED files, though).
- 22:28 Bug #333: File load limit when using response files
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FIXED in SVN for Doomsday 1.9.0-beta5 - 20:57 Revision 5bb6e803 (github): More Cmake - OSX fixes
- 20:50 Revision e7940e2f (github): More Cmake - OSX fixes
- 20:37 Revision f90ac28f (github): More Cmake - OSX fixes
- 20:29 Revision 6aeeaf1d (github): More Cmake - OSX fixes
- 19:52 Revision 276e1482 (github): Tell CMake to make a bundle on OSX - hope it works
- 18:16 Revision e4fc933c (github): Added master.php
- 14:12 Revision 9e8c2013 (github): Fixed BUG #1533377 - WI_DrawParamText() was rendering centrally aligned strings incorrectly. Use a two pass method to calculate the correct visual offset in this case.
- 14:02 Bug #296: sky hall-of-mirrors
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From the OpenGL specification: "The Color command has two major variants:
Color3 an... - 12:54 Bug #296: sky hall-of-mirrors
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RE: If your "fix" does indeed fix the problem for you
then
something else is not wo... - 11:59 Revision 17923849 (github): Minor fixes/changes.
- 09:48 Bug #335 (Closed): in *nix MIDI hangs Doomsday
- When setting DENG_MIDI_CMD to either "timidity" or
"aplaymidi -p 65:0" (my soundcard has internal MIDI
support), if... - 09:45 Bug #326: [DOOM] 'Pause' message missaligned, wrong JDUI font
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This appears to be an issue with WI_DrawParamText() when
calculating the character p... - 00:08 Revision c10be3eb (github): Updated project file.
- 00:08 Revision 78eb6796 (github): Addon tab and addon inspector tweaks. Context menu reorder. Inspector content and appearance modified.
- 00:06 Revision c0787865 (github): Manifests in the user addon folders are read as well.
- 00:06 Revision 1e054f9d (github): Dialog size adjustment.
- 00:05 Revision df5d606c (github): Modified texcomp options so that the correct option is used regardless of the state of the toggle.
- 00:04 Revision 0c6ecd4a (github): Changed Snowberry window title.
2006-08-07
- 23:56 Revision 8b746a8d (github): Added -glfinish for Linux/Unix.
- 21:52 Bug #334: segfault on Linux-AMD64
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It is not currently possible to build a working Doomsday for
an x86_64 system withou... - 21:42 Bug #334 (Closed): segfault on Linux-AMD64
- Hello, this is my first bug report! :)
I can't run doomsday-1.9.0_beta4 on my Gentoo Linux
AMD64 system, it exit... - 20:53 Bug #296: sky hall-of-mirrors
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RE: Part of the sky was rendered with alpha set to 0, which
means that it was totall... - 05:54 Bug #296: sky hall-of-mirrors
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In rend_sky.c, in function SkyVertex(int r, int c), replace
gl.Color4f(1, 1, 1, 0)... - 20:21 Revision fd56d5f4 (github): Though shalt not use uppercase includes
- 19:47 Revision dae64117 (github): Allow Z_Free(NULL), but print a warning if running in verbose mode. The lack of this check was causing a segfault if no IWAD was specified during startup.
- 19:36 Revision 3280e965 (github): Be prepared for sound id==0 and missing sound infos.
- 19:35 Revision 026d1b2c (github): GL_CalcLuminance debug print made verbose2.
- 19:34 Revision d5e82281 (github): Warn about multiple polyobjs instead of fatal error. This should be playtested to make sure Shannara map02 works correctly.
- 13:19 Revision 3e5cd3d0 (github): Update DoomGater's German translation for snowberry
- 13:14 Revision 01852b9f (github): Updated with new/changed files.
- 13:10 Bug #330: Crash bug in jdoom with 3d models enabled
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http://www.icculus.org/~ashridah/core.8628.bz2 <-- core
dump from crashed doomsday in... - 01:56 Revision 32b53472 (github): Updated headers, use a convenience header for jDoom and jHeretic (restored). Should once again build with Xcode.
2006-08-06
- 21:05 Revision 84167a1d (github): Updated with new/changed files.
- 21:05 Revision ee93e1e8 (github): In OSX, the frameworks force us to use the SDL and SDL_mixer directory prefixes.
- 21:04 Revision 720d3f5e (github): Fix compiler warning about void* in %s argument.
- 20:23 Revision 4bf4306a (github): CMake Updates. OSX related
- 19:48 Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
- 15:08 Bug #333: File load limit when using response files
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File name collisions could indeed be the problem. Try temporarily disabling the
"fi... - 15:04 Bug #190: Client crashes when another client joins.
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I believe this has been fixed for 1.9.0-beta5. - 15:00 Bug #312: mouse problem
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Does the mouse filtering cvar have any effect on the problem? (input-mouse-
filter) ... - 14:39 Feature #1406: Record particles and other effects in demos
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These effects are not currently included in network packets
(they are entirely local... - 06:06 Feature #1415 (New): [Master Server] Allow specifying server IP manually
- When behind a bad ISP which transparently proxies HTTP
traffic, the master server is given the wrong IP when
hostin... - 01:38 Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
2006-08-05
- 22:39 Bug #305: fog won't work
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Fixed in SVN [3463] for Doomsday1.9.0-beta5 - 13:04 Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
- 07:17 Bug #333: File load limit when using response files
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/56f6fdf0/3cf4/attachment/Doomsday.out
- 07:17 Bug #333: File load limit when using response files
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I am finding it harder to explain this bug the more I look
into it. Observe the atta... - 07:02 Bug #333 (Closed): File load limit when using response files
- I have just found that on Windows at least, Doomsday
has a limit in the number of files that can be loaded
when usi... - 06:18 Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
- Textures/flats do not index from 0.
- 05:28 Bug #332 (Closed): Snowberry: Addon custom options not disabled in GUI
- If an addon has a custom option set in it's metadata,
that option should be disabled when the addon itself
is, in t... - 05:13 Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
- 04:21 Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
- 04:21 Bug #331 (Closed): Snowberry: Conflict wizard - resolving partial conflicts
- Say you have the following addons installed:
AddonA.PK3:
provides: doom-model-a
provides: doom-model-b
AddonB... - 03:25 Bug #320: Crash bug in jHexen
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Fixed in SVN [3461]. - 01:55 Bug #320: Crash bug in jHexen
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Unfortunetly this bug is not fixed. Re-opening. - 02:32 Bug #330: Crash bug in jdoom with 3d models enabled
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/90c3/attachment/jdoom.cfg
- 02:31 Bug #330: Crash bug in jdoom with 3d models enabled
- savegame from level 6
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/572f/attachment/D... - 02:31 Bug #330: Crash bug in jdoom with 3d models enabled
- doomsday -v -v output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/cfe0/attachment/d... - 02:30 Bug #330 (Closed): Crash bug in jdoom with 3d models enabled
- I'm getting the following crash (repeatable for me)
in map 6 of doom2. This occurs seemingly randomly in
other ma...
2006-08-04
- 02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
2006-08-03
- 23:32 Feature #1411: Customizable Automap pan speed when not using follow mode
- Implemented in svn for 1.9.0-beta6
- 05:22 Feature #1411 (Closed): Customizable Automap pan speed when not using follow mode
- Add a cvar which controls the automap pan speed when
follow mode is disabled.
*Labels:* Customizability - 21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
- 20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
- 20:01 Feature #1414 (New): Generate particles when touching a plane
- It would be pretty neat if the water could splash in
doom like it does in Heretic and Hexen.
*Labels:* Graphics - 19:58 Feature #1413 (Closed): Map Names
- (Originally from Jfiles.org)
How about displaying the images from the wad at the
start of the map, rather than us... - 19:54 Feature #1412 (New): Camera effect: screen shaking
- It would be pretty cool to enhance gameplay, if the
screen would vibrate a little when you fire a weapon,
or a rock... - 14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
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