Do P_DeathThink() in clientside player thinker.
NOTE: Currently this causes the psprite to go missing, but the clientside psprite anims will be revised in the near future, so I didn't fix it at this time.
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Do P_DeathThink() in clientside player thinker.
NOTE: Currently this causes the psprite to go missing, but the clientside psprite anims will be revised in the near future, so I didn't fix it at this time.