Activity
From 2005-04-12 to 2005-04-25
2005-04-25
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22:42 Feature #1377: "BUILD Engine" games
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->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user...
2005-04-23
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02:16 Feature #1380: lpref_back_floor and lpref_back_ceiling
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Forgot to mention:
Similar _back variants should be added to lsrefs, sprefs and
l...
2005-04-22
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21:10 Feature #1380: lpref_back_floor and lpref_back_ceiling
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The following new references have been added for 1.8.7
lpref_back_floor
lpref_bac... -
15:53 Feature #1380 (Closed): lpref_back_floor and lpref_back_ceiling
- Needed to offer similar functionality to BOOM.
Same as lpref_my_floor/lpref_my_ceiling except that the
target pla... -
21:06 Feature #1381 (Closed): Ltc_plane_move set sector type to 0 if lpref_none in Ip11/13
- ltc_plane_move:
If lpref_none is used in the Ip11 or Ip13 slots of a
line of this class (change sector type on star... -
16:37 Feature #1379: XG refs: evaluate params at runtime
- - **assigned_to**: Daniel Swanson --> nobody
2005-04-19
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15:30 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I am all for making the game feel like the orignal, as long
as the enhanced gameplay... -
13:02 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I didn't actually mean autoaim I meant mouselook/freelook
(it was late when I posted... -
11:16 Bug #218: non-auto weapon select doesn't work in coopartive doom
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The server option for auto-weapon-switch is a good idea. The
game should be configur... -
01:03 Bug #218: non-auto weapon select doesn't work in coopartive doom
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Other server side options for deathmatch purposes I'd like
to see are:
1 Rockets ... -
00:48 Bug #218: non-auto weapon select doesn't work in coopartive doom
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Fixed this in co-op games for 1.8.7.
Deathmatch 1 sill forces weapon switching (it... -
02:35 Bug #68: jHeretic: Hitscan weapons
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Fixed for 1.8.7
2005-04-18
2005-04-17
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23:37 Revision 44946b81 (github): Profile splitter
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20:49 Revision 8f3ef79c (github): Added a ColoredArea class
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19:41 Revision 3ba0b11d (github): Windows tweaks
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18:32 Revision 93d60ee4 (github): Addon paths box must use a border (layout is broken)
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18:30 Revision 04165930 (github): Mac tweaks
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18:25 Revision a29722e3 (github): Mac tweaks
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18:19 Revision eef51275 (github): uniDeconv added; conversion back from Unicode
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17:58 Revision 833ffbec (github): Unicode conversions, custom addon paths
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16:49 Revision 8b7a91fc (github): Windows is homeless by default
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16:17 Revision 421b0863 (github): Hide help/title
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16:11 Revision 2b2c537a (github): Right-align the restart notice
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16:00 Revision 089ae8be (github): System settings, hiding title/help
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11:33 Revision eb4402ee (github): Toggle default indicator
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02:18 Revision 591d9103 (github): Mac tweaks
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02:08 Revision 3c694c20 (github): Toggles are checkboxes, version 1.1
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00:35 Revision 34f9cc1f (github): Moved mappatch_t and maptexture_t inside the engine
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00:35 Revision 3f2d1209 (github): Removed unused variable
2005-04-16
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21:42 Revision 4e9bb733 (github): Tweaks
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21:16 Revision d5e1496b (github): Layout improvements
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18:54 Revision 00c7ff0e (github): Splitter might be None
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18:49 Revision 27ca1e5c (github): Improvements
2005-04-15
2005-04-14
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23:28 Revision 9f59dcfb (github): Tweaks
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23:19 Revision 36fb820e (github): Removed the maxzone option
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23:18 Revision 0ad19ddb (github): Appearance for X11
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23:17 Revision fdcfd552 (github): Tentative About box, platform-specific conf files
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19:33 Revision 8d7be32f (github): Unified diffs
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19:30 Revision a52cc1df (github): Separator space
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18:55 Revision f16c0daf (github): Further cleaning
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18:52 Revision e05a93c0 (github): Try a subject prefix
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18:43 Revision 2a384033 (github): Cleaned up remainders of old code
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17:39 Revision c316e332 (github): Follow ANSI C syntax
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13:17 Revision 8e4110ea (github): Added link to wiki
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13:11 Revision b96a3d0f (github): Send email notification about commits
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03:59 Bug #169: Corpses squished under ceilings
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The CVAR game-skullsinwalls has been added to jDoom for 1.8.7.
If 1 the original D... -
02:22 Bug #169: Corpses squished under ceilings
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The CVAR game-raiseghosts has been added to jDoom for 1.8.7.
If 1 the original Doo...
2005-04-13
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00:49 Revision 5a9231aa (github): Removed fixed ptcstage limit, fixed some memory leaks
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00:49 Revision 7527b617 (github): Memory volumes (unlimited memory zone)
2005-04-12
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20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
- On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ... -
20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
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I found the reasons for the textures not animating right.
The animating sequences ... -
08:05 Revision 9ac6645a (github): Fixed C_DECL usage
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